omnomis said:This is also EA, Command & Conquer used to sell not completely out of the stratosphere of their FPS games, but didn't the most recent ones completely bottom out? Not that EA would realize it was because the games were lackluster and not because every gamer in 2011 will only play FPS. They probably think that because they aren't Blizzard, no version of Syndicate they could make as a strategy game would sell over 750,000 units.
EatChildren said:I'm honestly not sure how the latest Command & Conquer games sold, but it wouldn't surprise me.
But even so, I dont necessarily need publishers to 100% stick to the designs of old. Modern Syndicate doesn't need to be old Syndicate with better graphics (I'd like it, but I dont expect it). All I wish more publishers would do, in cases like this, is take a look at the old franchise and use it as a foundation for modernisation. As in say "Okay, this is how the game looked, and this is how the game played. How can we tweak and build this for a modern era so that people will be attracted to the product, while taking into account modern conventions that gamers expect?"
What we get instead, more often than not, is the opposite direction of development. They start with a popular genre, or popular conventions, and then try and squeeze and fit the franchise into that vision. Its the definition of a spin-off.
Deus Ex: Human Revolution is a wonderful example of how to revive an old franchise with modern conventions. There's changes here and there, some for the better and some for the worst, but its distinctly Deus Ex, retaining the qualities and vision that people expect from the franchies. Why cant Syndicate be like that too? Why not make it third person? Why not include squad mechanics? Why not try and update those old mechanics for a new era, instead of taking the easy, lazy way out?
Bah. Im too grumpy about these things for my own good.
omnomis said:I'm not a "fan of the genre", FPS. "Fan of the genre" is such a pointless term, especially when it is applied to POV and not theme. What I meant by "as a fan of first person shooters" was that there are a huge number of games that I love which are first person. Most of the games on my shelf are FPS, but three of my top five favorite games of all time are third person. My point is that the perspective alone isn't what makes me like a game, it's if the rest of the game speaks to my sensibilities. I will never discount an upcoming game as a "never purchase" solely because of the game's camera position, which more than one person in this thread seems to have done.
The strategy in Syndicate was very limited. I'm an old syndicate fan (not Syndicate wars though) and I remember very brutal missions with very few strategy involved. To me the game was more like a Diablo precursor than a real time Xcom and I'm convinced everything Syndicate did can be successfully translated into a first person perspective. Time will tell I guess...EatChildren said:As Nirolak said, if a strategy game were announced around the same time there would be less complaining. But no strategy game has been announced, so old Syndicate fans are not getting Syndicate at all.
omnomis said:I'm not a "fan of the genre", FPS. "Fan of the genre" is such a pointless term, especially when it is applied to POV and not theme. What I meant by "as a fan of first person shooters" was that there are a huge number of games that I love which are first person. Most of the games on my shelf are FPS, but three of my top five favorite games of all time are third person. My point is that the perspective alone isn't what makes me like a game, it's if the rest of the game speaks to my sensibilities. I will never discount an upcoming game as a "never purchase" solely because of the game's camera position, which more than one person in this thread seems to have done.
Their first game was a strategy game actually: http://www.starbreeze.com/games/the-outforce.aspxdr_rus said:I'm ok with it being an FPS. I mean, has anyone really thought that Starbreeze will make some kind of tactical RTS for PC/360/PS3? Naaah, it's been pretty clear that it'll be an FPS with (maybe) some RPG elements to it.
Game looks interesting art wise.
so theyre in line with most known developers then. Take bioware as an example, they been shitty lately.Freshmaker said:Why? They haven't been good for years.
gollumsluvslave said:This reminds me very much of what happened with Shadowrun.
Of course, now in threads I see quite a few people talking about how great the Shadowrun FPS was, and wanting another FPS installment even before a more traditional RPG Shadowrun.
Bottom line for me is to reserve judgement - even the possibility of this new Syndicate being a great game in it's own right and opening up the chance of something more creative and tactical like the original after the fact has got to be better than nothing.
Nostalgia~4ever said:I hope not the same people complain about too many fps games are the same ones who get giddy for new fps games from valve, id, crytek or whatever.
Nostalgia~4ever said:I hope not the same people complain about too many fps games are the same ones who get giddy for new fps games from valve, id, crytek or whatever.
EatChildren said:For those wondering why people might be upset with this (even if the answer is obvious), the question isn't whether or not this particular Syndicate will be good by its own merits, its that the first Syndicate game since 1996 is a spin-off.
As Nirolak said, if a strategy game were announced around the same time there would be less complaining. But no strategy game has been announced, so old Syndicate fans are not getting Syndicate at all.
I love Syndicate so I'll still have a look at this, but it depresses me oh-so-much that publishers and develpers are too shit scared to try anything other than first person shooters and cinematic action games.
markot said:Nor is Ids recently >.>!
Fallout-NL said:Yes. It's just so weird though. Why would you use the name for brand recognition and then make a game that probably isn't going to appeal to the people who would recognize the brand in the first place?
Sectus said:I wouldn't mind an FPS in the Syndicate universe if done right. But if this is a linear shooter with a bunch of scripted cinematic setpieces... then yawn.
EatChildren said:
MMaRsu said:This is Starbreeze, why would you even expect a linear shooter with cinematic elements?
Nostalgia~4ever said:dont really understand the gif. Valve doesn't make fps games?
MMaRsu said:This is Starbreeze, why would you even expect a linear shooter with cinematic elements?
EatChildren said:I was raging at the idea that looking forward to a Valve first person shooter somehow negates complaints of the market having too many first person shooters.
Starbreeze today =/= Starbreeze of yesterday.
EatChildren said:It would be wrong to use that gif again.
What happened between Riddick and The Darkness and now?EatChildren said:Starbreeze today =/= Starbreeze of yesterday.
Nostalgia~4ever said:no more wrong than burning a game that barely been revealed.
DaBuddaDa said:What happened between Riddick and The Darkness and now?
http://www.1up.com/features/starbreeze-secret-historyDaBuddaDa said:What happened between Riddick and The Darkness and now?
Part of the team quit and formed a new studio that's working on a multi-platform id Tech 5 game for Bethesda Softworks.DaBuddaDa said:What happened between Riddick and The Darkness and now?
Oh. Lord. It's beautiful. Tears flowing. So good.archnemesis said:Part of the team quit and formed a new studio that's working on a multi-platform id Tech 5 game for Bethesda Softworks.
Wait what? Mind blown.McBradders said:Syndicate had 4 player co op on the SNES and it was rad as fuck.
.
dark_inferno said:Played the original Syndicate and im not totally against the new one. But however... we will have to wait to get a real oppinion of the game
loffer said:They had a lot of trouble in the development process. BUT they have sorted it out.
In addition, Magnus Högdahl, which is one of Starbreeze's founder, is back to help them complete the production of Syndicate. Magnus is a principal architect of the game engine as Syndicate is based on.
This is going to be fuckning great!
Oh shit! I'd buy 11 energy potions day one!Benjamin1981 said:Sad but we can look forward to the inevitable marketing tie-in Syndicate Classic for Mobile/Facebook
Nostalgia~4ever said:valve is overrated as fuck, HL1 is still their best fps game and hasn't been topped since.
starbreeze on the other hand always make stylized games.
EatChildren said:It would be wrong to use that gif again.
-PXG- said:No one should be the least bit surprised that this is a shooter. It's being made by Starbreeze.
Some of you must live under a rock, on the moon, with plugs in your ears and your eyes shut. Jesus.
The development is in good hands. The marketing, on the other hand, isn't. I don't think this will be a repeat of the XCOM nonsense.
loffer said:They had a lot of trouble in the development process. BUT they have sorted it out.
In addition, Magnus Högdahl, which is one of Starbreeze's founder, is back to help them complete the production of Syndicate. Magnus is a principal architect of the game engine as Syndicate is based on.
This is going to be fuckning great!
The existence of this game does not alter the original you love dearly in any way, shape or form, nor have you played it yet.Acosta said:Awesome, so it will desecrate Syndicate, but at least the engine will be great.
DaBuddaDa said:The existence of this game does not alter the original you love dearly in any way, shape or form, nor have you played it yet.