How?
I had the same XP thing, but killing a low level wolf pushed me over and I hit lvl 40
enemies have no lifebar. the bar is there but the lifebar is just black.
How?
I had the same XP thing, but killing a low level wolf pushed me over and I hit lvl 40
Weird
Have tou tried reloading a save? Rebooting?
Uggggggggggggh. I fucked up because I just loaded and got that quest failure. Annoying.Yes, there are a few. Though now it will fail the quest after you missed these, with the new patch.
yep, all of it. i can still kill deer/rabbits but thats it.
ok, solved it: i had to do a mission that requires no fighting. after solving the mission i got some xp (which set my xp bar back to normal) and enemies had lifebars again.
Is there a graphical upgrade? I swear, the game looks better for me on ps4.. Fogs, smoke, the woods at night time are much scarier lol
Yup, that's it. The HUD also doesn't scale correctly to 16:10. You have to edit uiVerticalFrameScale=1 to uiVerticalFrameScale=1.125. Certain UI elements like posters, signboards and notice boards are also a bit broken.
No problems post patch. Just weird that the font for items and stuff are huge all of a sudden
Is there a graphical upgrade? I swear, the game looks better for me on ps4.. Fogs, smoke, the woods at night time are much scarier lol
So are the weird bright blue lines on the Kaer Morehn armor seems happening to everyone?
I get weird performance results now. I can hit everything on Ultra and still get the same framerate as with High or even Medium. (only marginally lower)
I also switched from fullscreen to borderless, could that be it?
I used to run it at around 45 to 50 fps before the patch, now it's to 26 to 37 regardless of setting I use.
I'm not on PC, but usually when there are big updates for games like this, Nvidia and ATi release an update for their graphics cards because older configurations might cause performance issues.
Hope you get back to 50fps though.. Try full screen again see if it helps
In case someone else runs into this... I fixed this by turning on a second controller and reasigning my profile. Now I can cast signs with both controllers. Strange bug.Can't cast any signs now. Wee!
Can I just say how disappointed I am in the water at night after patch 1.20? It's a real downgrade that I'm surprised more are talking about. Posted a bit about it in the dedicated patch thread but after see Skellige water at night it drove it home.
Just look at the stark difference. I don't know what they were thinking. The daytime water looks mostly okay but the night reveals the changes. All shots taken at Ultra settings at the same time of day and condition (Left to right: 1AM/Rain, 1AM/Rain, 6PM/Clear IIRC).
The menu visible is due to sandboxing the 1.12 patch (since I didn't want it making any changes to the 1.21 install), which meant Afterburner couldn't detect the window so I used ShareX.
Cross-posting because I feel it deserves discussion.
Woah, difference is very clear on the first comparison. On the third one, I think it's just a different weather/wind effecting the waves.
Anyway, are you sure both version is at the same weather condition?
The third comparison was just to show that during the day the new water appearance is fine. It's the new water physics that are affecting the shape of the waves (water has more movement and isn't so flat like it used to be).
The first two show the extremely dull and reflectionless water during the night. I've seen this both in Novigrad and Skellige.
While I couldn't match weather 1:1 it's the closest matching conditions I could get but in-game the change is obvious regardless of the weather at night.
What's everyone's consensus on the enemy level upscaling? Trivial difficulty and outlevelling stuff was the primary reason my incentive to play was wearing off. Can someone with a higher level character confirm if it's made the reverse difficulty curve a bit more bearable?
I just jumped in and did a level 11 quest and that offered some challenge at level 21 which was great.
I too am wondering this. I'm trying to decide whether to use the upscaling. I would like to make the lower level side quests more challenging for my level 30 character, but also enjoy having some quests where I can kick ass. How does it work? Does it make the enemies in the lower level quests equal to your current level?
Has the patch given the option to increase text size at all or made the UI more readable? I know it's made changes to the inventory systems, but I had a really hard time playing the game because I couldn't read any of the text (subtitles, quest info, etc).
Is there a way to keep the new items (with the yellow '*') at the front of the item lists like before 1.21? they're now sorted within the rest of the items, and it is a pain to get rid of the '*' in the tab header in inventory now. Before you just rushed over the items, done. (yes I cleared that every time to quickly see what's new when I picked up a lot of stuff from e.g. a chest).
I've been following that Gwent book but the trophy won't pop, the book says "congratulations you've completed the collection..."or something like that. Always feels like 2 steps forward and 1 step back with these Witcher patches.
My Viper armor seems to take on a slight blueish hue in general in certain lighting.So are the weird bright blue lines on the Kaer Morehn armor seems happening to everyone?
Cross-posting because I feel it deserves discussion.
My Viper armor seems to take on a slight blueish hue in general in certain lighting.
Thought it was just the updated model or something.
Is there a way to keep the new items (with the yellow '*') at the front of the item lists like before 1.21? they're now sorted within the rest of the items, and it is a pain to get rid of the '*' in the tab header in inventory now. Before you just rushed over the items, done. (yes I cleared that every time to quickly see what's new when I picked up a lot of stuff from e.g. a chest).
Also can't say I'm a fan of the new quick selection menu. It worked perfectly well before and now it's more of a hassle to select the other bomb for example. Also the delay in which they show descriptions of items is a bit long, would be great if that showed immediately (so I don't need the mod anymore which mentions the name of the concoction with the flask in the items list). Oh well...
Rest is great, so far.
I third this. It's driving me crazy lol.I don't think there's a way to do this. I noticed the same problem shortly after playing the new patch and I can't believe that CDPR didn't address the issue before release.
Bloom sure is crazy with this patch.