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Trumbleseed, new Indie game with HD Rumble support

marc^o^

Nintendo's Pro Bono PR Firm
Trailer:
https://m.youtube.com/watch?v=hEJ3UhQ9c7w

TumbleSeed_Environment_forest.png


Polygon preview:
http://www.polygon.com/2017/2/2/14485462/tumbleseed-nintendo-switch-rumble-hd-release-date

“TumbleSeed will make unique use of the Nintendo Switch HD Rumble,” wrote publisher aeiowu in a press release issued today, ““TumbleSeed will make unique use of the Nintendo Switch HD Rumble,” wrote publisher aeiowu in a press release issued today, “offering a unique sense of how fast and where the player is rolling in the world. The Nintendo Switch is the only game console available that can provide this experience and TumbleSeed aims to be the console's flagship title for HD Rumble.”

Nintendo itself chimed in to support the game. Indie game manager Kirk Scott said that "TumbleSeed is perfect for 10-20 minutes play sessions anywhere you may go and also great for a couch-session in 1080p at home,” adding that the game “is made with the same spirit as any major title on a Nintendo system.”

TumbleSeed is also slated for release on Mac, Windows PC and PlayStation 4.. The Nintendo Switch is the only game console available that can provide this experience and TumbleSeed aims to be the console's flagship title for HD Rumble.”

Nintendo itself chimed in to support the game. Indie game manager Kirk Scott said that "TumbleSeed is perfect for 10-20 minutes play sessions anywhere you may go and also great for a couch-session in 1080p at home,” adding that the game “is made with the same spirit as any major title on a Nintendo system.”

TumbleSeed is also slated for release on Mac, Windows PC and PlayStation 4.

Announced for this spring.

This HD Rumble teasing makes me want to get it, I just love new tech things.

Edit:TUMBLESEED! I mispelled it in the title, could a mod please edit it?
 

GDGF

Soothsayer
Really dig the look. This makes me want Marble Madness and Crystal Castle likes on the Switch.
 

Platy

Member
Switch's LocoRoco

Looks awesome =D

edit : I wonder if the soundtrack is generated as you play ...
 

Speely

Banned
That music in the trailer though! Nice. Game looks great too.

It's cool to see indies already looking to use HD Rumble creatively.
 
For me I think I'm going to pay attention to more games on the Switch that have HD Rumble than I currently do for ps4 Pro games for my Pro.
 
As always, B tier indie games try to use the opportunity of a new system's launch to get attention.
You literally could NOT be more wrong.

Pedigree behind this game is amazing. Team members worked on Hohokum, Unfinished Swan, Tomorrow Children, Ridiculous Fishing, Puzzlejuice, Threes, Solipskier, and way more. High expectations for this, don't write it off.
http://www.tumbleseed.com/

https://twitter.com/benedictfritz
http://joelcorelitz.com/
http://aeiowu.com/ (is this pronounced a-e-i-o-wu? if so, that rules)
http://www.vichcraft.com/
https://twitter.com/david_laskey
 

Shiggy

Member
And that's totally a valid and sensible strategy. Hope the indie titles do well :).

It definitely is when there's little competition.


You literally could NOT be more wrong.

Pedigree behind this game is amazing. Team members worked on Hohokum, Unfinished Swan, Tomorrow Children, Ridiculous Fishing, Puzzlejuice, Threes, Solipskier, and way more. High expectations for this, don't write it off.
http://www.tumbleseed.com/

https://twitter.com/benedictfritz
http://joelcorelitz.com/
http://aeiowu.com/ (is this pronounced a-e-i-o-wu? if so, that rules)
http://www.vichcraft.com/
https://twitter.com/david_laskey

I hope their talent allows them to make the final game look a tad bit more interesting from a gameplay perspective. Looking at videos, it's no surprise to me that the game has been pretty much ignored on here until now.


you say that like it's some sort of bad thing

Well, unlike Sadness this is at least a title that's getting released.
 

Plum

Member
Looks quite good. Another Switch indie title to add to the list of games I want to buy if it's priced reasonably enough.
 
OP has a lot of repeating text.

It's a bit odd that a "flagship title" for HD Rumble also releases on several other platforms without it.

OP has a lot of repeating text. It's a bit odd that a "flagship title" for HD Rumble also releases on several other platforms without it.
 

Peltz

Member
This game looks phenomenal so far. Super Monkey Ball and Marble Madness are games I constantly come back to. I love these types of games, and this one in particular looks very very great. I'm really digging the artwork and amount of variety shown in the footage linked in the OP.

You guys are in for a treat. Great game, wonderful devs.

You played it?

As always, B tier indie games try to use the opportunity of a new system's launch to get attention.

That's called business, bro. And your use of the phrase "B-Tier" is pretty obnoxious considering the game isn't even out yet.
 
Game looks cute! That said, the Steam Controller has location-based haptic feedback as well. I wonder if they would look into native SC support for the Steam release?
 
I looked at this game a while back. I'm surprised it took this long for someone to make a modern game based on Ice Cold Beer.
 

Mdk7

Member
Looks dope, it reminds me of Hohokum and Kuru Kuru Kururin (which is a plus, of course!).
BTW, the name is Tumbleseed, not TRumbleseed. :D
 

psyfi

Banned
Looks a little too simplistic for me, but I'll keep an eye on it. I'm loving all the indie support on Switch. :)
 

aeiowu

Neo Member
Hey I'm Greg, one of the devs on the game. Thanks for posting about this marc^o^!

Looks like this is a motion control base game across all platforms.

It's not! Motion controls truly suck for TumbleSeed, even though we did try very early on. They are far too imprecise for how hard our game is. So instead it's twin-stick just like Ice Cold Beer which provides pinpoint control and stability. So yea, tim_pkmn89 got it right with what inspired us. We love that game and wondered the same thing about 3 years ago: "What if we made ICB into a digital game with enemies, powerups, proc gen. etc.!" Turns out it was harder than we thought by about 2 years, but we made it and TS is the best thing I've ever worked on so no regrets.

Let me know if ya have any other questions! We've been hiding in a hole for years now, hard at work so it's nice to talk about it finally.
 
Hey I'm Greg, one of the devs on the game. Thanks for posting about this marc^o^!



It's not! Motion controls truly suck for TumbleSeed, even though we did try very early on. They are far too imprecise for how hard our game is. So instead it's twin-stick just like Ice Cold Beer which provides pinpoint control and stability. So yea, tim_pkmn89 got it right with what inspired us. We love that game and wondered the same thing about 3 years ago: "What if we made ICB into a digital game with enemies, powerups, proc gen. etc.!" Turns out it was harder than we thought by about 2 years, but we made it and TS is the best thing I've ever worked on so no regrets.

Let me know if ya have any other questions! We've been hiding in a hole for years now, hard at work so it's nice to talk about it finally.

What's the HD rumble implementation like in your game?
 

aeiowu

Neo Member
What's the HD rumble implementation like in your game?

it's still in development, but essentially it allows you to feel where the seed is on the screen (left or right) and how fast you're rolling. if you're rolling fast at all in our game, you're usually outta control so it sorta provides a 6th sense that allows you to feel your inertia. we have some other stuff we're experimenting with as well, but nothing worth mentioning right now as it might not make it into the final version.
 

aeiowu

Neo Member
Is the soundtrack proceduraly generated ?

it is not, though for a song or two we do have a sort of stem system going. this way certain tracks don't get too repetitive.

I hope their talent allows them to make the final game look a tad bit more interesting from a gameplay perspective. Looking at videos, it's no surprise to me that the game has been pretty much ignored on here until now.

yea the teaser is not the greatest at showing the depth/gameplay. NorthernLion did a Let's Look At a couple months ago of our alpha and he explains the basics here much better than I can through text: https://www.youtube.com/watch?v=veCf42isn-Q

in a nutshell, think Ice Cold Beer meets MegaMan + Spelunky. kind of a weird mix, but we have the control scheme from ICB, Spelunky's proc gen., permadeath, linear progression, some roguelike things, and MegaMan with its suit powers (we have about 30 rn). anyway, the game design is what we spent ~2 years searching for and we finally found a game that we earnestly still want to play even after staring at it for so long.
 
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