Literally any game that they deem successful will be turned into a franchise and milked to death.
You didn't answer my question and you are just confirming my point, as you can see here, both MP9 (to MP8) and MP:IT (to MP9) sold less than half it's predecessor on two platforms with huge installed userbase. Anyway, your claim that being release late on the platform is the reason for the drop is false. MP7, being released late on GCN, outsold both MP5 and MP6. What you're saying isn't a valid excuse.
Again, you are confirming my point. While MP10 managed to bump the series sales a bit, it still managed to fall again with MP:SR, the only time the franchise ever managed to reach lower than the 1M+ mark. The fact it was released on Nov. 2016, a time of the year where games usually sell very well, Nintendo ones especially, and failed to sell 1M doesn't help it either.
Idk the only ones I'd legit consider spinoffs to the mainline series would be ODST and Reach.Do spin-offs not count as sequels?
I was literally about to suggest this, but I cancelled my comment because I didn't think it was the number of them that was the problem.
Rock Band dug its own grave with the yearly releases, spinoffs and just overall missmanagenent.
Granted, part of the blame lies on EA as a publisher were they even ignored the Wii while GH was selling millions on it, to the point they crapped a Wii game...that moved millions too and then decided to take the Wii more seriously.
Yea, I don't either.
C&C died because EA flubbed C&C4 and RA3.
Army Men
Sure I never played it but it felt like there was a new one every 6 months and it got ridiculous.
True but I'm not sure that's what destroyed them. Basically all of them were good aside from Star Force.About a decade and a half ago it felt like there was a new Mega Man game every couple weeks.
Army Men
Sure I never played it but it felt like there was a new one every 6 months and it got ridiculous.
Star Wars games between 2000 - 2006.
Yea, I don't either.
C&C died because EA flubbed C&C4 and RA3.
Doesn't AC still sell well though?
I guess origins is going to be the real test on how much damage was done.
You didn't exactly hear Ubi talk about how great syndicate sold.
It's absolutely a "valid excuse", because I never said it always happened. I said it's not abnormal. Pokemon Black and White 2 sold just over half as many units as Black and White. I doubt you would have said the Pokemon IP was declining back in 2012. Rather, the system it was on (the DS) was long past its peak. This is not an uncommon occurrence and just because it doesn't happen every single time doesn't mean it isn't valid reasoning.
That actually has more do with the platforms (Wii saw a huge decline after 2010 and Wii U....well....yeah) than the series itself.
This comment is just flat-out false. The series peaked during the Wii/DS era. And your argument that the series has declined due to "milking" is also wrong. Mario Party, like many Nintendo IP, declined during the past five years due to hardware that wasn't nearly as successful as the previous generation. "Milking" has little, if anything, to do with it.
So yeah, let's just say I strongly disagree with both of your arguments. And I would encourage you to bookmark this thread for the future, as Mario Party 11 on Switch will make my points abundantly clear.
Do spin-offs not count as sequels?
Eh, Rock Band did a lot of stuff right. Also, while Rock Band has yearly releases, you gotta remember, Guitar Hero had more than that. At some point Activision was releasing four Guitar Hero games per year.Rock Band dug its own grave with the yearly releases, spinoffs and just overall missmanagenent.
Granted, part of the blame lies on EA as a publisher were they even ignored the Wii while GH was selling millions on it, to the point they crapped a Wii game...that moved millions too and then decided to take the Wii more seriously.
Ratchet & Clank. Too many sequels. Went mediocre after A Crack in Time and only got great again with the remake of R&C.
Army Men
Sure I never played it but it felt like there was a new one every 6 months and it got ridiculous.
Mario Party too is the kind of game I'd assume people would be fine buying one of per generation. So whichever Mario Party releases at the Switches peak popularity will sell bucketloads.It's absolutely a "valid excuse", because I never said it always happened. I said it's not abnormal. Pokemon Black and White 2 sold just over half as many units as Black and White. I doubt you would have said the Pokemon IP was declining back in 2012. Rather, the system it was on (the DS) was long past its peak. This is not an uncommon occurrence and just because it doesn't happen every single time doesn't mean it isn't valid reasoning.
Thing is, we're basically running in circles now. Your entire premise is faulty. You stated Mario Party peaked during the Gamecube era and Nintendo "dropped the ball". You're wrong.
This comment is just flat-out false. The series peaked during the Wii/DS era. And your argument that the series has declined due to "milking" is also wrong. Mario Party, like many Nintendo IP, declined during the past five years due to hardware that wasn't nearly as successful as the previous generation. "Milking" has little, if anything, to do with it.
So yeah, let's just say I strongly disagree with both of your arguments. And I would encourage you to bookmark this thread for the future, as Mario Party 11 on Switch will make my points abundantly clear.
Please, stay coherent with your own arguments.
Mario Party too is the kind of game I'd assume people would be fine buying one of per generation. So whichever Mario Party releases at the Switches peak popularity will sell bucketloads.
Guitar Hero is a great example. Aside from flooding the market with sequels and spinoffs, they also kept revising the controller. People got tired of being asked to purchase expensive controllers with minor improvements.
3DO, Army Men series publisher, was in huge dire for money after how bad their home console flopped, and the series was their redline for staying alive. After Army Men collapsed, they went bankrupt a few years later.
Dark Souls got progressively worse. DS1 was ace, the second a bit bloated but otherwise amazing.
The third one started well but really deteriorated. At least the designer realised and cut the cord.
Do spin-offs not count as sequels?
Infinite Warfare is the best CoD since 4 though.Call of Duty.
Sonic
Mega man
Suikoden
Ape escape
For sure
Assassin's Creed is the obvious one. Liberation, Rogue, Syndicate, the DS game were all unnecessary. Origins seems like an improvement though