Hey folks! Nathan from Capy here.
1) The game is coming to Xbox One & PC/Steam. Past that we can't comment.
2) We know that games' been floating around a while since announcement, and we're working hard to get it to you. We take our time with our games and don't release them until they're ready... which sometimes means a wait. Hopefully better game >>> faster release. We don't have a release date set but the game is really coming along.
3) If you're watching the video in a little youtube viewer, its going to be tough to see details, for sure. If you're watching / playing at full screen in 1080p, we believe you'll get all the detail you need.
If you have questions, I'll be around.
awesome job with the game so far!Hey folks! Nathan from Capy here.
1) The game is coming to Xbox One & PC/Steam. Past that we can't comment.
2) We know that games' been floating around a while since announcement, and we're working hard to get it to you. We take our time with our games and don't release them until they're ready... which sometimes means a wait. Hopefully better game >>> faster release. We don't have a release date set but the game is really coming along.
3) If you're watching the video in a little youtube viewer, its going to be tough to see details, for sure. If you're watching / playing at full screen in 1080p, we believe you'll get all the detail you need.
If you have questions, I'll be around.
awesome job with the game so far!
But can you please answer my previous question?
I'm not exactly sure what name is. Or if it has a name. It's not a real camera perspective. Sorta similar to Zelda LttP, we sort of mix a straight-on oblique perspective with another perspective to get what we want.
So yea, that was a total non-answer. Sorry!
Well I'm gonna study it and use it for my personal project anyway if that's alright with you, it's amazing.I'm not exactly sure what name is. Or if it has a name. It's not a real camera perspective. Sorta similar to Zelda LttP, we sort of mix a straight-on oblique perspective with another perspective to get what we want.
So yea, that was a total non-answer. Sorry!
If you have questions, I'll be around.
Visually, our artists were inspired by: Jon Klassen, Miyazaki, Superbrothers, various Zelda games, Caspar David Friedrich & a bunch of other classic painters, and a mess of other things.Can you talk about what has been your source of inspiration in the art design?
Capy don't get the love they deserve. Nathan, your games are charming and full of personality, keep the good work.
Capy don't get the love they deserve. Nathan, your games are charming and full of personality, keep the good work.
Visually, our artists were inspired by: Jon Klassen, Miyazaki, Superbrothers, various Zelda games, Caspar David Friedrich & a bunch of other classic painters, and a mess of other things.
This was posted last page: 1080p MP4
http://assets2.ign.com/videos/zenco...214cb4d2893293f49dc4-5000000-1445632345-w.mp4
DS4 should work right out of the gate, with the same layout as X360/X1 controllers on Steam. We know tons of folks are using it on PC, and we are too