Flying_Phoenix
Banned
duckroll said:Why does anyone want the game to use the vitality sensor? I really don't get it. It's as dumb as the craze about RPGs using the DS touchscreen, RPGs using motion controls on the Wii, and soon FPS games using Natal, and next ZOMG 3DTV GAMING.
In the end all these gimmicks fucking fail. Unless a game is designed with a certain peripheral in mind, and does it really well, it just ends up being a gimmick and another title on some "list" of what supports what. Most traditional games on the DS now rarely use the touch screen at all, Wii games are getting packaged with the classic controller, etc.
I just want a good game, why the fuck would I want it to support some peripheral I know nothing about and add more uncertainty into the overall quality and polish of a game? Yuck.
I some how missed the bolded. :lol
I thought it was weird by you saying:
"In the end all these gimmicks fucking fail. Unless a game is designed with a certain peripheral in mind, it just ends up being a gimmick and another title on some "list" of what supports what."
Even then so who's to say that this game might not use the Vitality Sensor as intuitively as TWEWY used some of the DS's hardware features?