• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Reality of console visuals surpassing PC visual fidelity

aeolist

Banned
I'm just hoping that first party games are the only console exclusives we see next gen. Japanese publishers especially need to jump on the PC gravy train.
 

Corky

Nine out of ten orphans can't tell the difference.
I hope this zero scalabilty will force people into 1080p 60FPSs.

In an alternate universe I can envision consoles releasing 2013 having a 1080p minimum res across the board. Sadly there isn't a single scenario where I can see 60 fps being the standard for console games. Sadly.
 
I'd expect PS4 and 720 to deliver much better results than what's currently on PC. Yes high end PC's will still have a ton more horsepower but I don't think they will be able to catch up with nextgen consoles at launch and probably for some more time. My PC is several times more powerful (and expensive) than my PS3 yet the difference you get there is no way a PS2 PS3 difference, it's the same stuff with more resolution, framerate and image quality. I expect this and something else from nextgen consoles.

I just don't see this happening. I'd like it to, but I can't imagine that mainly because I don't think MS or Sony are going to try and go 'all in' with the technology. I think they'll find a good middle ground that will show a lot of improvement but not absolutely top of the line stuff in their systems.
 

chaosblade

Unconfirmed Member
I'd expect PS4 and 720 to deliver much better results than what's currently on PC. Yes high end PC's will still have a ton more horsepower but I don't think they will be able to catch up with nextgen consoles at launch and probably for some more time. My PC is several times more powerful (and expensive) than my PS3 yet the difference you get there is no way a PS2 PS3 difference, it's the same stuff with more resolution, framerate and image quality. I expect this and something else from nextgen consoles.

Running games to the same standard as consoles, PCs shouldn't take much time at all to "catch up" assuming they aren't caught up at launch. We're probably looking at sub-1080p, 30FPS with little or no AA for console games.

Factoring in price obviously makes things difficult obviously, no way a $400 or even $600 PC will match a $400 next gen console, but a $800 build probably will assuming we're not talking about crappy ports or something.
 

Resilient

Member
IS it plausible that next gen console launch at 720p but 60fps? Or perhaps 720p at 30fps but improved lighting/particle/AI effects and improved IQ?
 
If they do with the new consoles, it would be short lived.

Consoles don't get yearly upgrades, PC video cards do.

Same with PC components.
 

Derrick01

Banned
I hope this zero scalabilty will force people into 1080p 60FPSs.

Why? Games will just look worse on consoles to get them to run at those settings. PCs exist for those reasons, but if console games are looking worse to run at those settings than we pay the price for that too. Our PCs can't magically make the game bigger or look better at a core level.
 

RedSwirl

Junior Member
I'd expect PS4 and 720 to deliver much better results than what's currently on PC. Yes high end PC's will still have a ton more horsepower but I don't think they will be able to catch up with nextgen consoles at launch and probably for some more time. My PC is several times more powerful (and expensive) than my PS3 yet the difference you get there is no way a PS2 PS3 difference, it's the same stuff with more resolution, framerate and image quality. I expect this and something else from nextgen consoles.

That's mostly because console-focused development has resulted in PC ports that don't tax the system at all. There are maybe like five games that on PC begin to tax current mid or high-range systems, and all of them look vastly superior to console games in my opinion. This is assuming we'll even get a PS2-to-PS3 difference at launch next gen. If we start seeing stuff like Samaritan or Agni (which already run on current high-end PCs) right at launch I'll be thoroughly impressed. If we just get games that look like the PC versions of The Witcher 2 or Medal of Honor Warfighter on max settings I'll be satisfied.
 

KageMaru

Member
Your memory is WAY off.

The amount of geometric detail and effects (depth of field and motion blur being new) in early PS2 games far outstripped anything on the PC. High-end PS2 games also routinely delivered 60 fps. That Metal Gear Solid 2 demo released in March 2001 blew away anything on any other machine.

The ONLY advantage PCs had at the time was screen resolution.

Well I was specifically talking about the launch titles of those platforms, but yeah you could be right.

Power Stone was more visually impressive IMO.

I agree, but then we're comparing a fighter in a small arena with two characters versus a shooter that had a decent scope back then. I still remember being blown away when you first get off the ship in Unreal. I was such a fan of that game though, so I'll openly admit I could be wearing nostalgia goggles when thinking about that game.
 

kinggroin

Banned
I just tried this shit with another 580 a few months ago. It's improved for sure but it still doesn't produce the kind of 60 fps I expect. It looked 'off' to my eyes and I yanked it out quickly. The numbers it produced were awesome, but it just didn't deliver the fluidity I wanted.



Sure they did.

The SNES and Genesis absolutely smoked the PC when it came to tile based 2D games. Those systems could render loads of parallax layers and plenty of sprites at a smooth 60 fps back then. PC platformers from that era (right up until 1994 and 1995) struggled to deliver performance that fast as a result of how PCs handled 2D content. This is also why some systems (like the 3DO) failed to match those older consoles at 2d performance.

Now, the PC obviously had more memory and better processors capable of delivering things like Doom but they were massively outclassed when it came to high performance 2D.

When PSX and Saturn came around I would argue they were also quite superior. They too could deliver perfect 2D visuals but, more importantly, they were able to push polygons around at a smooth framerate. A lot of PSX to PC ports required very high-end PCs at the time and even then often suffered. This was all before 3D cards, of course.

Then we had Nintendo 64 which introduced actual texture filtering and other features common to 3D cards. When N64 first launched, there wasn't anything on the PC that could match it. That changed pretty quickly, though, when 3DFX took off (earlier 3D cards were much slower outside of, perhaps, the Rendition cards). PCs caught up quickly during this generation but consoles definitely lead the way.

The PS2 generation is where things really flipped in favor of consoles for quite a while. It wasn't until 2003 or so that PCs finally started to exceed consoles again.

With 360 and PS3 I'd say they weren't too far ahead of PCs at time of launch and were surpassed quickly. That'll probably happen again this time around.


Yeah, I don't expect people will be pushing 60 fps at higher than 1080p resolution with SGSSAA with UE4 titles.

What will make it seem as if consoles have an advantage is the change in the way games are developed. As it stands, most games are still targeted for PS3/360 and so the PC has little difficulty delivering smoother, cleaner versions of those games. If the game development fundamentally changes and targets a new hardware spec things will change.

Hmmm, gonna have to do some digging and check release dates, but I honestly don't remember thinking SNES or PlayStation games being ahead of what my PC was running at the time.
 

Bear

Member
You need hardware that buttfucks consoles several times over to run PC ports decently. So, good luck with that. I foresee people with 680s crying when PS4 ports arrive.

This isn't true for a properly optimized port. Put together a PC with a 3.2 GHz tri-core and a X1900 and a lot of games from the 360 launch era are playable at 720p with similar settings. Do a quick google search and you'll find people even playing some more recent CoD games at 1080p with decent settings using that graphics card (the clear bottleneck). Aside from RAM, you don't need something dramatically more powerful. There is an efficiency difference but people vastly overestimate it, the biggest difference comes from the developer knowing which sacrifices to make to make it look as good as possible using that hardware.

You'll need a PC significantly more powerful to play it at normal PC settings (1080p, higher graphics settings with AA and AF) but that's comparing apples to oranges.
 
If money is no object... the chance is 0%

Top of the line PCs today can play the likes of Far Cry 3 completely maxed out at 1080p * 3, which means three monitors with 3D and a resolution of 5760 * 1080, I dont see the new consoles pushing that many pixels at all.

http://www.youtube.com/watch?v=YHI5zCis_-w

BTW that video is not even using a top of the line rig, some people out there have beefier machines running even higher resolutions.
 

dr_rus

Member
The only reason the new consoles may surpass current PC visuals is because current PC visuals are current console visuals in higher resolution and with some added effects and textures. Also I'm almost certain that even the next console generation will use 720p mostly.
 

Business

Member
That's mostly because console-focused development has resulted in PC ports that don't tax the system at all. There are maybe like five games that on PC begin to tax current mid or high-range systems, and all of them look vastly superior to console games in my opinion. This is assuming we'll even get a PS2-to-PS3 difference at launch next gen. If we start seeing stuff like Samaritan or Agni (which already run on current high-end PCs) right at launch I'll be thoroughly impressed. If we just get games that look like the PC versions of The Witcher 2 or Medal of Honor Warfighter on max settings I'll be satisfied.

I agree on that and I understand as games begin being developed with nextgen consoles in mind PC will benefit from it. But still, I look at the top of the line console games releasing today and I can only imagine what will be possible with new hardware and developers being able to squeeze that closed architecture.
 

injurai

Banned
In an alternate universe I can envision consoles releasing 2013 having a 1080p minimum res across the board. Sadly there isn't a single scenario where I can see 60 fps being the standard for console games. Sadly.

i'll take the FPS hit if they implement descent AA into their games.
 

z0m3le

Banned
The consoles will be vastly inferior, technically, but don't be surprised if the early games get no PC release, or the ones that do run like crap on top of the range gear that smokes the consoles on paper.

Considering top of the range PCs would be 20.4TFLOPs GPUs with 4GB vram and 32GB system RAM and 8-16core 4GHz CPUs, I am not sure that is even possible.
 

Reiko

Banned
Hmmm, gonna have to do some digging and check release dates, but I honestly don't remember thinking SNES or PlayStation games being ahead of what my PC was running at the time.

PC was further behind. Even the 2D Arcades (Especially from Konami) were crushing the PC.
 
If anyone is expecting the Xbox 3 and PlayStation 4 to have "vastly better graphics than PC games", they're deluding themselves. It's going to be roughly on par with the best graphics PC games currently offer, and no further.
 

Mihos

Gold Member
I don't think the next gen will even briefly pass what a PC can do... unfortunately, I think a whole new crop of crappy/lazy ports may make people think the consoles are more powerful.
 

Reiko

Banned
If anyone is expecting the Xbox 3 and PlayStation 4 to have "vastly better graphics than PC games", they're deluding themselves. It's going to be roughly on par with the best graphics PC games currently offer, and no further.

You mean starting with Crysis 3 and whatever gets released after.
 

bede-x

Member
$ per performance, it's possible.

And that's the only way it's possible. A $299 Xbox 360 was certainly a match for a $299 PC in 2005.

Where consoles can impress is if large budgets target them specifically instead of highend PCs and with firstparty titles. You can have all the power in the world, but without the budget to invest in a God of War, Uncharted or a Last Guardian*, it'll never give you the same sense of spectacle. It can, however, give you good ports.

*I know it's not out and might never be. I'm just massively impressed with the animation and effects in the trailers:

http://www.youtube.com/watch?v=EHzHoMT5eRg&feature=youtube_gdata_player
 

Grief.exe

Member
The mid-range and high-range GPUs of this generation (600/7000) are all ready ahead of what will be in next-gen consoles.

700 and 8000 series are being released next year, before next-gen consoles. PCs will be well ahead before the consoles are even released.

They will be able to keep the gap relatively close with the 720p 30 fps games like they do now. Much easier to stretch the console's capabilities when you render significantly less pixels and half the frames.
 

VariantX

Member
If anyone is expecting the Xbox 3 and PlayStation 4 to have "vastly better graphics than PC games", they're deluding themselves. It's going to be roughly on par with the best graphics PC games currently offer, and no further.

Wouldn't even go that far, probably a mid range pc.
 

Jibbed

Member
So many clueless people in this thread, I'm not gonna pick on individuals but jeez.

The ONLY way the new consoles (PS4 and X720) will 'surpass' the majority of modern gaming PC's (I'm talking about the $500-700 range) is if the manufacturers choose to spend that kind of money on each unit and price them accordingly. With the rate at which video card and CPU improvements are coming along, it's simply not possible for any console that'll be on the market for less than $600 to even match (yes, match) the current graphical fidelity available on PC's. Keeping that in mind too, any 'up to date' console released will become second-rate in a few months.

The power of PC's is essentially infinite as in the end, it's down to your wallet. You could pay $2000 and get near-CG quality graphics, but I like the majority have spent around a third/half of that, and achieve a level of fidelity that far surpasses the best-looking console games. Yeah, games like Halo 4 are impressive, but 720p at 30fps? Come on. I'm definitely getting one of the new consoles anyway, but that's for the exclusives, not the graphics.
 

Kelegacy

XBOX - RECORD ME LOVING DOWN MY WOMAN GOOD
Next gen i expect consoles to still launch with 30fps and sub 1080p resolution. The FPS especially is important to me. And I don't think consoles care enough about it.

So even if the graphics come close to PC levels, there is more to visuals than just the eye candy. Its like Skyrim so heavily nodded it looks real...but the game in motion is an atrocity of frame rate instability. Console games wont be that bad of course but it goes to show performance is just as, if not moreso, important to visual fidelity.
 

Corky

Nine out of ten orphans can't tell the difference.
This isn't true for a properly optimized port..

But that goes without saying and the statement itself is rather redundant... Of course an optimized port will require less beefy hardware but the majority of the latest batch of multiplatform games have had less than desirable performance on high end pc hardware.
 

LiquidMetal14

hide your water-based mammals
Is this you guy's first rodeo?

Consoles will be better at first but it won't take long for the average PC to open back up.

People forget how advanced HW is and UNDERUTILIZED it is these days. We have powerful SLI/X-fire setups which absolutely destroy rumored next gen console specs. Even single (dual :p) card GPU solutions like a 690/7990 are beastly so if you have anything around that level, you should be seeing next gen PS4/720 ports with at least mid-high settings in your favor. I'm being conservative too. I can see that HW being able to run any next gen game potentially maxed.
 

Aselith

Member
I thought it was the software we were interested in? A quad 780 setup will certainly be more powerful than anything in the consoles but if the games aren't up to snuff then it doesn't matter how much blood we're trying to squeeze out of the stone.

Even so, a solid PC will squeeze out more FPS and assuming they have higher textures, higher textures as well as better resolution.

Just as an example, Dark Souls was designed to be on par with consoles but PC users unlocked the fr and added custom resolution which makes the game look LIGHTYEARS better.
 

kinggroin

Banned
PC was further behind. Even the 2D Arcades (Especially from Konami) were crushing the PC.

Yep, digging back, I concede.

It was only during the PlayStation launch and a year after the N64 that we started seeing parity (and it took beefy PCs to do it - but that shouldnt factor into this kind of argument) and in some cases, the PC surpassing its console counterparts (thanks to 3DFX).
 

mrklaw

MrArseFace
if there weren't next gen consoles, then you wouldn't have next gen console games on PC, because consoles drive the investment decisions and PC ports are an afterthought for incremental revenue.

I think there probably won't be a huge difference, but when games come out that are properly pushing PS4/720, then you'll need a high end PC to exceed it, and even then you'll be most likely just running a higher res or maybe higher framerate. I don't think you'll have the same shader differential as you have with PS3/360 now.


It'll be interesting to see whether we just get souped up current game engines, or whether there will be new techniques that emerge, like we had streaming engines really hitting their stride this generation.
 

dark10x

Digital Foundry pixel pusher
Hmmm, gonna have to do some digging and check release dates, but I honestly don't remember thinking SNES or PlayStation games being ahead of what my PC was running at the time.
Again, it's different.

In the first half of the 90s, PCs simply couldn't deliver the same tiled 2D games at 60 fps that consoles could. Most PC platformers at the time ran at lower framerates or sacrificed parallax scrolling (Jazz Jackrabbit ran at 60 fps in 1994, for instance, but featured very simplistic backgrounds). It wasn't until the Pentium era that PCs started to really deliver 2D games at higher framerates.

Now, PCs could run circles around the consoles in regards to complex, painted backgrounds and pseudo-3D games simply due to their more capable of processors and additional memory.

Now, if you look at non-x86 PCs things are a bit different. Something like the Sharp x68000 PC in Japan could deliver incredible arcade quality 2D games since it basically used the same hardware.
 

mephixto

Banned
SLI and Crossfire technology were poor or nonexistant at this gen launch, now these have evolved a lot so I think is safe to say that PC will have the better visuals. Another thing to consider it's that the PS4 and Xbox 720 specs are closer to PCs specs its most likely PC don't get shitty ports this gen.
 

kinggroin

Banned
So many clueless people in this thread, I'm not gonna pick on individuals but jeez.

The ONLY way the new consoles (PS4 and X720) will 'surpass' the majority of modern gaming PC's (I'm talking about the $500-700 range) is if the manufacturers choose to spend that kind of money on each unit and price them accordingly. With the rate at which video card and CPU improvements are coming along, it's simply not possible for any console that'll be on the market for less than $600 to even match (yes, match) the current graphical fidelity available on PC's. Keeping that in mind too, any 'up to date' console released will become second-rate in a few months.

The power of PC's is essentially infinite as in the end, it's down to your wallet. You could pay $2000 and get near-CG quality graphics, but I like the majority have spent around a third/half of that, and achieve a level of fidelity that far surpasses the best-looking console games. Yeah, games like Halo 4 are impressive, but 720p at 30fps? Come on. I'm definitely getting one of the new consoles anyway, but that's for the exclusives, not the graphics.


@ bolded, those CG quality gfx aren't going to make themselves, no matter how much you spend.


Edit: Dark, I stand corrected good sir (check a couple posts above yours).
 

Corky

Nine out of ten orphans can't tell the difference.
Even so, a solid PC will squeeze out more FPS and assuming they have higher textures, higher textures as well as better resolution.

Just as an example, Dark Souls was designed to be on par with consoles but PC users unlocked the fr and added custom resolution which makes the game look LIGHTYEARS better.

Of course, you're preaching to the choir here but I was more thinking of non-multiplatform games and then it becomes a bit more difficult to judge ( in this monumentally hypothetical scenario we're discussing in this thread ).
 

RedSwirl

Junior Member
You need hardware that buttfucks consoles several times over to run PC ports decently. So, good luck with that. I foresee people with 680s crying when PS4 ports arrive.

Not when Mass Effect 3 still lists a 9600GT under "recommended specs."

I agree on that and I understand as games begin being developed with nextgen consoles in mind PC will benefit from it. But still, I look at the top of the line console games releasing today and I can only imagine what will be possible with new hardware and developers being able to squeeze that closed architecture.

Well for starters Halo 4 came after seven years of Xbox 360 game development from some of the guys who built DirectX11. I imagine PS4 and Xbox 720 games will look fantastic in 2018, but think of where PCs will be by then. Closed Architecture also won't make as much of a difference this time around since the PS4 and next Xbox are probably gonna use more off-the-shelf parts, or parts at least more similar to what's in a computer now.
 

Bear

Member
But that goes without saying and the statement itself is rather redundant... Of course an optimized port will require less beefy hardware but the majority of the latest batch of multiplatform games have had less than desirable performance on high end pc hardware.

I don't think that really changes the point, though. You don't need dramatically better hardware to achieve the same performance on PC. People often seem to believe that it's not possible to pull off similar things with equivalent PC hardware, but that's flat-out wrong (though obviously its hit-or-miss in practice).

Whatever individual differences exist between developers, porting and optimization are too inconsistent to accurately account for, and not really pertinent to my point which was that efficiency of consoles isn't going to make them inherently more powerful than a PC with similar specs.
 

dark10x

Digital Foundry pixel pusher
Not when Mass Effect 3 still lists a 9600GT under "recommended specs."
It's Unreal Engine 3. When this generation began and the first UE3 games hit the PC it took some decent muscle to pull off smooth framerates. Now that the engine has been around for so long it's no surprise that the requirements remain low.

When NEW engines are used (such as UE4) those requirements will be much higher on the PC side. That's what he's talking about.
 

patapuf

Member
It's Unreal Engine 3. When this generation began and the first UE3 games hit the PC it took some decent muscle to pull off smooth framerates. Now that the engine has been around for so long it's no surprise that the requirements remain low.

When NEW engines are used (such as UE4) those requirements will be much higher on the PC side. That's what he's talking about.

Epic is already developping their first UE4 game for PC, so i kind of doubt consoles will have much of an advantage in regards of optimisation.
 

pestul

Member
I think if they can achieve 1080p at 30fps or greater with most effects intact, some wows will definitely be said. Console devs are certainly awesome at squeezing every last ounce of power out of closed systems. That being said, PC games will likely look bonkers by Fall 2013/Spring 2014.
 

nib95

Banned
I think the elite console games will surpass PC's on that front this next generation. The main thing that PC's always had over consoles was 1080p (or higher) and better AA, both those advantages are likely to get wiped out. In all honestly, more than 1080p at normal viewing distances just isn't necessary unless you have some crazy sized or multi screen set up, which most don't.
 
Are we really thinking the next consoles won't hit 1080p? I'm not stupid (enough) to assume they'll even nearly hit 60fps (doubt they'll even try) but if they can't do 1080p this time, that's a real deal breaker. I bought a 1080p tv 3-4 years ago now, I don't need a new piece of hardware next year that doesn't meet that resolution.
 

dark10x

Digital Foundry pixel pusher
Epic is already developping their first UE4 game for PC, so i kind of doubt consoles will have much of an advantage in regards of optimisation.
Right, but I expect you will need quite a powerful PC to play the game and most likely won't be able to max out at 60 fps with SGSSAA and such.

There is no way consoles will ever outclass PCs.
It's so weird to see this kind of statement. You're likely correct on the matter, but it's weird as consoles have *ALWAYS* outclassed PCs at launch. This will be the first time that does not happen.
 

Glass Rebel

Member
I think the elite console games will surpass PC's on that front this next generation. The main thing that PC's always had over consoles was 1080p (or higher) and better AA, both those advantages are likely to get wiped out. In all honestly, more than 1080p at normal viewing distances just isn't necessary unless you have some crazy sized or multi screen set up, which most don't.

And both 1080p and AA will go out the window a few years into the generation if the current is any indication.
 

nib95

Banned
Are we really thinking the next consoles won't hit 1080p? I'm not stupid (enough) to assume they'll even nearly hit 60fps (doubt they'll even try) but if they can't do 1080p this time, that's a real deal breaker. I bought a 1080p tv 3-4 years ago now, I don't need a new piece of hardware next year that doesn't meet that resolution.

I think 1080p is most likely to be the defacto resolution for the next gen systems (bar Wii U). On modern graphics architecture, 1080p over 720p doesn't even seem to make much, even any (at times), difference on performance anyway. I think the more likely out come is frame rate woes over a lack of 1080p, depending on the game of course. Games like COD for example will likely put 60fps over resolution.
 

dark10x

Digital Foundry pixel pusher
And both 1080p and AA will go out the window a few years into the generation if the current is any indication.
I'm not sure how I feel about that. Resolution is low on the list of things that display manufacturers need to work on. Once we get proper OLED TVs up and running then they can worry about 4k resolution. A 4k LCD is a completely unattractive idea to me. A waste of money, if you will.
 

Minsc

Gold Member
For this to happen, you need the next gen games exclusive to consoles to look significantly better than the best multi-platform console/PC games being released at the time. I don't think with the focus on multi-platform releases we've seen this generation (Dark Souls 2 for example being announced for PC) the divide will be that big simply because there will be a lot of high budget PC/console games, so competition will be more balanced. Even if they don't release on PC the same day, I don't think that matters until you start reaching multiple years apart.

Right, but I expect you will need quite a powerful PC to play the game and most likely won't be able to max out at 60 fps with SGSSAA and such.

True, but I don't think you'll see the consoles "maxing" it out either, or at 60fps. Better doesn't have to be a 10 against a 3, it can be a 4 or 5 as well.
 
It's Unreal Engine 3. When this generation began and the first UE3 games hit the PC it took some decent muscle to pull off smooth framerates. Now that the engine has been around for so long it's no surprise that the requirements remain low.

When NEW engines are used (such as UE4) those requirements will be much higher on the PC side. That's what he's talking about.

The engine has little to do with performance demands. It'd be very simple to develop a UE3 game that won't reach playable framerates on a current (or future) high end PC.

The reason why you can still play any console port on a 9600 GT is simple: PS360 didn't grow stronger over time, and optimization can only do so much.
 

patapuf

Member
Right, but I expect you will need quite a powerful PC to play the game and most likely won't be able to max out at 60 fps with SGSSAA and such.

.

but the optimizations have to be done for the new consoles too. Developping a game on PC means they will already have started to optimize the engine for the platform - and have experience developping for it.
 

kinggroin

Banned
Are we really thinking the next consoles won't hit 1080p? I'm not stupid (enough) to assume they'll even nearly hit 60fps (doubt they'll even try) but if they can't do 1080p this time, that's a real deal breaker. I bought a 1080p tv 3-4 years ago now, I don't need a new piece of hardware next year that doesn't meet that resolution.

Those are completely arbitrary numbers m'man.

Current gen consoles can do "1080p 60fps" just fine. You can't always, however, have your cake and eat it too. Compromises need to be made in order to achieve a certain level of visual fidelity, and framerate/resolution seem to be the first area that compromise is made.
 
Top Bottom