Sorry I didnt have a chance to read the whole thread and Im sure someone has summarized things more eloquently than I can.
I would like developers to use it in more games of different genres, if they have talented enough teams to use the Soul Series style of story telling. It can be difficult to pull off and in some genres it is more than enough work to put in a linear main story, much less have it presented like the Soul Series
I enjoy the lore of most games, so I seek it out in games, be it by listening to recordings in Bioshock, searching for it in the Soul Series, but it is easy to understand why some want to jump straight to the action skipping long cut scenes ala MGS series. If people arent interested in the main story, seeking out well placed lore is even more of a chore. I think the Soul Series does a really good job of giving you the best of both worlds without forcing it upon players who do not care.
Some people want to jump through cut scenes in games because many are pretty laughable at times. I dont blame them wanting to skip bad cut scenes, but I like the cheesy dialogue and it gives me a breather from the action. I like the way skits are handled in many Tales games, they give me more story, lore, banter, funny and cheesy scenes, but you are not forced to sit through them if you dont want.
I believe a lot of games in many genres could benefit from the story telling of the Soul Series. I dont think it will work with all genres and various structures of a game, especially linear games that push you from one section to another quickly. If a team can barely hold together the main story, putting in more bad lore that you have to search for will probably end up upsetting more people than it makes happy.
My ramblings in short, I would like to see more story telling like the Soul Series, but only if the team is skilled enough to pull it off and if it fits the genre and game.