GravityMan
Member
Yeah, the fix for the XP bug should've been an emergency hotfix. Even if CDPR's telling the truth (I doubt it...not getting 500 XP for completing some main quest is a major problem, plain and simple) about this issue "not being a big deal", most people who play RPGs are conditioned to believe that XP is pretty damn important...and it is in 95%+ of RPGs (both western and Japanese). That perception is very strong. If nothing else, fixing this in a quick hotfix would have provided peace of mind for a lot of people. CDPR once again dropped the ball from a customer relations standpoint. Their inexperience rears its head once again. They're not doing a good job of endearing themselves to their new audience and they may be jeopardizing their goodwill with some of their existing fans.
TW3 will eventually be patched up so that it runs well with few bugs on all platforms...but man CDPR has not handled this very well. They're still far better than the likes of EA and Ubisoft though.
Also, seems like there's some inefficiencies in CDPR's interdepartmental communication. I think the pressure they're under to get this game fixed up is causing them to make some ill-advised decisions in how they relay information to us. I feel a bit bad for Marcin...but then again, part of a community manager's role is to take the brunt of the heat from irritated or upset customers.
Same here.
TW3 will eventually be patched up so that it runs well with few bugs on all platforms...but man CDPR has not handled this very well. They're still far better than the likes of EA and Ubisoft though.
Also, seems like there's some inefficiencies in CDPR's interdepartmental communication. I think the pressure they're under to get this game fixed up is causing them to make some ill-advised decisions in how they relay information to us. I feel a bit bad for Marcin...but then again, part of a community manager's role is to take the brunt of the heat from irritated or upset customers.
Maybe I'm crazy but I don't think recap plays for me when reloading after a death, only the initial load on PC.
Same here.