gofreak said:Similarly they could do a 'super platinum' PC edition with an 'incredibly rich' dataset if someone doesn't mind assigning 60+ GB for it.
jett said:No global dynamic lighting? Wat? Even japanese games have that shit.
jett said:No global dynamic lighting? Wat? Even japanese games have that shit.
peakish said:Thanks for the write up, gofreak! The lightning part has been known (at least to me) earlier, but it's still a bit sad to hear about, especially since I love the unified approach Doom 3 took. Perhaps the industry will return to that a couple of generations from now, or in select PC games.
In other news, there's been a presentation of Id Tech 5 with Rage resources at SigGraph, which is probably a very interesting read for programmers. Personally, I was satisfied with the included screenshots of the engine, presumably taken at maximum settings. Mainly environmental shots, I love the very first and last ones, others are of varying quality.
http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf
panda21 said:does that first screen look weird to anyone else? its like some of the textures are just flat vertical walls rather than being mapped over the geometry or something. everything looks like you are directly above it looking down on it. second one looks a bit strange too.
it might be the kind of fish eye thing they are using though.
I apologize to you as well for hurting your feelingsirfan said:lol @ PikminHunter. AC2 is the best looking console game .. right. Only if pigs could fly. :lol
Truant said:This is how Fallout 3 should have looked.
panda21 said:does that first screen look weird to anyone else? its like some of the textures are just flat vertical walls rather than being mapped over the geometry or something. everything looks like you are directly above it looking down on it. second one looks a bit strange too.
it might be the kind of fish eye thing they are using though.
lemon__fresh said:I'm also surprised that they are going through all this trouble just to use super hi-res virtual textures.
Truant said:This is how Fallout 4 will look.
peakish said:If only Fallout 3 could have skipped that green lightning filter, I love the blue skies in these screens.
Which are you thinking of in the first, those on the rocks or in the sand? I think the sand and some other areas look weird. Although I'd guess these screens aren't taken from the actual game but rather from the engine, which means they probably have been pulled together by the programmer for the presentation. I'm sure an artist would make better work of it.
gofreak said:It's less about resolution, more about having 'uniqueness' everywhere in terms of texturing and giving artists freedom to texture things exactly how they want in every given case and not have to worry about the texture-budget.
This won't guarantee 'high res textures' everywhere necessarily, but more 'unique texturing' everywhere.
gofreak said:. Here's some other insights on the current status - the PC version has 'heavy screen tearing', .
gofreak said:Similarly they could do a 'super platinum' PC edition with an 'incredibly rich' dataset if someone doesn't mind assigning 60+ GB for it.
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mr_nothin said:The screens look good but not amazing.
Has any console game ever had anisotrophic filtering? That's one of those ugly things abt console games that I've always detected right away.brain_stew said:Huh? No one at id heard of v-sync? You can add it to any PC game, it doesn't even need to be coded into the game engine, the driver takes care of it just fine.
I'll be playing RAGE with triple buffer v-sync thank you very much, no tearing and no compromised performance either.
Very nice, ship it on a BD-rom and sign me the fuck up! My 1TB HDD is awaiting. Make it 100GB and two BDs if it means an appreciable increase in quality, and I'm ready and waiting, money in hand.
I hope they add at least 4x anisotropic filtering to the console versions. The insane texture resolution and detail is the most astonishing looking part of the game and it'll be a real shame if all that deatail is lost in a hideous smudged mess because there's no anisotropic filtering.
brain_stew said:Huh? No one at id heard of v-sync? You can add it to any PC game, it doesn't even need to be coded into the game engine, the driver takes care of it just fine.
I'll be playing RAGE with triple buffer v-sync thank you very much, no tearing and no compromised performance either.
baultista said:Has any console game ever had anisotrophic filtering? That's one of those ugly things abt console games that I've always detected right away.
I kind of agree. I need video, i wanna see how the animation stacks upmr_nothin said:The screens look good but not amazing.
Zeliard said:Yeah, that made no sense whatsoever. Must be an error in the paraphrasing of the article.
gofreak said:Finally got my hands on the Edge preview...predictably reporting on it on the web was a complete hatchet job.
gofreak said:and the irony of the departure from the 'no smoke and mirrors' approach of the Doom3 engine.
brain_stew said:There's a few, yes, though its not usually in high amounts, any amount is always appreciated, and I agree its a major eyesore when its missing. I don't play any PC games with anything less than 8xaf these days, the image quality improvement is beyond huge, and is only ever going to be even more masive in a game with such ludicrously detailed textures as RAGE.
Been having a quick read through that PDF and id expect to integrate CUDA, openCL and LRB support, which would be awesome.
Wollan said:First shot looks superb.
A bit too much obvious texture trickery here and there but I still don't know of anything to compare this with landscape wise. I guess I'll buy a new GPU when the game drops.
Oh hell yeah!gofreak said:- Carmack says they have the 'option' of providing a higher quality dataset with less compression for PS3 if they don't mind doing that process seperately for PS3. Similarly they could do a 'super platinum' PC edition with an 'incredibly rich' dataset if someone doesn't mind assigning 60+ GB for it.
*pets pc*lemon__fresh said:Texture trickery? By the looks of things you should also make sure you have a quad core as well.
gofreak said:Finally got my hands on the Edge preview...predictably reporting on it on the web was a complete hatchet job.
First of all it's very clear that when talking about the '20-30 fps' PS3 version, they're talking about the current state of development. Here's some other insights on the current status - the PC version has 'heavy screen tearing', and the in the 360 version 'textures on many surfaces flick visibly between resolutions'. All these things were mentioned together in the article alongside the PS3 framerate as an illustration of where development stands currently across the platforms. Anyone who takes this to be a comment on the expected outcome of the games needs some very basic lessons in comprehension.
Also, the comment from Carmack about "The work remaining is getting it locked so there's never a dropped frame or a tear" was in response to the observation about the tearing in the PC version, not a comment meant to reassure about the PS3 version or about locking the PS3 version at 30fps as some took it to mean.