So, after the Destiny reveal and Bungie helping to set a precedent, I began to think back to some statements Ubisoft made at E3 about Watch_Dogs.
1.) This sounds pretty similar to some of what Bungie is doing with missions in Destiny, where players are running into each other in the same world while just going about their everyday objectives. Bungie has also now set a precedent for attempting this in a giant budget console game.
2.) If "Online is in the DNA of Watchdogs" and "It’s super important to us", could Ubisoft actually consider it so key to the game that they require you to be connected to the internet to experience it?
Now, I don't think the game is as persistent as Destiny by any means, but this thought did still cross my mind with how central they're implying online is to the game.
So, what do other people think? Would they consider going for this? They did already develop the infrastructure with uPlay to have this kind of thing.
Source: http://www.pcgamer.com/2012/06/06/w...layer-online-is-in-the-dna-of-watchdogs/#nullPC Gamer said:Watch Dogs exploded out of nowhere earlier on Monday, impressing us with its slick portrayal of cyber-crime and assassination in an always-online Chicago. The Ubisoft press conference demo left everyone with questions about the final few moments. In a scene that doesn’t appear in the demo footage that Ubisoft have since released, the camera pulled back from the action and started following a different person entirely. Was it the same player taking charge of another character, or a second player controlling their own avatar in the same city?
It was a second player. VG247 have spoken to him. His name is Dominic Guay, executive producer on the game. “Online is in the DNA of Watchdogs,” he said. “It’s super important to us. We couldn’t announce our game and not at least tease online.”
“Basically, Jonathan, our creative director was playing agent Pearce at the conference, and I was playing another character, who hacked into him, who had his own objective and we crossed paths. It was basically two players who crossed paths with their own objectives.”
In the conference demo, the character that Guay was playing watched the carnage that Jonathan was causing from afar. After apparently scanning Johnathan’s brain, he turned and vaulted over some rooftops in a different direction entirely, it sounds now as though he was pursuing an entirely different mission in the same city.
It’s a situation that doesn’t fit neatly into your traditional “co-op” and “competitive” multiplayer pigeon holes, but the idea of players interacting through co-incidence and experiencing the collateral damage of each other’s independent objectives is intriguing.
“We definitely want to blend in multiplayer online and singleplayer in ways that haven’t been done before,” says Guay. We’ll be hunting down more info on Watch Dogs as E3 progresses. Meanwhile, here’s the Watch Dogs demo, albeit without that multiplayer tease that Ubisoft threw into their live presentation at the end of Monday’s conference.
1.) This sounds pretty similar to some of what Bungie is doing with missions in Destiny, where players are running into each other in the same world while just going about their everyday objectives. Bungie has also now set a precedent for attempting this in a giant budget console game.
2.) If "Online is in the DNA of Watchdogs" and "It’s super important to us", could Ubisoft actually consider it so key to the game that they require you to be connected to the internet to experience it?
Now, I don't think the game is as persistent as Destiny by any means, but this thought did still cross my mind with how central they're implying online is to the game.
So, what do other people think? Would they consider going for this? They did already develop the infrastructure with uPlay to have this kind of thing.