SniperHunter
Banned
I doubt PS4 will bee able to handle Planetside 2 on high or ultra, it might get a port but it will run at sub 30 FPS medium settings with plenty of frame rate drops.
I'm not sure how I feel about that. Resolution is low on the list of things that display manufacturers need to work on. Once we get proper OLED TVs up and running then they can worry about 4k resolution. A 4k LCD is a completely unattractive idea to me. A waste of money, if you will.
Someone mentioned earlier that in '06 there was nothing on consoles or PC (I think they meant your average PC) that could top Gears of War.Next gen consoles will be lucky to pull the graphics my former PC pulled 2 years ago.
I doubt PS4 will bee able to handle Planetside 2 on high or ultra, it might get a port but it will run at sub 30 FPS medium settings with plenty of frame rate drops.
There is a chance it might not be able to, due to poor optimisation or porting, but it will also have it's own games (exclusives) that will look considerably better, eg Killzone 4 or 5.
The power of PC's is essentially infinite as in the end, it's down to your wallet. You could pay $2000 and get near-CG quality graphics, but I like the majority have spent around a third/half of that, and achieve a level of fidelity that far surpasses the best-looking console games.
Right, but in the past, there were console games early on the life cycle of certain machines that could not be matched on the PC regardless of how much money you invested.This is the core truth to this whole discussion.
As you said, pure muscle isn't everything. This doesn't need to be a wee-waggling contest and I don't think it has turned into that. But if you're going to compare muscle to muscle, yeah, the sky's the limit with PCs.
SLI is fucking terrible, though. I wouldn't use it if you paid me.
Right, but in the past, there were console games early on the life cycle of certain machines that could not be matched on the PC regardless of how much money you invested.
That's no longer the case.
With my most recent attempt at it, the results were definitely better but there were still common inconsistencies that would pop up regularly. The framerate counter was always high but it never felt as smooth as it should. Going back to single card mode solved it immediately.Why is SLI horrible? They have made great strides with it now and seem to work great!
I'm speaking more about generations past when you were seeing visuals and performance at a level impossible on the PCs of that time.They couldn't be matched early this gen because PC ports were pretty much non-existent the first year of the 360 thanks to the MS moneyhat. When GOW came out some months later on PC it was a visual improvement over the 360 version.
They are also keeping me warm during the winter.
Someone mentioned earlier that in '06 there was nothing on consoles or PC (I think they meant your average PC) that could top Gears of War.
Why would it be any different this time around?
I wonder if a PC running an Intel i7 (and whatever graphics card that will compete) will be future proofed for next gen. Will that be enough?
Don't you mean the 'unreality' of consoles surpassing PC graphics?
Orwellian Newspeak FTW
Yeah, years later.the port looked better on PC than on consoles.
Yeah, years later.
Yeah, years later.
Those are completely arbitrary numbers m'man.
Current gen consoles can do "1080p 60fps" just fine. You can't always, however, have your cake and eat it too. Compromises need to be made in order to achieve a certain level of visual fidelity, and framerate/resolution seem to be the first area that compromise is made.
But it was still later. And how much was that PC compared to the 360 at the time?1 year later, the day that MS allowed it to be released.
Gears of War was just the production values invested in that kind of game. It was possible on PC, but nobody did it. It also wasn't the standard when other games like COD 2 were still better on PC at the time, just an expensive production to sell the system.But it was still later. And how much was that PC compared to the 360 at the time?
Crysis also came out in '07. Nobody said consoles will stay on top for long, but initally, there was nothing better than the Xbox 360 running Gears of War.
Someone mentioned earlier that in '06 there was nothing on consoles or PC (I think they meant your average PC) that could top Gears of War.
Why would it be any different this time around?
How does it even matter? Microsoft/Sony buy components in bulks and have them custom made, and then sell them at loss at launch. Any one of us buys PC parts from retails for much higher price than manufacture cost and additionally must buy other stuff that is irrelevant in close console architecture.But it was still later. And how much was that PC compared to the 360 at the time?
No of course, you're right. If we use this gen as an example, I fully understand ( I think anyway haha) that Wipeout hits 1080p/60p, but the Uncharteds, Halos and so on don't so they can hit other peaks. I don't want to look at a 720p or 1080p upscaled picture anymore though on my tv, nothing arbitrary about it for me personally, it's a factor I'll be judging on.
So what I'm really asking is "Do we really think games are not going to consistently hit 1080p/that 1080p won't be a minimum specification"? Because I already accepted a good while ago we'll won't hit 60fps, but I really kind of hoped we'd see every game at 1080p, given the 1080p hdtv adoption since the last set of consoles can out. If it isn't something MS or Sony want to hold devs to, I'll likely jump ship.
The consoles will be vastly inferior, technically, but don't be surprised if the early games get no PC release, or the ones that do run like crap on top of the range gear that smokes the consoles on paper.
If image quality matters more to you than asset complexity and visual fidelity, you may just be better on the PC platform then. Otherwise, history points to developers sacrificing image quality and top end performance for more bells and whistles.
Will pc be always more powerful than consoles > yes
WIll money games with awesome art always be made for consoles > yes
In short, even if when the next consoles are out, there will be way more powerfull pcs, the most beautiful games will be on consoles, and first gen next gen games will be far superior to anything on pc right now.
With my most recent attempt at it, the results were definitely better but there were still common inconsistencies that would pop up regularly. The framerate counter was always high but it never felt as smooth as it should. Going back to single card mode solved it immediately.
Even with a single card, some games don't deal well with refresh rates and wind up with their own issues. It's one of the biggest problems I have with PC games as it's insanely frustrating when there is no solution. Some people don't notice this stuff and, when it so happens that the developers themselves aren't bothered by it, it never gets fixed.
From my experience with SLI, I actually have to wonder what other people are seeing. If they are truly satisfied with the results are they overlooking the issues? Do they not care about performance inconsistencies? I don't get it. I want to see ONE rig with SLI totally eliminate these problems. Nobody has been able to provide the proof I desire.
Staying current with a PC isn't THAT expensive once you get the initial entry cost out of the way. The lower prices of games combined with the money you can get from selling older parts contributes.how much does it cost to build your PC????
So, again, game scope doesn't matter, just one game going for a particular thing is the best across everything regardless of the rest? Some photorealistic pool game would suddenly trump everything? Crysis 3 come february (which won't look anything like THAT on consoles) will lag behind Beyond because it's not a restricted adventure game and instead does larger environments, actual AI, action packed scenes, and so on? Or Battlefield 3 on PC with larger maps and double the players? There's a poly, effect, texture etc (and money!) budget in all these, Beyond just spends it on a certain few things while other games spread them more. So, come on, this has nothing to do with anyone's personal definition of fidelity but just plain decent logic.I would say depending on your definition of fidelity, PC game lags behind *current* generation best looking games.
Just as an example, I have yet to see a PC game being as good as Beyond in character design.
The mid-range and high-range GPUs of this generation (600/7000) are all ready ahead of what will be in next-gen consoles.
700 and 8000 series are being released next year, before next-gen consoles. PCs will be well ahead before the consoles are even released.
They will be able to keep the gap relatively close with the 720p 30 fps games like they do now. Much easier to stretch the console's capabilities when you render significantly less pixels and half the frames.
Staying current with a PC isn't THAT expensive once you get the initial entry cost out of the way. The lower prices of games combined with the money you can get from selling older parts contributes.
2010: $600 got me a whole PC with a quad-core AMD CPU, Radeon 5770 video card and 4GB of RAM.
2011: Sold my 5770 for $80 and paid $280 for a Radeon 6950. $280-$80=$200
2012: Sold my AMD CPU+motherboard for $110, bought an i5 2500k+motherboard+4GB of RAM for $380. Sold my 6950 for $200, got a GTX 670 for $400. $780-$310=$470
I'm only going to upgrade one or the other yearly from here on. The only reason I did the video card this year was because a friend owed me $400 and the only way he could pay me back was with his credit card.
When with a single card, some games don't deal well with refresh rates and wind up with their own issues. It's one of the biggest problems I have with PC games as it's insanely frustrating when there is no solution. Some people don't notice this stuff and, when it so happens that the developers themselves aren't bothered by it, it never gets fixed.
As I said, it depends on your definition of fidelity; I would say Crysis looks worse than ARMA 3 already by your definition.So, again, game scope doesn't matter, just one game going for a particular thing is the best across everything regardless of the rest parts of it? Some photorealistic pool game would suddenly trump everything? Crysis 3 come february (which won't look anything like THAT on console versions) will lag behind Beyond because it's not a restricted adventure game and instead does larger environments, actual AI, action packed scenes, and so on? Come on.
Eventually visuals will come to a peak of photorealism where you can no longer surpass.
At that point consoles and PCs will reach visual parity, I think.