I worked for a company some years ago when they were acquired by a much larger firm. The execs of that company flat out lied about how they were going to handle us and how things would not change. When called on it later, the exec's excuse was "Hey, it's just business, nothing personal."
How does Facebook make money off of this purchase?
That is the real question
Purty post.
The last 24 hours have been an incredible whirlwind of hyperbole and sensationalism. It reminds me just how immature and blindfolded some gamers can be. That incredible news for Oculus and VR gaming in general was met with the confused jingoism of duders who refuse to understand how the tech industry works is deplorable.
This investment is a good thing for VR gaming. Understand it and accept it.
If I may allow myself a momentary emotional outburst to sum up: fuck that.
Ready Player One was a terrible book.
There's been a lot of this, "This is how the world works, grow up" attitude going around since yesterday. There's truth to the sentiment too, this is a great thing for the technology, money is money.
That said, look at the conversation around the RIft right now, if the vocal detractors are to be believed; the mindshare, enthusiasm and positive outlook on the technology and where it's headed is fucking gone. Oculus VR had hugely positive public opinion and miles of goodwill. That was an enormous boon to the potentil adoption of VR as a platorm. If that has changed (justified or not) we're talking a huge setback. There's no other way to slice it.
It really sounds like a Hollywood scriptwriter was in charge of the proceedings.
What kind of contract is there that allows me outright buy a company but not have any power over it? Zuckerberg can still fire Luckey since he is only a employee now with a small stake in the company.
I honestly don't get the Facebook angle on this.
Social / Innovative AR I get, a Google Glass competitor for them I would understand, but VR?, If there was a real, innovative market for this HMD's would already be doing roaring trade.
So. Why is the immediate response to the Facebook/Oculus Rift news for so many people a giant, Vader-esque NOOOO! Its a gut reaction, an instinctual rejection. Is it without merit? Are the cool heads who enter the discussion with talk of capitalisation, lowering of risk, facebook's non-interference with acquisitions and time-to-market the people who we should defer to when it comes to making a judgement about it? The role of this smooth negotiation is to talk down the gut response, which has not been given sufficient time to express itself coherently. It's still in the emotional stage, and it's so strong that it's lost some credibility - accusations of overreaction and entitlement are all over the place now, and there's a backlash against the initial backlash.
I've thought about why I feel negative about the acquisition, and tried to translate this into some coherent thoughts.
VR is the closest thing weve got to a new frontier, a world ready to be shaped and populated by raw ideas. The world was there before the Oculus Rift came along, we just couldnt access it very well. We populated it in novels, films, we populated it in late night conversations with our friends about the future. We had freedom to do that. Our imagination was free to do that. But we couldnt visit it. Then the Oculus Rift came along and suddenly this world has become accessible. The Oculus Rift is significant in how it emerged, through Kickstarter, backed by everyone, championed by John Carmack, crowds and figureheads cheering it on. In spirit, it felt like it was 'ours', and by approximation, so were the virtual worlds we were going to create and explore together.
The Rift is perhaps a modern day equivalent to the Caravel, the first ship that was capable of crossing the ocean to discover new lands, an explorer that allows us to voyage into the previously unknown climes of Virtual Reality. It's not a brand. Its not beholden to any messaging or corporate line. Its a piece of engineering, of human creation. It allows us to do something. It's defined purely by its capabilities, and so is neutral, allowing us room to simply use it creatively.
And now facebook has bought it and the whole virtual landscape feels tainted with the corporations metallic tang.
I dont like facebook because I dont like the way it frames, co-opts and claims human interaction and friendship under a brand, and loads that brand with creepy, cult-like messaging. Our mission is to make the world more open and connected. Imagine an aircraft hanger full of people standing in line, wearing facebook hoodies, saying in monotone unison Our mission is to make the world more open and connected. And repeating it, hundreds of times. We all know that, really, that message is Were going to co-opt and direct all technology centred around human social interaction to make as much money out of the human farm that use it as possible.
What facebook has done with its acquisition of Oculus is attempt to claim the Wild West before the wagons have got there. It's tied its brand to the future of our imaginations and what they can achieve. As a company they've always relied on the audience to provide all their content and co-opted it within their ecosystem to make money out of it, but this is on another level entirely. This is more significant than WhatsApp, or Instagram. Those werent new things that gave access to a new world of possibilities. Facebooks acquisition of Oculus VR is the stuff of science fiction dystopias. It alters the whole conversation. The talk about markets and consumers and costs and being 'professional' misses the point. This is about the democratic envisioning and creation of our future world being bought by a corporation that wants to own, mediate and control how we communicate with each other, for monetary gain, and has a history of dubious behaviour to that end. That may sound dramatic, but VRs potential to be revolutionary in human culture is that strong. Its the closest were going to come to accessing and co-creating another dimension, cyberspace, and what happens on that dimension will feed back into the real world, and change that in turn. New political economies could arise. New visions of what humanity could achieve. This is Gutenberg Printing Press level stuff here. But now Facebook is there already, waiting for us all, prepping their targeted ad system and virtual shopping malls, ready to re-create the current paradigm of consumerism and ad-riven marketing bullshit for us to finally arrive in and go and like.
If I may allow myself a momentary emotional outburst to sum up: fuck that.
That's a pretty standard merger form, it says nothing about who owns or retains what. The actual contract will say MUCH more.
"'What if we partner with you? You stay the same. Stay who you are. You expand that vision and focus on other things also. Gaming is core. But how can we help and invest significantly into the platform, the hardware, and bring down the cost of it. We could make it more optimized, do custom silicon, make this even better. What if we also invest in the parts so you can sell the virtual reality platform at cost?,'" Iribe recalls Zuckerberg saying. "It would use the best components and build a superior technology platform. Then let’s sell it at cost.
yetThat doesn't work because Facebook did not kill those apps.
Look at the conversation around the Rift right now, if the vocal detractors are to be believed; the mindshare, enthusiasm and positive outlook on the technology and where it's headed is fucking gone. Oculus VR had hugely positive public opinion and miles of goodwill. That was an enormous boon to the potentil adoption of VR as a platorm. If that has changed (justified or not) we're talking a huge setback. There's no other way to slice it.
People buy so-so tech products fully aware of the slavery and horrors linked to them, but won't buy a ground breaking, amazing piece of harware because of Zuckerburg beeing evil? We'll see how many of you skip the Rift when it hit the shelves.
Sorkin? Sorkin.
Like I said, justified or not, the discussion has changed. You just defended the Oculus Rift to me. Think about that, forty hours ago no one, anywhere, had the need to convince an enthusiast that the Rift was worth being excited about.
It doesn't matter what happens when the hardware is finally released. It simply doesn't have the groundswell it started out with. I don't understand how people can think that's good for VR.
Kind of sounds too good to be true.
Chromecast. You should look up how Google is forcing Amazon to lower it's costs on server space. Larry Page is trying to change the world, whatever you want to take from that phrase, so he's forcing others hands by driving the market. You can see this in Google Fiber. It's in Google's best interest that internet is free or as close to it as possible, to maximize their potential profit.I'm struggling to think of non charity products sold at cost which aren't relying on the razorblades model. Niche exceptions like buying PS3 solely as a linux box I guess...
Something Adam Sessler said that I found really interesting is that Facebook is ppublicly traded. With this, any statements coming from Zuckerburg and now Palmer could be taken to court if they don't deliver on what is said. Look at how EA is potentially facing a lawsuit based on Battlefield 4's broken state.
People need to stop this. That book had teenage/fantasy/glorifying look at VR.
If you want to post covers of books, post the only one that matters. Snow Crash.
That's a fun little book, but I feel like Ready Player One is getting a lot of the credit that Neuromancer properly deserves in these threads.
I want to understand his avenue for investment return. We know its advertising, but how does that work into an open platform without being hard coded through the hardware or controlling its access to devices by having to log into a Facebook account. I can't see it.
True, anyone with any sense will:fire the brains behind the tech? not very smart
"what if?"]
yet
I want to understand his avenue for investment return. We know its advertising, but how does that work into an open platform without being hard coded through the hardware or controlling its access to devices by having to log into a Facebook account. I can't see it.
Zuckerburg at a meeting afterwards: "And I said they could stay who they are. The dumbfucks trust me".
The last 24 hours have been an incredible whirlwind of hyperbole and sensationalism. It reminds me just how immature and blindfolded some gamers can be. That incredible news for Oculus and VR gaming in general was met with the confused jingoism of duders who refuse to understand how the tech industry works is deplorable.
This investment is a good thing for VR gaming. Understand it and accept it.
"And all I ask in return... IS YOUR SOUL!"
The last 24 hours have been an incredible whirlwind of hyperbole and sensationalism. It reminds me just how immature and blindfolded some gamers can be. That incredible news for Oculus and VR gaming in general was met with the confused jingoism of duders who refuse to understand how the tech industry works is deplorable.
This investment is a good thing for VR gaming. Understand it and accept it.
Facebook wants to BE the internet.
Oculus presents the first real possibility for something like the metaverse/Oasis/Secondlifebutgood to exist.
Imagine how much money a company could make if they held the keys to such a creation.
The last 24 hours have been an incredible whirlwind of hyperbole and sensationalism. It reminds me just how immature and blindfolded some gamers can be. That incredible news for Oculus and VR gaming in general was met with the confused jingoism of duders who refuse to understand how the tech industry works is deplorable.
This investment is a good thing for VR gaming. Understand it and accept it.