Fahzgoolin
Banned
Army Men
Sure I never played it but it felt like there was a new one every 6 months and it got ridiculous.
Lol wow I remember those
Army Men
Sure I never played it but it felt like there was a new one every 6 months and it got ridiculous.
That actually has more do with the platforms (Wii saw a huge decline after 2010 and Wii U....well....yeah) than the series itself. This is like saying Mario Kart has been destroyed because Mario Kart 7's sales aren't even half of Mario Kart Wii's numbers.
Case in point. Bookmark this post and bump this thread when Mario Party 11 comes to Switch.
Halo
Easily that. Ruined after Bungie left.
Halo 4 felt like the worst way to continue the series and its reception/reputation has been pretty underwhelming since.
Halo
I'd say Halo. I don't know if that's due to the existence of sequels or because Bungie weren't the ones making them though.
Either way, it's not 'destroyed' but it certainly isn't anywhere near to its former popularity.
I was just about to post this. What a bizarre trend that was. Just an avalanche of pointless Army Men sequels and spinoffs one after the other.Army Men
Sure I never played it but it felt like there was a new one every 6 months and it got ridiculous.
3DS version barely became a million seller on a 67+ million userbase, sorry but your userbase excuse don't hold any water, neither your MK comparison, as 3DS version sold 15.57 million, an attach rate of 1/4 of it's installed userbase. MP is nowhere near this.
I'd say Halo. I don't know if that's due to the existence of sequels or because Bungie weren't the ones making them though.
Either way, it's not 'destroyed' but it certainly isn't anywhere near to its former popularity.
Yeah, your Mario Party example is still wack. What you're basically saying is that MK is a "destroyed" or "fatigued" IP, based on massive sales drops between Wii/DS and Wii U/3DS, which is clearly nonsense. Your Mario Party example simply doesn't hold water. The series is doing fine. Many Nintendo franchises saw massive gains during the early years of Wii and DS, due to the massive popularity of those systems. Many of then contracted closer to their previous Wii/DS-era levels afterwards. This doesn't mean every single Nintendo franchise is now "destroyed" or "fatigued".
Also, there are two Mario Party 3DS games.
I will say though, the MCC seemed like a PERFECT opportunity for them to regain some lost ground, but, well...
Call of Duty blowing up between Halo 3 and 4 is I feel the biggest factor as to why Halo declined. Like Modern Warfare came out right after 3, and 4 came out the same time as Black Ops 2. 3's release was one of the biggest events of the generation while 4 felt like much more of a blip in comparison. Anecdotally I've known people who said they moved on from Halo since they got more into COD.
I will say though, the MCC seemed like a PERFECT opportunity for them to regain some lost ground, but, well...
Assassin's Creed is the obvious one. Liberation, Rogue, Syndicate, the DS game were all unnecessary. Origins seems like an improvement though
Ok then, I want to hear your explanation for why MP9 sold less than half it's predecessor and why it berely managed to become a million seller on a 67+ userbase if fatigue isn't the reason... I'm listening...
It was among Nintendo's top seller titles during the N64/GCN days, but Nintendo dropped the ball here.
Need for Speed
Makes ya wonder how the Lego games do it. They've been averaging 3 games a year for a long time now (not even counting handheld exclusive or mobile software) and has 4 major releases this year plus Dimensions content. Still hasn't actually imploded yet.
Halo.
Seriously. After Bungie left the franchise, it's been a joyless exercise in soulless installments. The setting doesn't even change regularly the way Call of Duty and Battlefield constantly change wars.
Call of Duty blowing up between Halo 3 and 4 is I feel the biggest factor as to why Halo declined. Like Modern Warfare came out right after 3, and 4 came out the same time as Black Ops 2. 3's release was one of the biggest events of the generation while 4 felt like much more of a blip in comparison. Anecdotally I've known people who said they moved on from Halo since they got more into COD.
I will say though, the MCC seemed like a PERFECT opportunity for them to regain some lost ground, but, well...
They've only released 2 sequels, I'm not sure if I'd call that endless.
Army Men
Sure I never played it but it felt like there was a new one every 6 months and it got ridiculous.
Ass Creed.
CoD (I only buy every 2-3 years now)
I enjoyed 5, but they should've let Halo die after Reach. Remastered collection and be done.
Mario Party 9 sold over 3 million units over a year after Wii had reached its peak. It's still the third best selling entry despite this, selling more than every single entry on N64 and GCN.
Mario Party: Island Tour (3DS) sold over 1.5 million units.
Mario Party 10 sold over two million units on Wii U, Nintendo's least successful console of all time. This is also a better selling entry than one game on N64 and one game on GCN.
Mario Party: Star Rush (the 3DS game you're talking about) sold close to a million and it just released late last year. It's not abnormal for late-era titles on a successful system to sell less than previous entries, when a system has gone beyond its peak.
You didn't answer my question and you are just confirming my point, as you can see here, both MP9 (to MP8) and MP:IT (to MP9) sold less than half it's predecessor on two platforms with huge installed userbase. Anyway, your claim that being release late on the platform is the reason for the drop is false. MP7, being released late on GCN, outsold both MP5 and MP6. What you're saying isn't a valid excuse.
Yearly releases during the N64/GCN milked it dry and ever since, the franchise lives on the shadow of it's former self and Nintendo itself doesn't treat it as a major title like before.
Mega man? It was a yearly franchise at one point.Pretty much everything that went yearly and wasn't tied directly to some sports league has suffered from some level of fatigue.
It was not the quantity but the qualityHalo
Another: Command & Conquer.
Now, this is partially genre death, but they really cranked that shit out in the last years before EA shuttered it for good. In the decade following RA2/Yuri there was:
Renegade (the FPS hybrid)
Generals
Generals Exp
C&C3
RA3
C&C4
Generals 2 (cancelled)