I'm making it an annual thing. This year it's Apocalypse!
Superman Antarctica challenge or bust, pansy.
I wanted to play it since it came out (its designed by Gollop), but it's 3DS only; I don't see me buy the 3DS, at least not this year.If anyone is looking for at least a small taste of the goodness that was the original X-Com while we wait for the new game, I really suggest you check out Ghost Recon: Shadow Wars. Amazon has it for $15.50 right now. It's really good. Not as brutally difficult (at least not in the early game) as X-Com and there doesn't seem to be a component for R&D or recruitment, but the turn based action is a mix of X-Com and Advance Wars.
If it's like the original in scope, 50-100+ hours of gameplay (for a single play through) should be expected without using faqs/exploits. I don't know what you mean, do you not think turn-based strategy games should get retail releases? How does it look less than say a Civ game to you?
Though I'd wait for a few dozen more screens (with more useful zoomed-out camera positioning) and videos before judging it too harshly visually, another 6 months of dev time probably won't hurt either.
Haven´t played XCOM for years, did it really take 50-100h to beat it? If so, I do hope they streamline that part.
yeah, must be 6-8 hours like most games these days.
Haven´t played XCOM for years, did it really take 50-100h to beat it? If so, I do hope they streamline that part.
I wanted to play it since it came out (its designed by Gollop), but it's 3DS only; I don't see me buy the 3DS, at least not this year.
Haven´t played XCOM for years, did it really take 50-100h to beat it? If so, I do hope they streamline that part.
Don't know how the new game works, but both UFO/TFTD and Apocalypse (Apocalypse is longer) spans for many months/weeks of game time; seems impossible to me to condense all of that in just 20 hours, escalation of the invasion would be too rushed, research would need to be "instantaneous", so the sense of struggling and progression would definitively be hurt.Or 20-50h.
Ah, so that's why I have a few annotated screenshots saved in my X-Com folder. I just didn't make it past the first two missions before, I don't know, losing interest? So I never got around to posting it in that thread. In any case, I'll probably start over.You guys know we did an ironman challenge a couple of years back yeah?
http://www.neogaf.com/forum/showthread.php?t=392978
No. If you do every single side thing in the game there might be that much to it, but the campaign is nowhere near 50 hours long.
To be fair nothing could ever live up to nostalgia-tinted-pixel art, nothing exclusive to X-Com either. Though personally I never liked the original visuals much, they were - functional.
Oh, no. The FPS is coming out pretty soon, actually. On the same day as Mass Effect 3, if remember right. The words "sent to die" come to mind here.Isn't the XCOM FPS slated to ship around the same time? Bizarre to revive a long-dormant IP that way, provided both titles are actually retail.
Oh, no. The FPS is coming out pretty soon, actually. On the same day as Mass Effect 3, if remember right. The words "sent to die" come to mind here.
Ah, hadn't heard that. You know, it'd be interesting if the two games could optionally merge into one. I think there was a soccer game that did that with its corresponding soccer management game once. But I doubt they will.It's been delayed between ~1-12 months from the original March 2012 release. So there could possibly be a pretty small window between the TBS and TPS XCOM releases.
Ah, hadn't heard that. You know, it'd be interesting if the two games could optionally merge into one. I think there was a soccer game that did that with its corresponding soccer management game once. But I doubt they will.
Still, this X-Com XCOM game is easily stealing the thnder of the FPS XCOM game already. Yes, I use "X-Com" as a genre, because, what else would you classify it as? (On an amusing note, this could make Valkyria Chronicles into a JX-Com game. Come to think of it... That's not a bad description at all.)
Ok this thread convinced me of something that I've been thinking for a whole now, that I missed a classic series and with that in mind I purchased the complete pack on steam. So Gaf what tips can you give me as I know I'm going to suck at this but it looks fun in the videos I've watched.
Ignore Intercepter and Enforce entirely. Start with one of the first three games (UFO Defense, TFTD or Apocalypse). Remember that these games were made back in the days when RTFM ("read the fucking manual") actually meant something.
We are now getting review scores out of the magazine.
Where are my details!!!
Though they mention there's some story based missions that are not randomly generated and involve in-game cinematics of some kindGameinformer said:THE VAST MAJORITY OF XCOM'S CONTENT COMES IN THE FORM OF PROCEDURUALLY GENERATED MISSIONS AND ENCOUNTERS, MEANING THAT EVERY PLAYTHROUGH UNFOLDS DIFFERENTLY
I've got my digital copy. But I don't think there's any way to directly copy and quote the text.
Graphics looks OK but nowhere near as charming/scary as the old style.
Would you be willing to do a bulleted list of some details?
It can even be really short, but I would quite appreciate it.
Added a couple notes from the first half of the cover story
Added a couple notes from the first half of the cover story
Added a couple notes from the first half of the cover story
Thanks, that list looks awesome.Added a couple notes from the first half of the cover story
Destructible environments
In the scenario they showed, one member died. Because of this the other squadmates didn't get an experience bonus
Without the bonus, the sniper leveled up still. He was able to choose from two abilities. Either Squad Sight(which means he can shoot anything a squadmate can see) and Snap Shot(which lets him shoot after moving. Something snipers aren't normally allowed to do)
You can't recruit specific classes. You can only recruit rookies and then level them up to become specific classes
The guys in suits in the screenshots are 'Thin Man' aliens. They're able to leap long distances
Challenge is stressed a lot
same quick save/load system though they are considering an iron man type mode where you can't load previous saves
Firaxis states that they're not rebooting it, they're re imagining it. Using the same core gameplay with modern technology, weapons, audiovisuals, etc.
That's the stuff I saw that was worth noting
Destructible environments
In the scenario they showed, one member died. Because of this the other squadmates didn't get an experience bonus
Without the bonus, the sniper leveled up still. He was able to choose from two abilities. Either Squad Sight(which means he can shoot anything a squadmate can see) and Snap Shot(which lets him shoot after moving. Something snipers aren't normally allowed to do)
You can't recruit specific classes. You can only recruit rookies and then level them up to become specific classes
The guys in suits in the screenshots are 'Thin Man' aliens. They're able to leap long distances
Challenge is stressed a lot
same quick save/load system though they are considering an iron man type mode where you can't load previous saves
Firaxis states that they're not rebooting it, they're re imagining it. Using the same core gameplay with modern technology, weapons, audiovisuals, etc.
That's the stuff I saw that was worth noting
Added a couple notes from the first half of the cover story
In the scenario they showed, one member died. Because of this the other squadmates didn't get an experience bonus
Without the bonus, the sniper leveled up still. He was able to choose from two abilities. Either Squad Sight(which means he can shoot anything a squadmate can see) and Snap Shot(which lets him shoot after moving. Something snipers aren't normally allowed to do)
You can't recruit specific classes. You can only recruit rookies and then level them up to become specific classes
Firaxis designer states that the PC version will have an enhanced interface. He cites Dragon Age: Origins on PC and console as a big inspiration
I'm not familiar with DAO. Could someone elaborate a bit on what an "enhanced interface" could mean?
PC version and console versions had different interfaces suited to the platform.
Mouse-based vs controller-based basically?