Good point guys, I guess we've been holding back for a while but we also wanted to be able to tell something new at least every week. The blog has been running for some time now, and even though we are making a lot of progress in development, there still is much more to tell about the development of the game.
However, the gamplay is no secret. Allow me to explain;
The game will have a
3rd person birds-eye perspective, similar to what you're seeing in the Animated GIF. You as the player will control "Grutte Pier" who will gather an army of soldiers (farmers) to aid him in his quest. The main goal is to liberate the towns and villages from the enemy oppressors who appear in about four different factions (even though the saxxons were the reason Pier went to battle, there were many small armies trying to get as much as they could back then). Each faction has a different level of hostility against Pier and his men, and different levels of hostility against each other. The result is an interesting game world where you have to watch where you're going, or who you're challenging.
Pier will start out as a humble farmer, but soon people will recognize his cause and start joining his group of warriors.
We've created this group to be a flexible company, so soldiers will leave and join the group depending on which village travel through. They might stick around in the inns or brothels or they might get up from their chair and follow you to the next battle. As Piers' actions become known to the people, more soldiers will join the group, ultimately forming a formidable army.
Controls are kept clean and simple. Similar to games like Zelda, action is based on timing and reading the opponent's movements. However, there are several forms of attacks, and
Pier is able to use the (destructable) environment as a weapon as well, throwing debris and objects at groups of enemies to knock them over. As the legend tells us, Pier was so strong he could lift a horse, Pier would not have a problem picking up something that would crush an opponent with ease. Your men won't get in your way, and are actually eager to start fighting themselves. The result is t hat once you encounter a group of enemies, the scene turns into a battlefield in no-time. Pier is still able to move around the battle field, "helping out" his men with his
huge 6-foot sword. By using simple commands,
Pier is able to focus his army on certain enemies to weaken or create diversions.
We plan to have pretty big battle scenes, and we've tested battles of
over 200 soldiers at once without any problems. Battles in villages will likely be a lot smaller than this, but because
the bodies of the victims remain out in the open until they are removed by the villagers, you will be able to "enjoy" your victory for quite some time after the battle is finished.
Cheers, thanks for your input. We'll definitely consider refining the reward structure