Sony mismanaged all racing game studios.
Evolution Studios, Driveclub hurt me
Luckily their content on the season pass and bikes is ludicrous.
Edit: Dont even remind me about that horrific launch of the game, and the ps plus s**t.
Sony mismanaged all racing game studios.
GT6's sales figures cannot be attributed solely to the PS4 launch, there weren't anywhere near enough systems in the hands of gamers, the mishandling of GT5 also has a part in it. And not releasing GT6 on the PS4 as well is itself due to mismanagement. The sales figures themselves are less relevant than the percentage drop.
The ridiculously long dev cycles and releasing 6 on PS3 are obvious answers, it's just a fucked up studio. If the car handling wasn't that good, I'd move on.
Then again, I'm getting exactly what I wanted with GT Sport now surprisingly, an online focused GT as I don't care about SP racers anymore and not something like a tacked-on MP mode.
Hey everyone!
So I was thinking about this the other day, how a huge sales juggernaut like GT can be swept under the rug so easily.
I'm not that knowledgable when it comes to GT so the experts can correct me if I'm wrong, but I understand that it really started with GT6 being released exclusively on the PS3 after the PS4 came out - not even a PS4 port was seen in sight.
But despite that, it still sold relatively well, especially when compared to franchises that have so much more money/marketing poured into them.
And now we come to GT Sport which it seems Sony has dropped the ball again (at least in terms of visible marketing, dedicated time in conferences and certain features being barebones -- this what I gathered anyway from the numerous GT threads e.g. no dynamic weather, primarily an online focus, cut back SP etc.
Even at the PS Asia conference there wasn't any significant marketing nor at TGS where they could have at least showed off the weather.
It's just baffling and mind-boggling to me that such a huge franchise with such a big pull and guaranteed commercial success even on a bad entry could be treated this poorly.
I understand the racing market has changed, especially in the US, but still, if feels GT could have maintained its popularity, at least if Sony were just a little less careless with their management of it.
What do you guys think?
As far as we know it's broken 5.1m units as of last year but is still selling quite steadily. Will probably land somewhere closer to 6-7 by the end of its life.Hey, didn't GT6 sell below that?
I don't see why I'd have to choose one as the two statements are not mutually exclusive. Sales indicate that the loss of the headphone port is not a dealbreaker for a sufficient amount of people even if it annoys some people, those are a vocal minority it seems, same as the 'actually it's a good thing' crowd I reckon but hey ho.Pick one.
The notion of "they should follow the Forza model" seems a little bit out of touch considering how this year has been filled with complaints from Xbox owners at the overuse of the Forza/Halo/Gears brands at the expense of more variety.
The Gran Turismo brand has survived a long time probably because they release games so sparingly which never allows the property to become stale or boring.
It still sells well, that means you're wrong.
street fighter is also a game within a, lets be honest here, dead genre. racing games aren't faring much better these days, but i can guarantee GTS's faults will fall by the wayside and it'll still sell really well. 10 -15 million like some of their releases? no. but then i can't imagine sony has that in their expectations either, i think 5 million sales ala GT5 prologue seems reasonable though..that was pretty stripped back in regards to content, way more-so than GTS seems to be.
and you forget the views of forum dwelling gamers don't reflect that of the general population. a ton of people will see a GTS ad and buy it BECAUSE it's GT. will they be disappointed? will they trade it in? who cares, doesn't matter, at that point they're a tally mark on a road to success for the title, and ultimately that's all that matters for polyphony and for sony, and it's reason we will continue to get sequels.
I don't know how anyone can say they are not mismanaged since at least last gen.
From being completely outmatched by the competition, to taking so long to release a game to the point one mainline entry got thrown under the bus by releasing on a dying console.
Even if individually the games still sell around the same, the simple fact that they are releasing them farther apart and not always with the best timing means they make less revenue over a timespan, so even in that metric they are not managing the franchise well enough.
I don't understand how we can have like 5 Forza games before 1 gt game.
And the new Forza game will probably score better than gt anyways, lol.
GT Sport is coming 4 years after the launch of the PS4 and it's a spinoff that doesn't actually offer what a lot of GT fans actually enjoy about the franchise. So at current pace we could end the generation with Sony having no major Gran Turismo game while Microsoft have a minimum of 3 mainline Forza and 2 spinoffs.
What I don't grasp is how the signs that Polyphony weren't up to snuff was evident as far back as GT5, yet nothing was done. They put out 2 games still reusing PS2 era models and made big claims about going to obsessive lengths to get every detail flawless on a handful of premium cars, meanwhile every car model in Turn 10's games were either just as, or more detailed. I don't enjoy the Forza games, or Project Cars, or Assetto Corsa, and PGR is dead so it pains me to see GT in this state.
Absolutely they are mismanaged. It shouldn't take them 4 years to make a game like GT Sport.
I think there is a middle ground between annual releases and being completely absent during the first years of the console and then releasing a game severely lacking on many aspects.
I don't understand how we can have like 5 Forza games before 1 gt game.
And the new Forza game will probably score better than gt anyways, lol.
It took 2 years for Playground Games to make Forza Horizon 3. I consider it to be the best racing game of all time. Polyphony taking 4 years for half of a GT game is just pathetic.
and the rewind feature in the games I've played feels cheap.
And it's completely optional. No one holds a gun to your head and forces you to use it. Options aren't a bad thing unless you're an elitist who thinks there is accomplishment in finishing a hard video game.
Yes.
-GT6 should've been on Ps4
-They give PD too much leeway. The content they produce doesn't add up. Especially when their competitors pump out 2 or 3 game's in the same span it takes PD to make one. I'm all for perfection, but it doesn't add up.
I love PD, Gran Turismo is my racer of choice. But they live and operate in a bubble.
Thinking about it, I wonder if they pushed the GT6 release to the PS3/2013 in order to hit the 15th anniversary year. I mean they could have delayed it to the PS4 release year if they really wanted to, right?
I think they have mismanaged Kazunori Yamauchi.
Letting him do whatever the fuck he wants because GT sells is probably gonna bite them in the ass at some point.
The competition got a lot of time to not only catch up, but in some aspects surpass GT.
GT does not exist in a vacuum anymore - something Sony and Kazunori seem to forget.
IMO the series went downhill after 3 A-Spec. (Which is probably the greatest racing game of all time)
Development should have been shifted to PS4 as soon as Sony had development kits for the PS4. That's on Sony for allowing Polyphony to continue PS3 development.
Development should have been shifted to PS4 as soon as Sony had development kits for the PS4. That's on Sony for allowing Polyphony to continue PS3 development.
I think we should wait for GT Sport to actually be released and see how it sells first.
Absolutely they are mismanaged. It shouldn't take them 4 years to make a game like GT Sport.
There was a thread a while ago to predict the review scores for Project Cars 2, FM7 and GTS, with a comparison chart for past reviews for all of their series.
You can see that Gran Turismo series peaked at GT3, then subsequently drop to 80s range since then. Forza on the other hand, has increased for the past 3 titles. PCars1 and now 2 is consistently getting 80s and 90s.
it needed the PS3 release, otherwise it would have sold like shit due to the PS4's non existent install base (at that time) i totally understand why they released on PS3, it was a system with a userbase of about 70 million at the time, but it really should have been ported across shortly after to capitalize on the new consoles launch... i would have actually bought it if it had a PS4 version.
Quotes like this are bafflingly ignorant.
4 years, covering the span of a generational transition. 3 year development cycles these days are the norm. 4 years for a game with a reasonable amount of modes and content, off the back of a generational transition, is perfectly reasonable.
Sure the game isn't previous GT-levels of content, but PD is a relatively small dev team and emulating the scope of their previous games with GTS would take them 7-8+ years.. GTS was NEVER going to have as many cars, tracks as previous games. The new car and livery customization features mean dictate that; since that system multiplies the content creation requirements considerably. There's a reason why Forza with it's deep car customization options has never matched up to GT games in terms of the number of cars.
The only reasonable blemish on GTS is its online focus, i.e. that it's missing a comprehensive SP offline mode like in previous games (which for me and many others like me is the bread-and-butter of GT games).
If we're going to condemn someone for mismanaging the series, then it all falls at Kaz's feet, imho. Sony being the publisher have arguably given them a lot of leeway (as they do with many of their dev studios), but unlike studios like ND, GG, MM, for example, Kaz and PD have abused the freedom they've been afforded and have (starting with GT5) consistently not really delivered a string of titles that adequately capture the demands of the driving game consumer and GT fans in a lot of areas.
We can all point to the series sales and claim the series is a big series, but critical reception is important to the long term health of a franchise, and so it's undeniable that Kaz and PD have consistently under-delivered. We see this reflected in the review scores as well as the consistently declining series sales since GT3 A-spec. (of course the market contraction of racing gamers is a factor here).
Since when did scores mean anything? This is a business. All that matters to them is sales. Something Forza doesn't come close to GT in despite being multiplatform.
Please show us your qualifications in game creation. You seem knowledgeable.
And it's completely optional. No one holds a gun to your head and forces you to use it. Options aren't a bad thing unless you're an elitist who thinks there is accomplishment in finishing a hard video game.
Forza 7 has 700+ cars on a 2 year dev cycle though?
Yeah it was at 70 million, but there wasn't any excitement in that system any longer. There was a ton of excitement for the PS4. 2013 had been great for them. The PS4 reveal went very well. E3 was incredible for them. The Last of Us was amazing. And then the PS4 launched. GT6 on the PS4 would have been a great way to cap off 2013.
Question isnt why. It's how.Hey everyone!
So I was thinking about this the other day, how a huge sales juggernaut like GT can be swept under the rug so easily.
I'm not that knowledgable when it comes to GT so the experts can correct me if I'm wrong, but I understand that it really started with GT6 being released exclusively on the PS3 after the PS4 came out - not even a PS4 port was seen in sight.
But despite that, it still sold relatively well, especially when compared to franchises that have so much more money/marketing poured into them.
And now we come to GT Sport which it seems Sony has dropped the ball again (at least in terms of visible marketing, dedicated time in conferences and certain features being barebones -- this what I gathered anyway from the numerous GT threads e.g. no dynamic weather, primarily an online focus, cut back SP etc.
Even at the PS Asia conference there wasn't any significant marketing nor at TGS where they could have at least showed off the weather.
It's just baffling and mind-boggling to me that such a huge franchise with such a big pull and guaranteed commercial success even on a bad entry could be treated this poorly.
I understand the racing market has changed, especially in the US, but still, if feels GT could have maintained its popularity, at least if Sony were just a little less careless with their management of it.
What do you guys think?