MightyHedgehog
Member
Yeah, I saw that...it's pretty neat, honestly. I'm sure it can be more than the binary result I was talking about even just tracking a face or the outline of the head.gofreak said:Depends how you're implementing it I think. You can do something quite granular and fluid though, it doesn't have to be binary 'i'm standing up'/'i'm crouching' detection...you can follow along with the inbetween bits. The puppet/avatar demo does a pretty good job of giving a strong impression of quite granular 1:1 upper body mapping including ducking and jumping etc, but it has cases where it'd fall apart and require something more sophisticated than what it's doing (which is really just using head tracking and the controllers at the hands...but it's amazing how much mileage you get out of that). You'd want to do more if you wanted to distinguish between forward/backward leaning and x/y translation of the head for example.
I dunno...I think Sony's going to come at from all angles...they really need to if Move is going to live past its first year or simply limp through it, IMO. I can't imagine they're extremely happy with the impression left by their press conference and media showoff from a while back.Well, like I said earlier, this is a somewhat moot debate anyway, since software-wise Sony is mostly exploring one end of things, and as it appears, isn't really focusing too much on the general camera-input end. The distinctions based on what the software reflects are already clear I think. Maybe we'll see some tech demos from Sony that mix in the camera more though (as with the puppet demo).
Yeah, they've said a lot and, by all accounts, it should have no reason to fail to impress at its coming out party...they cannot afford to even manage a mildly impressive showing. They need to blow shit up big time.As for MS, they've got plenty they'll hopefully show. The applications that show the expansion of camera-based control, and its relevance/applicability etc. Perhaps even some pure tech demo stuff that might show more than the first software does. Some final specs would be nice too
Both MS and Sony have to really knock it out of the park and do really hope both do since both approaches have tons of potential. (It could also light a fire under the market leader's ass to do more with their platform and its still untapped potential, IMO.) Honestly, this second wave of motion control is the most interested I've been in gaming in some time...it's really crucial to the future of console gaming across the board if a massive and growing portion of the consumer base is voting motion control in as a standard. Gaming with motion control needs to widen and improve to include traditional gamers, too. Otherwise, we're staring at a potential problem for the next gen to start when it comes to software focus given how risky it is to make any sort of game even in the current gen.
I agree. Unimpressive and simple as it might seem, I think it's just the application not being showy enough...not that full package that is able to surmount the high level of skepticism about the technology and approach, in general.I think people are comparing to eyetoy games because of how they're seeing the tech applied vs the quality of the tech itself. But we have indeed only seen one game or demo, or heard of only a couple of games, and I expect a lot more variety to talk about next week.
So, I take it that, because you have had to repeatedly attack my post yet gofreak has not taken issue with that statement, you see a problem that he doesn't. I assume that gofreak knows what I meant because he hasn't felt the need to respond to it...not even the slightest response and, certainly, not the way you are now. I was having a conversation with him and I'll take his lack of direct response to the part you apparently have a problem with as a sign that he understood what I was saying. You don't get it. Fine. Believe what you like, man. If you wanna win something, well, you just beat my patience to explain something down and you won whatever it is you think you did.cakefoo said:Well now you're saying Eye can track legs and body, but without the 3D fidelity. But that's all gofreak said too:
Originally Posted by gofreak:
I mean for something like Ricochet, you could definitely do that on Move, albeit with more compromised leg interaction
But you countered him, saying he would "lose the ability to use his legs and body to hit and block with."
Again, keep ignoring the larger context of a bigger conversation, completely limit and define what other people are saying by an outside and too-literal viewpoint that slices out choice pieces, and you'll win every single argument you ever enter into. Gratz, man.In a game like Ricochet you don't need 3d tracking to block a ball. Will 3d help? Sure. But it won't completely remove limb control if you just had a 2d camera. What you said was understood as losing "the" ability to use those parts, not just "some" ability to use them.