I am honestly suprised that they havent been snapped up yet by ms or sony.
At a fraction of the cost of western studios they could add great wrpgs to their stable which would give them loads of cred with hardcore gamers.
I am honestly suprised that they havent been snapped up yet by ms or sony.
At a fraction of the cost of western studios they could add great wrpgs to their stable which would give them loads of cred with hardcore gamers.
I hate it when they make futuristic time so close to our time. 2077 is what, about 64 years from now? Yeah, lazers and space cars in 60 years.
This isn't supposed to turn in a "The Witcher 2 looks garbage" thread. It doesn't and it looks fine and I think Cyberpunk 2077 will look absolutely fine. I just hope they improve on the things that other games have done better when it comes to tech. The same way other games can learn from TW2.^^^ I am excited about gameplay as well the graphics aren't to important for me it can look like witcher 2 and I'd be good as long as it draws me into the world with it's story.
It also wouldn't make sense for a company with a popular digital PC games store, to go console exclusive.haha.
Yeah, they have a huge following right now that they would completely abandon going to consoles only.
They are right where they need to be.
Anyone have mockups of what are normal handgun would look like in 2077...curious how realistic they will go
It also wouldn't make sense for a company with a popular digital PC games store, to go console exclusive.
?
I am honestly suprised that they havent been snapped up yet by ms or sony.
At a fraction of the cost of western studios they could add great wrpgs to their stable which would give them loads of cred with hardcore gamers.
- As of game mechanics it will be direct direct implementation, not their own system. So expect same implementation of Cyberpunk system like BG,IW,PST did with 2nd AD&D system. There will be thing which will be changed because it is a game not PnP much like BG1/2 system changed but they want Cyberpunk system as their main gameplay with full implication of that. Which means that like in original Cyberpunk2020 talking stealing negotiating is most of the time more effective than shooting someone.Mike is directly involved in all above work to guarantee that they won't fuck it up. It usually goes like this: gameplay problem -> developer idea -> mike brainstorm with devs -> final output. Also they state that balanced some OP character classes.
- Game will be sandbox type. YES a sandbox game with right now confirmed night city without confirmation of other places. City will integrate some of most iconic places (like "Afterlife" club) but scale is yet unknown. When he was asked about how sandbox model. He said it is sandbox sandbox. So not sanbox instanced between acts like TW2. Sandbox like Fallout1/2/3 Skyrim etc.
Well, he's right.- Interviewer (lol at this): "So it's like Fallout by Obsidian earlier Black Isle ? I'm not mentioning Betsheda because they can't do RPGs at all.
Shadow Dithering.
- Game will be sandbox type. YES a sandbox game with right now confirmed night city without confirmation of other places. City will integrate some of most iconic places (like "Afterlife" club) but scale is yet unknown. When he was asked about how sandbox model. He said it is sandbox sandbox. So not sanbox instanced between acts like TW2. Sandbox like Fallout1/2/3 Skyrim etc.
Dunno if i'm alone in hoping for this, but I really want them to lower the number of side quests available, and make the ones that are included, interesting and diverse.
One of my biggest dislikes about current day RPGs is that they seem to inundate you with sidequests...to the point that you just get too sidetracked from the main story.
Can't say I agree at all. Well, not entirely at least.Dunno if i'm alone in hoping for this, but I really want them to lower the number of side quests available, and make the ones that are included, interesting and diverse.
One of my biggest dislikes about current day RPGs is that they seem to inundate you with sidequests...to the point that you just get too sidetracks away from the main story.
Dunno if i'm alone in hoping for this, but I really want them to lower the number of side quests available, and make the ones that are included, interesting and diverse.
One of my biggest dislikes about current day RPGs is that they seem to inundate you with sidequests...to the point that you just get too sidetracked from the main story.
Well, that was a start to not make them completely dumb, but let's aim a bit higher than that.They did that already with TW1-->TW2 They droped all stupid quests and leaved only handfull of noticeboard quests. Sidequest fot buffed up and even simple killing mobs (like nekkers) include something more than kill xx of mob. In nakkers case blowing up their nests.
They can add as many as they can as long as each one is flushed out and worth while.
Can't say I agree at all. Well, not entirely at least.
On one side, the more sidequests the better. I don't care if they go even widely far from the main plot as long as they are fun and engaging and involve a lot of NPC/world interaction.
On the other hand, sidequests seem to be a lost art for many RPG developers these days, with very few exceptions (Piranha Bytes, to name one).
I mean, if they must be trivial and boring like those in Mass Effect 3, Kingdom of Amalur or Skyrim, of course I can do without them.
They did that already with TW1-->TW2 They droped all stupid quests and leaved only handfull of noticeboard quests. Sidequest fot buffed up and even simple killing mobs (like nekkers) include something more than kill xx of mob. In nakkers case blowing up their nests.
Well, that was a start to not make them completely dumb, but let's aim a bit higher than that.
They can do better. Others already did better.
Yeah, I know what they did. I played the game myself.They already did it as i said. Almost all side quests are fully fleshed quests not just another bring me x something.
I guess the trailer is hitting Thursday.
http://www.insidegamingdaily.com/2013/01/07/prepare-yourselves-for-cyberpunk-2077/
I guess the trailer is hitting Thursday.
http://www.insidegamingdaily.com/2013/01/07/prepare-yourselves-for-cyberpunk-2077/
Its tough for me to pinpoint a moment in the recent years of gaming where I have been overtaken by hype like this! I hope they partner up with Pratigue again for some cinematics.
This better not be some CG bullshit. Hopefully its a gameplay trailer.
This better not be some CG bullshit. Hopefully its a gameplay trailer.
This better not be some CG bullshit. Hopefully its a gameplay trailer.
I guess the trailer is hitting Thursday.
http://www.insidegamingdaily.com/2013/01/07/prepare-yourselves-for-cyberpunk-2077/
Has CDPR shown only CG trailers in the past? I honestly don't know.
Dunno if i'm alone in hoping for this, but I really want them to lower the number of side quests available, and make the ones that are included, interesting and diverse.
One of my biggest dislikes about current day RPGs is that they seem to inundate you with sidequests...to the point that you just get too sidetracked from the main story.
I guess the trailer is hitting Thursday.
http://www.insidegamingdaily.com/2013/01/07/prepare-yourselves-for-cyberpunk-2077/
The sad thing is that it will probably be some kind of lame 30seconds teaser.
I would not expect any gameplay at this point.
CG trailers are generally quite expensive for them relative to budget, so I don't think they would put one out this early.
I'd expect something ingame, but only of a cutscene nature.
Bit soon for gameplay, yeah, but also probably too soon for them to spend big on CGI. Not sure what to expect, but I'm still hyped as hell.The sad thing is that it will probably be some kind of lame 30seconds teaser.
I would not expect any gameplay at this point.
Still something is better than nothing, especially, before E3.
This better not be some CG bullshit. Hopefully its a gameplay trailer.
I guess the trailer is hitting Thursday.
http://www.insidegamingdaily.com/2013/01/07/prepare-yourselves-for-cyberpunk-2077/