GifGafIsTheBestGaf
Member
I'm pretty sure NEOGAF, Inc loves me.
EviLore loves all his children, breh
I'm pretty sure NEOGAF, Inc loves me.
Time to sell off those IPs to someone who gives a shit. Or allow people to buy them off of you guys.
I hope Konami will go bankrupt. Im sorry. I want them to be wrong in this one.
Look at any thread on GAF about why a person chose a console over a PC and one of the most common replies is stuff is more hassle-free on consoles. "It just works". Mobile gaming takes that mentality to a whole new level, the barrier for entry, control method, ease of use and form factor are intensely more hassle free and convenient than consoles for many people these days. Especially in Japan they're willing to put up with visual or performance setbacks due to this convenience, much like people here don't care that games look and run significantly worse on PS4 than PC because it's more hassle-free playing it there.
control method, ease of use
I wonder why AAA developers are jumping to C level gaming in mobile instead of B level gaming via digital direct?
I wonder why AAA developers are jumping to C level gaming in mobile instead of B level gaming via digital direct?
I wonder why AAA developers are jumping to C level gaming in mobile instead of B level gaming via digital direct?
Incredible how a CEO can bury decades of gaming legacy with some stupid ass short sighted decisions. Even if the money it's on mobile, without any talent developing your games there's no hope for you.
The abandon ship attitude of some execs has always seemed short-sighted to me. Mobile isn't going to kill console/PC any more than Vine is going to kill films.
I just realised that Metal Gear Solid Touch has been out for six years. Crazy. Definitely want to see what they can do with newer hardware.
I can do whatever I like. Phone or tablet (or output to TV). Clipped in or rested on something. With or without controller. Phone gaming is the portable version of PC gaming where that stuff is concerned. Choices, choices.
Mobile means you can't have inspired, imaginative, or interesting games?
Can't wait to play Silent Hills in 10 parts which includes microtransactions to skip puzzles, dress up Norman Reedus, and an exclusive Pachinko mini-game.
Fuck.
Yes, I also want every company that doesn't put out games I like to go bankrupt.
GAF, what has happened to you.
"Our main platform will be mobiles. Following the pay-as-you-play model of games like Power pro and Winning Eleven with additional content, our games must move from selling things like "items" to selling things like "features."
Mobile's already killed consoles in Japan.
Without wanting to sound snarky, the exact opposite is true. The control method is perhaps the worst thing about the entire experience. Touch screen controls are miserable, and always will be.
I know you can get some decent games on mobile now, the problem is that they are an absolute pig to actually play. Unless I have precise controls, I'm going to rage quit almost immediately.
To be fair, we got the excellent Hitman Go from Square Enix, MH Unite from Capcom, Dead Space from EA, etc.I would like to present some evidence~
The problem with the big companies like Konami is that they're in it just for the quick buck rahter than releasing an actual good game in similar vein to the above.
I think people are feeling threatened: the style of game they like (and the platforms they prefer) are gradually moving out of the "mainstream" or are being marginalized.
And that's true, to an extent, but it's not unique to gamers or this time period. The music you grow up with eventually moves out of the spotlight; jazz was replaced by classic rock was replaced by 80s rock was replaced by grunge was replaced by rap, and so forth. The style of movies you grow up with go out of style (think of the older people who feel that black and white films were the golden age of cinema, or that "talkies" somehow harmed the medium). It's just a natural consequence of a changing world; the stuff you like is eventually no longer hot shit.
And people don't like that feeling. I'm not saying that it's appropriate to be so irrationally angry about something that is a natural, inevitable process, but I understand where they're coming from, at least.
Mobile's already killed consoles in Japan.
Because, you know, Konami has been releasing so many Silent Hill games otherwise.
Ugh. Selling features is one of the worst things to come out of the mobile gaming segment (and item/timer/lockout related IAPs). The sad thing is that it appears to work, and be very profitable. It's the lowest of the low hanging fruit.our games must move from selling things like "items" to selling things like "features."
Can they just sell the Castlevania IP to Sony and From software already? Please...pretty please?
I mean... you see how this line of thinking can also be directly aimed at everyone in the AAA space actively trying to make the next GTA or COD, right?
Saying that they are focusing aggressively on mobile doesn't exclude developing games for consoles.
In fact he says:"We hope that our overseas games such as MGSV and Winning Eleven continue to do well, but we are always thinking about how to push our franchises onto mobile there too."
He confirms console games will continue to be developed, but they are focusing on mobile too.
I just hope MGR 2 is still a thing. :-(
Can't wait to play Silent Hills in 10 parts which includes microtransactions to skip puzzles, dress up Norman Reedus, and an exclusive Pachinko mini-game.
Fuck.
Well yeah, that's why people hate seeing companies say they're dissapointed their game didn't sell 10 million in one day, the pool of diverse games shrinking and is heralding the rise of indies.
Less risk, higher potential reward.
Less risk, higher potential reward.
I would like to present some evidence to support mobile having interesting games~
The problem with the big companies like Konami is that they're in it just for the quick buck rahter than releasing an actual good game in similar vein to the above.
I will defend mobile gaming to the ends of the earth, but I think we still need to acknowledge two big problems. First, like you said, there's a huge difference between someone like Konami and ustwo. For ustwo, mobile was the platform to execute an artistic vision. For Konami, mobile is a platform to exploit for cash via "gaming services." Second, as neat as Monument Valley is, it's still well within the minority. For every neat game I've played on iOS over the last year (80 Days, Terra Battle, Sorcery!, Sorcery! 2, Device 6, Framed, FF: Record Keeper, Threes), there's probably ten to twenty crappy knockoffs, clones and F2P monstrosities out there.I would like to present some evidence to support mobile having interesting games~
The problem with the big companies like Konami is that they're in it just for the quick buck rahter than releasing an actual good game in similar vein to the above.