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Dolphin - Emulating Wii and Gamecube Games

dsk1210

Member
The colours always seem much richer when using dolphin as well.

Does anyone else have a folder and dolphin.exe for each game? I use it like that so each game can be set up individually.
 

Rich!

Member
The colours always seem much richer when using dolphin as well.

Does anyone else have a folder and dolphin.exe for each game? I use it like that so each game can be set up individually.

...just right click on the game in your list. you can set individual settings there.
 

dsk1210

Member
...just right click on the game in your list. you can set individual settings there.

Yeah but you can not set dx9/11 settings and aa for each indiviual game, plus i use sometimes emulated wii-mote, sometimes real wii mote depending on the game, and seperate configs for controllers and such.

I love to tailor each game individually.

Plus i use 3d sometimes and have a separate 3d directory as well, just keeps all games running their best.
 

Chris R

Member
Is there a preferred wireless sensor bar? It seems like everything on Amazon just has 3/5 stars :|

Really want to try Dolphin out with my new rig but I'm still waiting on a GPU :( Should fly though with the i7 3770k.
 

dsk1210

Member
Is there a preferred wireless sensor bar? It seems like everything on Amazon just has 3/5 stars :|

Really want to try Dolphin out with my new rig but I'm still waiting on a GPU :( Should fly though with the i7 3770k.

I picked up a wireless one, its eats the batteries, i just ended up using the wii switched on with the bar.
 

abusori

Member
Is there a preferred wireless sensor bar? It seems like everything on Amazon just has 3/5 stars :|

Really want to try Dolphin out with my new rig but I'm still waiting on a GPU :( Should fly though with the i7 3770k.

It really doesn't matter, since it's just some IR LED's. I just bought some at radio shack (yeah I know) and made my own sensor bar with some resistors and a battery pack.

But any of those on amazon would work, or you can just use the wii to power the original one. Hell, you can even light some candles if you enjoy fire near your computer monitor. (who doesn't, right?)
 

abasm

Member
It's amazing what a difference rendering at a higher resolution makes.

What boggles my mind is how the "painted" depth-of-field effect is almost completely lost at 480p. I bet you, dollars to donuts, they re-release the game on Wii U in some form. Outside of the odd texture, the game is absolutely HD-ready.
 

chaosblade

Unconfirmed Member
I guess there's no way to enable/disable different audio elements in Dolphin like you can do with channels in emulators for older systems. For example, I'd like to leave on VA and sound effects but cut out the music. Doesn't look like there's anything in the settings for that.
 

Seik

Banned
I just tried Mortal Kombat V Deadly Alliance, looks great. Seems to have problem with the letters/numbers on screen and none of the videos works (black screen, but it skips when you press start) but everything else is smooth.

mkda9u7v1.png
 

abasm

Member
I just tried Mortal Kombat V Deadly Alliance, looks great. Seems to have problem with the letters/numbers on screen and none of the videos works (black screen, but it skips when you press start) but everything else is smooth.

"Real XFB" might fix the videos, but it forces native resolution.
 

Lesiroth

Member
Dolphin does not fully utilize quad cores yet, right?


I wonder if Ivy Bridge would give enough of a performance boost over SB so that TLS and Xenoblade would be played without any FPS drops.
 

Lkr

Member
a bit confused with the widescreen. i have graphics at force to 16:9 and the widescreen hack is checked. is it just a problem with ttyd?

jUsIh.png
 
It's called a "hack" for a reason. It's not going to come without issues. For instance, in that shot you posted the game uses letterboxing to force its cutscenes to be displayed in 16:9 artificially (which was quite common in those days), but since the game doesn't expect that you'll ever see that far to the side of the screen and the hack doesn't have any way of knowing when the black bars show up, you're always going to have that issue. It's still going to look awesome 99% of the time.

SEZHY.jpg
 

Lkr

Member
oh snap that looks great. thanks for the clarification, i forgot the cutscenes were letterboxed
is it normal for the game to keep having to draw the sides(kinda like a limited draw distance) in the space added by making it widescreen?
 

abasm

Member
oh snap that looks great. thanks for the clarification, i forgot the cutscenes were letterboxed
is it normal for the game to keep having to draw the sides(kinda like a limited draw distance) in the space added by making it widescreen?

Yep. Objects pop in based on where you're looking. Most games don't expect you to be peeking beyond the standard field of view.
 
So at this point are there any games that are just too taxing to emulate at full speed? What I mean is, for a long time, everyone seemed to have problems with SMG and SMG2, while now I'm reading that folks with certain higher end processors can run the game just fine.

I understand that some games have quirks and whatnot, but are there any games left that simply seem to be too taxing to emulate? Hope this question makes sense.
 
Wow, working with the textures is so easy. Looking back through this thread I saw the info on the Xenoblade high resolution texture project, and I downloaded it. It's neat, and it's nice to have clearer fonts, but in some cases the replacements are too generic I think. So what I did was find the original battle font texture, scale it up using fancier filters, save it as the appropriate name, and it worked fine. Not as clear around the edges, but that's not really apparent in-battle and preserves the original look better. I'm sure it could be cleaned up more manually.

SX4E01_4d54728f_2.png
Original
Version from high res texture pack
Externally upscaled version
 

Lkr

Member
So at this point are there any games that are just too taxing to emulate at full speed? What I mean is, for a long time, everyone seemed to have problems with SMG and SMG2, while now I'm reading that folks with certain higher end processors can run the game just fine.

I understand that some games have quirks and whatnot, but are there any games left that simply seem to be too taxing to emulate? Hope this question makes sense.

rogue squadron 2 and 3 for gamecube are still unplayable
 

hateradio

The Most Dangerous Yes Man
Wow, working with the textures is so easy. Looking back through this thread I saw the info on the Xenoblade high resolution texture project, and I downloaded it. It's neat, and it's nice to have clearer fonts, but in some cases the replacements are too generic I think. So what I did was find the original battle font texture, scale it up using fancier filters, save it as the appropriate name, and it worked fine. Not as clear around the edges, but that's not really apparent in-battle and preserves the original look better. I'm sure it could be cleaned up more manually.

SX4E01_4d54728f_2.png
Original
Version from high res texture pack
Externally upscaled version
Here's a vector outline version using Illustrator.

http://i.minus.com/ibBtMAa0pdmMC.png
 

Dwayne

Member
oh snap that looks great. thanks for the clarification, i forgot the cutscenes were letterboxed
is it normal for the game to keep having to draw the sides(kinda like a limited draw distance) in the space added by making it widescreen?

With all this texture work going on with other titles, I imagine you could rework the black bar graphic with a transparent block instead (and then publish your work for others!).
 

chaosblade

Unconfirmed Member
oh snap that looks great. thanks for the clarification, i forgot the cutscenes were letterboxed
is it normal for the game to keep having to draw the sides(kinda like a limited draw distance) in the space added by making it widescreen?

Yes, games often load things in the "margins" on the sides before they're put in your field of view. I'm not sure if there are very many games that support the widescreen hack without drawing content in the expanded field of view. I'm sure some do, but I admit I've never even messed with the feature so I wouldn't know which ones.
 
Okay - so I'm trying to put together a build that will have no problems with Super Mario Galaxy 1 and 2, Xenoblade, DKCR, and NSMB Wii. Can you let me know if I'm going overkill on any of this (or underkill :)):

Core i7 3770 3.4GHz LGA 1155 Processor (I will OC this a bit)
ASRock Z77 Extreme4 LGA 1155 Z77 ATX Intel Motherboard
NVIDIA GeForce GTX 560 1024MB GDDR5 PCIe 2.0 16x Video Card
8GB DDR3-1600

Any concerns?
 

chaosblade

Unconfirmed Member
Okay - so I'm trying to put together a build that will have no problems with Super Mario Galaxy 1 and 2, Xenogears, DKCR, and NSMB Wii. Can you let me know if I'm going overkill on any of this (or underkill :)):

Core i7 3770 3.4GHz LGA 1155 Processor (I will OC this a bit)
ASRock Z77 Extreme4 LGA 1155 Z77 ATX Intel Motherboard
NVIDIA GeForce GTX 560 1024MB GDDR5 PCIe 2.0 16x Video Card
8GB DDR3-1600

Any concerns?

I need a PC thread would be a better place to ask to get the best deal, lots of people do ask for emulation builds there. That's fine/overkill though. You would be fine with an i5 CPU as long as it's a "K"-edition so you can OC it. 2500k at ~4+ GHz will run essentially any compatible game at full speed, so the newer CPUs should be able to do it as well. Xenoblade (assuming you meant that and not Xenogears) is the stand-out title in that list as far as system requirements go, the rest would probably run on that CPU at stock speed.

Nothing else really matters a whole lot for emulation.
 
I need a PC thread would be a better place to ask to get the best deal, lots of people do ask for emulation builds there. That's fine/overkill though. You would be fine with an i5 CPU as long as it's a "K"-edition so you can OC it. 2500k at ~4+ GHz will run essentially any compatible game at full speed, so the newer CPUs should be able to do it as well. Xenoblade (assuming you meant that and not Xenogears) is the stand-out title in that list as far as system requirements go, the rest would probably run on that CPU at stock speed.

Nothing else really matters a whole lot for emulation.

Thanks for the feedback and correction. How about the i5 3570K? I'll go post in the PC thread as well.
 
Messing with textures in Dolphin is easy, the sequel: But it sure is harder to try and paste your friend's face onto a face texture without him looking like a demon.
HHtOO.jpg

This was definitely just a two-minute test, but it came out more hideous than I expected.

chaosblade said:
Xenoblade (assuming you meant that and not Xenogears) is the stand-out title in that list as far as system requirements go, the rest would probably run on that CPU at stock speed.
No experience with DKCR, but for me (Phenom II X4 945 @ 3.0 GHz) Xenoblade is much closer to full speed than either Galaxy.
 

chaosblade

Unconfirmed Member
No experience with DKCR, but for me (Phenom II X4 945 @ 3.0 GHz) Xenoblade is much closer to full speed than either Galaxy.

Well, I'm taking LLE audio into consideration since HLE is bound to run into major desync/stuttering issues. Even with the "fix patch" it never worked right for me for more than 20 minutes or so.

Then again the Galaxy games need LLE audio too, don't they? So maybe all three of those will have pretty high CPU requirements.
 

Lkr

Member
are there any plans for dolphin to get quadcore support in the future? i have an i7, but it is a mobile version so the clock speeds aren't that high. the gamecube games i have tried are flawless however, i am more concerned about wii games once i get my bluetooth adapter
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Okay - so I'm trying to put together a build that will have no problems with Super Mario Galaxy 1 and 2, Xenoblade, DKCR, and NSMB Wii. Can you let me know if I'm going overkill on any of this (or underkill :)):

1. Core i7 3770 3.4GHz LGA 1155 Processor (I will OC this a bit)
2. ASRock Z77 Extreme4 LGA 1155 Z77 ATX Intel Motherboard
3. NVIDIA GeForce GTX 560 1024MB GDDR5 PCIe 2.0 16x Video Card
4. 8GB DDR3-1600
Any concerns?

1. Why get a 3770 when you can get a 2500K or 2600K and get similar or better performance at a lower price....trust me IvyBridge hasnt brought the advancements people were hoping for.

2. If you are going with a SandyBridge CPU save some cash and buy a Z68 mobo

3. Save a little longer and buy a GTX560ti Core 448, you'll thank me later

4. 1600 is the sweet spot for ram this gen, better performance than 1333, but only marginally more expensive....if you want to save a bit then go with 1333, you wont really notice a difference until you start benching.

are there any plans for dolphin to get quadcore support in the future? i have an i7, but it is a mobile version so the clock speeds aren't that high. the gamecube games i have tried are flawless however, i am more concerned about wii games once i get my bluetooth adapter

I doubt any time soon.
Dolphin uses 2 - 3 cores nigh perfectly.
1 for CPU
1 for GPU
1 for DSP sometimes.

4 core support might break the balance.
 

Fox1304

Member
I'm currently considering upgrading my PC to be able to run Dolphin as good as possible.
For now I'm kinda decided on a i5 2500K for the processor, it seems to be the best bang for buck actually, and really overclockable. Is there anything I should be careful about when choosing my new parts ?
 
1. Why get a 3770 when you can get a 2500K or 2600K and get similar or better performance at a lower price....trust me IvyBridge hasnt brought the advancements people were hoping for.

2. If you are going with a SandyBridge CPU save some cash and buy a Z68 mobo

3. Save a little longer and buy a GTX560ti Core 448, you'll thank me later

4. 1600 is the sweet spot for ram this gen, better performance than 1333, but only marginally more expensive....if you want to save a bit then go with 1333, you wont really notice a difference until you start benching.
Thank you for the feedback!

In the end I decided to get the i5 3570K and the mobo mentioned above. The reason I went with that over an i5 2500K and z68 is because the 3570k was just $20 more than the 2500K and it triggered a $50 discount on the mobo at microcenter. Also, for my purposes (an HTPC) I wanted 4 USB 3.0 ports, and there was only one Z68 mobo I could find that supported that, and it was over $200. So in the end, the CPU + mobo cost me $278.

I did end up going with the GTX560 instead of the ti - hope that doesn't disappoint me in the future...

Thanks again, though. Just played some Super Mario Galaxy with LLE and everything ran at a smooth 60 FPS. :)
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Holy crap this is the worst thing I've ever seen.

Hahaha, this made me laugh my ass off.
Its not that bad dude.

Thank you for the feedback!

In the end I decided to get the i5 3570K and the mobo mentioned above. The reason I went with that over an i5 2500K and z68 is because the 3570k was just $20 more than the 2500K and it triggered a $50 discount on the mobo at microcenter. Also, for my purposes (an HTPC) I wanted 4 USB 3.0 ports, and there was only one Z68 mobo I could find that supported that, and it was over $200. So in the end, the CPU + mobo cost me $278.

I did end up going with the GTX560 instead of the ti - hope that doesn't disappoint me in the future...

Thanks again, though. Just played some Super Mario Galaxy with LLE and everything ran at a smooth 60 FPS. :)

No worries man, 2500K and 3570K are both really good processors for the price arguably the best processors you could get for gaming, general computer and porn viewing.
I guess i forgot how close in price they are($15).
Im just a 2500K fanboy because of how high it overclocks without killing itself.

As for the GTX560 vs GTX560ti.....you wont regret it till you start really stressing your PC out, for your purposes i think youll be fine, i just like getting the best deals i can and the 560ti is the best graphics card bang for bucks wise.

Enjoy your new machine, and be sure to take pictures.
 
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