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Reality of console visuals surpassing PC visual fidelity

Orayn

Member
I hope devs don't get lazy with PC ports, because there is no reason why the games would perform better on consoles seeing they are just getting off the shelf graphics cards.

And possibly off the shelf x86 CPUs as well. There REALLY wouldn't be an excuse in that case.
 

hey_it's_that_dog

benevolent sexism
What does this have to do with this discussion??????????

You don't think these kinds of comparisons should be cost adjusted?

The more practical question is "will the new consoles at least temporarily surpass PC visuals at the same (or lower) price point." Of course you can build the very best PC possible and it will probably be better than new consoles right from the start. But it will cost substantially more, won't it?
 

Zaptruder

Banned
They won't perform better...

But I'd be surprised if there weren't at least a couple games been shown where there hasn't been an equal or better shown on PC to date.

Like Gran Turismo 5 and Uncharted was around the time of the unveilings.

But that's largely a factor of development resources then machine power.
 

JB1981

Member
Naughty Dog, Guerilla, Santa Monica. Fully expect these 3 to put out state of the art games, matching best PC titles
 

VariantX

Member
Developers will always focus on polygonal spectacle, as well as fancy effects. Image quality, texture- and rendering resolution will always fall short. The general public doesn't know the difference.

Wish they focused more on seamlessness and believability. It's small things like eliminating clipping, geometry pop in, texture fade in, loading screens when entering buildings, and smoothing out janky npc behavior do better for immersing me in the experience than throwing every effect in the book at me.
 

dark10x

Digital Foundry pixel pusher
Depends on whether the next gen coincides with a whole heap of techniques and engines, because that's what really tends to push things forward. Stuff like Gears of War was almost able to match it with the best PC games of the time.
In 2006, I'd say Gears of War was looking better than anything available on the PC at that time. By the end of 2007 things changed with Crysis, obviously, but Gears was top of the heap back in 06.
 

jett

D-Member
I hope devs don't get lazy with PC ports, because there is no reason why the games would perform better on consoles seeing they are just getting off the shelf graphics cards.

You need hardware that buttfucks consoles several times over to run PC ports decently. So, good luck with that. I foresee people with 680s crying when PS4 ports arrive.
 
Why would console games look better than their PC versions?

Perhaps new consoles will be more powerful than the average PC at launch, but in that case you could just start adding videocards for dual or tri sli/crossfire. The only way a game will look better on consoles is if we are talking about a crap PC port.
 

Corky

Nine out of ten orphans can't tell the difference.
I would hope so. If new consoles fail to deliver visuals beyond what we have seen on the PC it would be the first time in console history, really (for a new generation machine, of course).

I agree, I too hope that the new consoles will blow away anything we've seen on the pc but somehow my faith in that is waning.

The best PC's? Zero percent.

I thought it was the software we were interested in? A quad 780 setup will certainly be more powerful than anything in the consoles but if the games aren't up to snuff then it doesn't matter how much blood we're trying to squeeze out of the stone.

I hope devs don't get lazy with PC ports, because there is no reason why the games would perform better on consoles seeing they are just getting off the shelf graphics cards.

Slippery slope, I've seen so many bad / weird ports this gen that I wouldn't be surprised if devs couldn't be arsed and/or afford to make decent pc ports the first year or two of the consoles' release.

You need hardware that buttfucks consoles several times over to run PC ports decently. So, good luck with that. I foresee people with 680s crying when PS4 ports arrive.


Yeap, what he said. Missed it by one minute but yeah I can't come to grip with how bad some ports have been considering the power at hand.
 

Kerub

Banned
CoD 2 was a launch title on 360 right? So as a comparison, how did the 360 version of CoD 2 compare to the PC launch of CoD 2?

Of course this new generation of consoles might be weaker compared to modern PC's though.
 

kinggroin

Banned
You need hardware that buttfucks consoles several times over to run PC ports decently. So, good luck with that. I foresee people with 680s crying when PS4 ports arrive.

Really my biggest fear, but I'm hoping the move to more standardized components and architectures means it'll be harder to fuck up the transition.
 
how much does it cost to build your PC????

Probably $1000/ 1000€.

If we're talking about the BEST thing that money can buy, there isn't even a discussion here.
You can build a PC with 2 690s right now, which will blow the next gen consoles away so hard it's not even funny.
 

Bear

Member
It's not possible. What do you think consoles are made from? They are just pre-built PCs with

1. Price limitations
2. Power limitations
3. Size limitations

There is no conceivable way that a manufacturer could make something so powerful that no PC can beat, unless they manage to dramatically revolutionize processors as we know it and can manage to keep it exclusive. The kind of risk, R&D and manufacturing costs required pretty much eliminate the chance of that, so they will continue modifying efficiently moderately priced PC hardware.
 

KageMaru

Member
With how far PCs have come, not a chance in hell.

Not saying we won't have games later that look better than the best now. We just won't see the fidelity surpass what we'll see on PCs.

I would hope so. If new consoles fail to deliver visuals beyond what we have seen on the PC it would be the first time in console history, really (for a new generation machine, of course).

....

I miss the days of PS2 when it was showing visuals far exceeding anything you could get anywhere else. :

I'm not too sure. Unreal came out in 1998 and I don't recall anything at the DC or PS2 launch that looked better. My memory could be off though.
 

EGM1966

Member
High end PCs will always be ahead of consoles so long as consoles are intended to be the affordable option - the Ferrari to the consoles Ford as it were.

Now whether we see games on PC (beyond mere resolution hikes) that look way better than PS4/720 then who knows? But the capability to outperform consoles will always be there if the current console to PC affordability angle remains roughly the same.
 

Glass Rebel

Member
I'm pretty sure some console games will come close to the best PCs can deliver.

But with an IQ that will make you believe Kutaragi himself took a huge dump on your TV.
 

dark10x

Digital Foundry pixel pusher
Why would console games look better than their PC versions?

Perhaps new consoles will be more powerful than the average PC at launch, but in that case you could just start adding videocards for dual or tri sli/crossfire. The only way a game will look better on consoles is if we are talking about a crap PC port.
That wasn't the case in the past which is why we're hoping for this to happen once again (it likely won't, though).

SLI is fucking terrible, though. I wouldn't use it if you paid me.

'm not too sure. Unreal came out in 1998 and I don't recall anything at the DC or PS2 launch that looked better. My memory could be off though.
Your memory is WAY off.

The amount of geometric detail and effects (depth of field and motion blur being new) in early PS2 games far outstripped anything on the PC. High-end PS2 games also routinely delivered 60 fps. That Metal Gear Solid 2 demo released in March 2001 blew away anything on any other machine.

The ONLY advantage PCs had at the time was screen resolution.
 
What amazes me is that at one period in time it was possible for consoles to beat PCs in visual fidelity, but I just don't see that happening ever again.
 
Is this you guy's first rodeo?

Consoles will be better at first but it won't take long for PC to open back up.

Well I finished up high school and went off to college right as the last set of consoles came out, and ignored gaming til around the end of 07 when I got a PS3. The set before that, I was I guess 11/12 or something? So even as a 25 year old, this is the first time I've ever paid attention/experienced the cycle of rumours etc. It's an exciting thing.
 
I'm pretty sure some console games will come close to the best PCs can deliver.

But with an IQ that will make you believe Kutaragi himself took a huge dump on your TV.

That's a good point. If you take a really well optimized PC game right now, turn up the shaders and bells and whistles to the max, but run it at 720p without any AA, you're pretty close to what I expect next-gen games will look like.
 

Corky

Nine out of ten orphans can't tell the difference.
It's not possible. What do you think consoles are made from? They are just pre-built PCs with

1. Price limitations
2. Power limitations
3. Size limitations

There is no conceivable way that a manufacturer could make something so powerful that no PC can beat, unless they manage to dramatically revolutionize processors as we know it and can manage to keep it exclusive. The kind of risk, R&D and manufacturing costs required pretty much eliminate the chance of that, so they will continue modifying efficiently moderately priced PC hardware.

Again, I'm as cynical as they come and I really don't think we will see anything close to a ps2-ps3 jump in visual fidelity BUT imagine what devs can do with the, by now very old, hardware in current gen systems? I know it's a cliche to bring up uncharted 2 but damn if that game doesn't look ( and relatively speaking : perform ) great on the ps3. Imagine a console that would have the same "jump" from ps3 to ps4...

Wishful thinking? Maybe, but that doesn't mean it's impossible.
 

chaosblade

Unconfirmed Member
CoD 2 was a launch title on 360 right? So as a comparison, how did the 360 version of CoD 2 compare to the PC launch of CoD 2?

Of course this new generation of consoles might be weaker compared to modern PC's though.

Power consumption of modern GPUs means this is definitely the case.

Honestly, I feel like people would be better off looking laptop components for next-gen consoles than desktop components.
 
Stationary objects can't pass objects in motion.

Same applies to technology. At the start of the generation they "might" be ahead, but as with all technology it can't and won't keep pace with something that's always improving.
 

Glass Rebel

Member
That's a good point. If you take a really well optimized PC game right now, turn up the shaders and bells and whistles to the max, but run it at 720p without any AA, you're pretty close to what I expect next-gen games will look like.

Don't forget to cap the framerate at 30fps.
 

Reiko

Banned
With how far PCs have come, not a chance in hell.

Not saying we won't have games later that look better than the best now. We just won't see the fidelity surpass what we'll see on PCs.



I'm not too sure. Unreal came out in 1998 and I don't recall anything at the DC or PS2 launch that looked better. My memory could be off though.

Power Stone was more visually impressive IMO.
 
Don't forget to make the framerate fluctuate between 25 and 27 fps.

Fixed that for you.

I REALLY hope though that I'll be pleasantly surprised and that IQ and stable framerate will have higher priotity next-gen.
The latest PS3/360 games are emberassing in that regard.
 
SO are we saying consoles will at least impress untilll I guess Maxwell comes out? And then the debate will end again will whatever comes next.
 

kinggroin

Banned
That wasn't the case in the past which is why we're hoping for this to happen once again (it likely won't, though).

SLI is fucking terrible, though. I wouldn't use it if you paid me.


Again, I'm not sure that "rule" was consistent with each generation. I honestly don't recall the PlayStation or N64 outdoing the PC in any way shape or form at launch. Same for the SNES/Genesis.

Dreamcast, PlayStation 2, Gamcube and Xbox were the first time (barring resolution) that I can remember consoles offering games that didn't quite have a match on the PC. Soul Caliber, Tekken Tag, Rogue Squadron, Dead or Alive 3 were absolute show stoppers.
 

Resilient

Member
Stationary objects can't pass objects in motion.

Same applies to technology. At the start of the generation they "might" be ahead, but as with all technology it can't and won't keep pace with something that's always improving.

This is given, I'm talking about the launch window of console games compared to high end PCs at the time. So far a few people think they'll surpass but majority don't see it happening.
 

Smokey

Member
SLI is fucking terrible, though. I wouldn't use it if you paid me.

Dark my main man, when is the last time you used SLI? It's far from perfect, but it is perfectly useable on just about all major releases and with some tweaks, can work with older stuff.

SLI is the only way to get 60fps at my resolution, 2560x1600 and I haven't had any problems. 580 SLI setup, and a 690.
 

mm04

Member
Console games look good because they're aiming for 1 resolution with a set frames per second target. There is zero scalability involved in the dev process so they don't have to account for different hardware setups and trying to accommodate a wide range of available hardware.
 
Maybe the next gen consoles will give the PC's available at that point in time a run for their money. But unless console makers plan on changing their game plans to releasing a new game system every once a year, consoles will never match the performance of their higher end PC counterparts.
 

Glass Rebel

Member
Fixed that for you.

I REALLY hope though that I'll be pleasantly surprised and that Iq nad stable framerate will have higher priotity next-gen.
The latest PS3/360 games are emberassing in that regard.

I didn't want to make it sound that bad. I agree though, I couldn't care less about any graphical upgrades if they could nail a good IQ and framerate.
 
You don't think these kinds of comparisons should be cost adjusted?

The more practical question is "will the new consoles at least temporarily surpass PC visuals at the same (or lower) price point." Of course you can build the very best PC possible and it will probably be better than new consoles right from the start. But it will cost substantially more, won't it?


I figured I would discuss what the OP is asking, graphic fidelity. If money comes into the picture then it's a whole different story because 1) we don't know the price of the new consoles and 2) we don't know what type of pricing structure middle ground PC parts will have when a new console life comes into play.

I understand that price is always going to be a factor but for the sake of a discussion about graphics? I don't see where it comes into play.
 
Console games look good because they're aiming for 1 resolution with a set frames per second target. There is zero scalability involved in the dev process so they don't have to account for different hardware setups and trying to accommodate a wide range of available hardware.
Which is generally good.

Because even minor variation in hardware can have disastrous results.
 

Reiko

Banned
Maybe the next gen consoles will give the PC's available at that point in time a run for their money. But unless console makers plan on changing their game plans to releasing a new game system every once a year, consoles will never match the performance of their higher end PC counterparts.

PC gamers are currently enjoying console ports that aren't severely taxing their rigs. With the wave of new Direct X11 only games... That will surely change.
 
This is given, I'm talking about the launch window of console games compared to high end PCs at the time. So far a few people think they'll surpass but majority don't see it happening.

Depends on your definition of "surpassing." My definition means in all aspects the console version of a game is better

Resolution
effects
resolution of said effects
aliasing
Texture quality
Texture resolution

If it loses in any comparable setting then, it has not surpassed.
 

injurai

Banned
Console games look good because they're aiming for 1 resolution with a set frames per second target. There is zero scalability involved in the dev process so they don't have to account for different hardware setups and trying to accommodate a wide range of available hardware.

I hope this zero scalabilty will force people into 1080p 60FPSs.
 

Alexios

Cores, shaders and BIOS oh my!
Will pc be always more powerful than consoles > yes
WIll money games with awesome art always be made for consoles > yes

In short, even if when the next consoles are out, there will be way more powerfull pcs, the most beautiful games will be on consoles, and first gen next gen games will be far superior to anything on pc right now.
Eh, with how many of the "money games" are multiplatform these days the PC will get them and looking better still. Maybe not as much better as a theoretical "money games" that are exclusive to PC fully taking advantage of them for things more than IQ but still better with the right hardware in terms of IQ and frame rate much like this gen, which depending on the game can be enough.

I'm definitely waiting on my next upgrade to make my new rig on par with the new consoles and last a while but people who spend more money than me on parts (and not necessarily more money than console gaming considering game prices) could probably build such a rig right now and also upgrade a year from now to something even better.

Although I'm sure some ports may not run as well on PC that's down to the dev and I'm sure things will improve over time as PC support from the big console centric publishers and studios has improved a lot the last generation and there's no reason for it to be reduced just because of new consoles since there's good money to be made, even if not good enough for exclusives (the latter isn't true for consoles either outside specific cases which also exist on PC).

But yeah if people expect this to be like the PS1 era where 3D hardware on PC was primitive by comparison (for a while) it's not gonna happen and they'll be seriously disappointed. It's like arcade machines, nobody goes to that custom extent anymore and arcades aren't pushing the best graphics around but instead run on mid range PCs. The cost of so customized hardware isn't worth it anymore when general purpose technology you can tweak to suit your needs is enough.
 

RedSwirl

Junior Member
Well it depends on the game really. I imagine most western 3rd party games that launch with next gen systems will have PC versions. But because consoles are the baseline lead for development these days, the PC ports will probably look the same, just with higher resolutions and/or framerates. Right now the question is whether or not you'll be able to do that on a current mid-range PC or if you'll need something like a GTX 680.

Of all the "next gen" graphics we've seen so far, only Star Wars 1313 seems to have still required some kind of custom chimera of a system, and even that was on a build that's months old by now. The Samaritan can run on a single 680 (a $500 high-end 2012 card), Agni's Philosophy ran on a single 680 and apparently won't even need that beefy a processor. In my opinion Watch_Dogs looks very achievable on even a current mid-range system.
 

Business

Member
I'd expect PS4 and 720 to deliver much better results than what's currently on PC. Yes high end PC's will still have a ton more horsepower but I don't think they will be able to catch up with nextgen consoles at launch and probably for some more time. My PC is several times more powerful (and expensive) than my PS3 yet the difference you get there is no way a PS2 PS3 difference, it's the same stuff with more resolution, framerate and image quality. I expect this and something else from nextgen consoles.
 
The consoles will be vastly inferior, technically, but don't be surprised if the early games get no PC release, or the ones that do run like crap on top of the range gear that smokes the consoles on paper.
 

dark10x

Digital Foundry pixel pusher
Dark my main man, when is the last time you used SLI? It's far from perfect, but it is perfectly useable on just about all major releases and with some tweaks, can work with older stuff.

SLI is the only way to get 60fps at my resolution, 2560x1600 and I haven't had any problems. 580 SLI setup, and a 690.
I just tried this shit with another 580 a few months ago. It's improved for sure but it still doesn't produce the kind of 60 fps I expect. It looked 'off' to my eyes and I yanked it out quickly. The numbers it produced were awesome, but it just didn't deliver the fluidity I wanted.

Again, I'm not sure that "rule" was consistent with each generation. I honestly don't recall the PlayStation or N64 outdoing the PC in any way shape or form at launch. Same for the SNES/Genesis.

Dreamcast, PlayStation 2, Gamcube and Xbox were the first time (barring resolution) that I can remember consoles offering games that didn't quite have a match on the PC. Soul Caliber, Tekken Tag, Rogue Squadron, Dead or Alive 3 were absolute show stoppers.

Sure they did.

The SNES and Genesis absolutely smoked the PC when it came to tile based 2D games. Those systems could render loads of parallax layers and plenty of sprites at a smooth 60 fps back then. PC platformers from that era (right up until 1994 and 1995) struggled to deliver performance that fast as a result of how PCs handled 2D content. This is also why some systems (like the 3DO) failed to match those older consoles at 2d performance.

Now, the PC obviously had more memory and better processors capable of delivering things like Doom but they were massively outclassed when it came to high performance 2D.

When PSX and Saturn came around I would argue they were also quite superior. They too could deliver perfect 2D visuals but, more importantly, they were able to push polygons around at a smooth framerate. A lot of PSX to PC ports required very high-end PCs at the time and even then often suffered. This was all before 3D cards, of course.

Then we had Nintendo 64 which introduced actual texture filtering and other features common to 3D cards. When N64 first launched, there wasn't anything on the PC that could match it. That changed pretty quickly, though, when 3DFX took off (earlier 3D cards were much slower outside of, perhaps, the Rendition cards). PCs caught up quickly during this generation but consoles definitely lead the way.

The PS2 generation is where things really flipped in favor of consoles for quite a while. It wasn't until 2003 or so that PCs finally started to exceed consoles again.

With 360 and PS3 I'd say they weren't too far ahead of PCs at time of launch and were surpassed quickly. That'll probably happen again this time around.

PC gamers are currently enjoying console ports that aren't severely taxing their rigs. With the wave of new Direct X11 only games... That will surely change.
Yeah, I don't expect people will be pushing 60 fps at higher than 1080p resolution with SGSSAA with UE4 titles.

What will make it seem as if consoles have an advantage is the change in the way games are developed. As it stands, most games are still targeted for PS3/360 and so the PC has little difficulty delivering smoother, cleaner versions of those games. If the game development fundamentally changes and targets a new hardware spec things will change.
 
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