Hopefully we can use those models without a huge performance penalty.No harsh feeling. *hugs*
Hopefully we can use those models without a huge performance penalty.No harsh feeling. *hugs*
Pixels and resolution are not the only thing that matter, artstyle is more important. To me, some console games in 720p are visually more appealing than pc games. I have a 2560x1440 monitor running bf3, its awesome, but nothing that wows me.
Considering top of the range PCs would be 20.4TFLOPs GPUs with 4GB vram and 32GB system RAM and 8-16core 4GHz CPUs, I am not sure that is even possible.
Hopefully we can use those models without a huge performance penalty.
The point is that Xbox360 core model launched for 299USD back in 2005 i don't think that any pc at that price point back or even at double price, couldn't match the quality of the games back then, so i expect the same for the new titles released with the new Xbox.
Doesnt really matter since they'll still run at 30fps
once next gen games rolls out, most pc wont be able to keep 30fps either.
itll take a year or more before you can go back to your comfy 1080p/60fps.
once next gen games rolls out, most pc wont be able to keep 30fps either.
itll take a year or more before you can go back to your comfy 1080p/60fps.
wanna bet? when did this ever happen?
Take note of this everyone.
This won't end with Crysis 3 making some of your rigs cry in pain.
everytime.
Wait, what? This is pretty much going to be the first gen where console hardware won't outclass the PC at launch. It ALMOST happened last time as well but every other console launch featured software well beyond what you could get on a high-end PC.wanna bet? when did this ever happen?
What are you even talking about?When it took morw than a year to get back to 60fps? On a high end PC?
crysis 3 isnt a next gen game.
its a current gen game.
Next gen game development means lead on ps4/720 then ported to pc.
not co developed on 360/pc
you can actually see how little extra performance such models take up if you load up the Free SDK. They have some model examples with character tesselation (an alien and a dragon). The performance difference is next to nothing.
once next gen games rolls out, most pc wont be able to keep 30fps either.
itll take a year or more before you can go back to your comfy 1080p/60fps.
once next gen games rolls out, most pc wont be able to keep 30fps either..
It's next gen as in Direct X11 only. Crytek got tired of waiting.
PS3/360 are downports.
wanna bet? when did this ever happen?
Wait, what? This is pretty much going to be the first gen where console hardware won't outclass the PC at launch. It ALMOST happened last time as well but every other console launch featured software well beyond what you could get on a high-end PC.
What are you even talking about?
I swear some of you only started paying attention to this stuff in the past few years.
Since when are you PC gaming? It happened this gen and it'll happen next.
I remember Tomb Raider: Legend and GRAW1 running like shit on my mid to high-end PC.
Nope...I played Bioshock on my P4 3.0 Ghtz + 6800 GT at roughly 360 specs (details med-low around 30 FPS). That's hardware roughly a year prior to 360 release specs with a huge difference in architecture. Unless there's a complete change in hardware architecture, the difference isn't going to be that huge...
Im pretty sure they have paid way to much attention to ps360 for it to truly be a true next gen title.
Like gears of war was.
I did that as well and the performance was fucking awful.Nope...I played Bioshock on my P4 3.0 Ghtz + 6800 GT at roughly 360 specs (details med-low around 30 FPS). That's hardware roughly a year prior to 360 release specs with a huge difference in architecture. Unless there's a complete change in hardware architecture, the difference isn't going to be that huge...
Im pretty sure they have paid way to much attention to ps360 for it to truly be a true next gen title.
Like gears of war was.
once next gen games rolls out, most pc wont be able to keep 30fps either.
itll take a year or more before you can go back to your comfy 1080p/60fps.
The consoles probably won't win in an A/B comparison with the best the PC has to offer, but they might be the price/performance kings for a year or two. A $400 box in 2013 that could max out Crysis 3 at 60fps would be impressive, whether it was a console or PC.
Yes, b/c all PC games strive for hyper realism. Not only is art style subjective but games with great art style are found on PC as well (with the added benefit of resolution and anti aliasing enhancing beautiful art style on PC). Art style is basically the comfy couch excuse 2.0...
Gears of wars 1 was released on PC and looked a lot better than the 360 version. This gen was more about launch titles released only on consoles, if you put those titles on a 2005 PC's I bet they will look the same or slightly better.
I did that as well and the performance was fucking awful.
I even used a P4-3.4 GHz CPU along with the 6800GT. I could barely reach 30 fps and it certainly wasn't stable. It looked like shit too.
everytime.
Are Haswell/MAxwell expected to be the kind of jump that even if Durano/Orbis look fantastic & on level with today's PC games, that duo will be a major jump ahead? I only started to tune into pc gaming news a few months ago so I don't know much about them.
Well, what can I say? Beyond looks much better to me than Crysis 3, and GTAV looks at least comparably good as modded GTAIV.
Gears of wars 1 was released on PC and looked a lot better than the 360 version. This gen was more about launch titles released only on consoles, if you put those titles on a 2005 PC's I bet they will look the same or slightly better.
Since when are you PC gaming? It happened this gen and it'll happen next.
as you know prior to 360. or before 2005.
Most new pc games ran sub 30fps. Because they actually pushed the hardware.
it wasn't until pc community moved on to 360 and set that as the lowest common denominator that we got the modern pristine image quality/high framerates that newbie pc aficionados seem to think has been the status quo 30 years.
it wasn't until pc community moved on to 360 and set that as the lowest common denominator that we got the modern pristine image quality/high framerates that newbie pc aficionados seem to think has been the status quo 30 years.
as you know prior to 360. or before 2005.
Most new pc games ran sub 30fps. Because they actually pushed the hardware.
it wasn't until pc community moved on to 360 and set that as the lowest common denominator that we got the modern pristine image quality/high framerates that newbie pc aficionados seem to think has been the status quo 30 years.
Is anyone else disappointed that it has come to this?
I honestly pine for the days when new console hardware could amaze me. I love that feeling of seeing something truly new and incredible for the first time. I haven't been truly wowed by a game in quite a while and I miss it.
as you know prior to 360. or before 2005.
Most new pc games ran sub 30fps. Because they actually pushed the hardware.
it wasn't until pc community moved on to 360 and set that as the lowest common denominator that we got the modern pristine image quality/high framerates that newbie pc aficionados seem to think has been the status quo 30 years.
Now, there are occasional games where I use a locked 30 fps instead but it's not simple. Most people will tell you to lock it in the nVidia Inspector or use Bandicam or some other such tool. Those don't work. They DO deliver 30 fps according to FRAPS but also introduce severe microstutter into the image that ruins the consistency. With most games, however, a combination of using the "half refresh" option combined with MSI Afterburner OSD limited to 30 will produce good, stutter free results. This is the ONLY combination that has ever worked properly for me. Unfortunately, this isn't compatible with all games. BethSoft games tend to end up with longer loading or continue to stutter, for instance, and this happens with a few other titles as well. It's not a magic bullet but it's the closest I've seen. Fortunately, I only need to use this in cases where I want to push visuals all the way out while keeping performance consistent. Crysis 2 DX11, for instance, is great with this solution as I can use 1440p + the highest details settings with extra AA while holding 30 fps.
No, it wont. There is not a single reason for it. There wont be anything revolutionary or really high end like CELL or Xenon + Xenos with edram in them.
SLI is definitely better with the 600 series cards. That hardware frame metering seems to be working out pretty well so far on my 690; downsampling from 1440p and applying copious amounts of AA while still maintaining an average of 60 fps is truly a sight to behold. There is no way I can go back to regular 1080p on consoles, next gen or otherwise; downsampling restores details that would otherwise be lost even on a 1080p panel (reality captured on HD video is basically atomic res downsampled to 1080p, which is why it looks so good). Antialiased, jaggy/shimmer free images (coupled with shaders and lighting) is what pushes real time graphics to pre-rendered territory. The next few years as we move towards 4K is when the cycle begins anew as hardware tries to catch up to the new standard. I am of the opinion that more res the better; a huge amount of input from games comes visually, so the higher visual fidelity, the higher the potential immersion factor.
I don't miss the excitement of new hardware from consoles, that's been replaced by the excitement of constant new hardware in the PC space. It's just a lot more fun to spec out and build your own machine.
We are talking about the aficionados aren't we? The OP states that price doesn't matter. I doubt a 1500$ rig won't be able to play next gen titles 1080p 60FPS
Bullshit. The scaleability of PC games alone means you can't just throw out generalized statements like that. We're not talking about fixed hardware and settings.
Well one thing is for sure PC is the better experience for a certain amount of individuals who can truly get to enjoy it, with a console everyone gets to experience the same graphics so there is no one really feeling left out unless you enter a pc thread and see what certain people invested in their gaming cpus to get those high fidelity graphics.
yeah like crysis1?
You ran that at 60fps@1080p when it was released?
That is how pc gaming used to be. the scalablility used to mean you could run it at ok framerate on high end hardware.
Not like it is today, when you an average pc can run the latest multiplatform games 1080p@60fps. simply becase the game was developed with 360 in mind.
once the base moves on to next gen consoles. Pc is going back to sub 30fps second.
Crysis was released in 2005?