It will be. Eidos-developed. I can feel it.
That died and the studio is only on Deus Ex now. Japanese-Western relations are hard even within the same company.
It will be. Eidos-developed. I can feel it.
You know, I'm honestly not sure what happened to the "technology" as far as Square Pictures is concerned. I'm not even sure if the studio was ever viewed as an asset in that aspect by the parent company, as opposed to a business venture into Hollywood production/distribution. Maybe someone else knows more about this?
It did die.I thought that project was confirmed dead
They're working on something else too.That died and the studio is only on Deus Ex now.
Impressive, but entirely impractical in the near future.
There was some interview comparing FFXV and Agni's philosophy in the Luminous engine. Essentially the message was that while Agni could run real time on even the ps4 the assets were totally unsuitable for a game and that attempting any game with that fidelity was well beyond the realm of feasibility any time soon.
Well, yeah. If you have an "unlimited" polygon budget for hair, you'd expect that to be the case.
Whether you believe him or not is up to you but Verendus mentioned that he has seen FFXVI and the lead is a male character.
I'm certainly not clever about this stuff but I'd guess it has got something to do with DX12's ability to better utilize multiple CPU cores, plus there's that asynchronous shaders magic, as well.Can someone clever tell me why 8K textures and the high number of polys being pushed in each scene are possible on DX12 but not DX11?
Practical shmactical, I don't care, it's awesome.Impressive, but entirely impractical in the near future.
*sigh*Whether you believe him or not is up to you but Verendus mentioned that he has seen FFXVI and the lead is a male character.
The 8k texture part is simply a lie. There's a somewhat better point to be made about the polygon count, though when it's something purely GPU-bound like hair I don't know how much DX12 really contributes.Can someone clever tell me why 8K textures and the high number of polys being pushed in each scene are possible on DX12 but not DX11?
This isn't XVI.
Square Enix can't release a tech demo of anything without people thinking it's going to be their next Final Fantasy game.
Guys this isn't a game...let it go.
The only person that can crush my dreams is HashimotoThis being a game is about as real as Shemune 3 and Chrono Break.
They're working on something else too.
This being a game is about as real as Shemune 3 and Chrono Break.
You didn't like the PS Experience presentation? Soak in it forever.Yooo, FFVII HD tech demo
it still burns
I didn't find the concept for Agni particularly interesting or fascinating.Then they should stop making tech demos that are more interesting and fascinating and original than the games they actually do give us.
Maybe bad motion capture or if not motion capture the animators did a bad estimation of what a decent crying face would look like. But yeah, the crying Serah CG was terrible.Why does this crying face look 10x more realistic in real time than Serah's ugly crying face in FF13-2 in CGI, done by visual works on a set up probably 10 to 12 times more powerful than this?
(or something like that, i don't know how strong SE's render farm CGI computers are)
This is the type of tech that's usually researched for future generations way in advance and to see if they can bring anything back at a lower quality level to current consoles.
While there is a Project 2 listed on their site, I think that's part of the "Deus Ex Universe" of interconnected games.
They do have support teams that help out their f2p titles, and some staff that work on the Shinra project, but I'm not sure they actually have another IP in house anymore.
Looking forward to Luminous Engine powering Chapter 11 [cry moar] in the future.
I wonder if Square Enix will ever make another original IP AAA game again. Lol.
I thought that project was confirmed dead
That died and the studio is only on Deus Ex now. Japanese-Western relations are hard even within the same company.
What, I basically stalk Verendus' post history on a regular basis and I never heard of the male lead thing in regards to the medieval FFXVI he talked about a few times. Got a link?^^
Already on the way. The concept of it is also quite unique. It will certainly be something that hasn't been done before in Final Fantasy, if they manage to accomplish it. I'd put it in the back of your mind for now though, as I would personally expect FF15 and KH3 to be out before it.
Deus Ex
Hitman
Tomb Raider
Final Fantasy
Kingdom Hearts
Dragon Quest
over and over and over, spun off endlessly.
Deus Ex
Hitman
Tomb Raider
Final Fantasy
Kingdom Hearts
Dragon Quest
over and over and over, spun off endlessly.
They had a new IP that was fairly heavily rumored to once upon a time be the Final Fantasy title that was hinted at in that interview, but the new IP got canned.Are you talking about FF Fortress which they wanted Eidos to handle after Grin's bankruptcy, or another one? If former, then there's still a chance that they're working on another one based on Agni
SE confirmed that Fortress was cancelled in 2011 and in 2013 SE stated in an interview again that there could someday be a Eidos-developed FF.
www.gamespot.com/articles/eidos-dev...-says-lighting-returns-director/1100-6415818/
It's a shame this was cancelled.I wonder if Square Enix will ever make another original IP AAA game again. Lol.
Dont Mana mobile games count too? and the occasional throw them a bone Drakengard/cavia team made game.
Oh, of course. Agni's philosophy (the earlier demo) already runs on a ps4 and it is an interesting demo. But you can't make a game that will look like it as of now. Likewise, even in the future once this demo could run on a single mid range gpu, you'd never have the processing budget to splurge on a single character.
Using a system with 4 Titan X gpus certainly allows one to test dx12 and the requisite draw calls, but it also puts it in the same category as something like Star Swarm.
Sorry I don't, it was from before the PS4 launched iirc.
A quick search did find this though in regards to FFXVI from him:
http://www.neogaf.com/forum/showpost.php?p=62950021&postcount=1215Already on the way. The concept of it is also quite unique. It will certainly be something that hasn't been done before in Final Fantasy, if they manage to accomplish it. I'd put it in the back of your mind for now though, as I would personally expect FF15 and KH3 to be out before it.
Alright thanks. I always thought of Visual Works as the spiritual-successor of Square Pictures so I'm glad you corrected to me
That's probably never, ever, happening again.
Drakengard 3 was basically the last pet project by Wada.
Guys this isn't a game...let it go.
Well, I am. Agni's Philosophy is still the most interesting thing the Japanese part of S-E has done in the past few years from my PoV
Ohh, nice. Thanks! Didn't remember that one. Can't wait to see it (E3, if FFXV comes out before June, or TGS next year, I guess).
Woah, okay. Never heard of that. Were do you know from? Kagari implied this, too, a few days ago when I talked about a new Eidos-developed FF. I suppose from an insider, no?They had a new IP that was fairly heavily rumored to once upon a time be the Final Fantasy title that was hinted at in that interview, but the new IP got canned.
At least two CG artists worked on both The Spirits Within and FFIX, but I think it was as part of "Square USA", not Square Pictures itself.
Behrooz Roozbeh: http://www.rooz3d.com/final-fantasy/
Jake Rowell: http://www.jakerowell.com/index_flash.html