Spot on.
That's still in.
That's no blue tint. The colors become washed out due to the storm, just like in real life. This is how it looks normally:
Spot on.
That's still in.
instead of Metro they should bring back Firestorm map in bf4
Firestorm, Metro, Oman, and Caspian are returning.
Yes, Oman lol. Good thing it's a great map.
Firestorm, Metro, Oman, and Caspian are returning.
Yes, Oman lol. Good thing it's a great map.
That's no blue tint. The colors become washed out due to the storm, just like in real life.
Again, please take note of the sun.
Still no next gen version updates?
If Metro is coming back, it better add a lot more paths instead of the stupid as hell constant choke points.
If Metro is coming back, it better add a lot more paths instead of the stupid as hell constant choke points.
If Metro is coming back, it better add a lot more paths instead of the stupid as hell constant choke points.
If Metro is coming back, it better add a lot more paths instead of the stupid as hell constant choke points.
That's dissapointing....
Maybe in Battlefield 5 then.
They tested it affecting weapons. It wasnt fun what so ever for obvious reasons.
One of the most interesting details and one that heavily affects the pace of game is the new revive mechanics:
Quick Revive = 20-30% health
Charge Revive (1 or 2 seconds depending on spec) = 100% health
Killed <= 5 seconds after revive results in permanent death
Going to change up the pace of the game quite a bit.
New lvlcap video on al bf4 light machine guns: http://youtu.be/vFdjsWO0zl0
They tested it affecting weapons. It wasnt fun what so ever for obvious reasons.
One of the most interesting details and one that heavily affects the pace of game is the new revive mechanics:
Quick Revive = 20-30% health
Charge Revive (1 or 2 seconds depending on spec) = 100% health
Killed <= 5 seconds after revive results in permanent death
Going to change up the pace of the game quite a bit.
New lvlcap video on al bf4 light machine guns: http://youtu.be/vFdjsWO0zl0
Killed <= 5 seconds after revive results in permanent death
As it stands right now, the risk of piloting an attack chopper is too low when the pilot and gunner are fully aware of the ability to orbit camp. Nowadays, if the map's got an attack chopper on it and there's some guy at the top of scoreboard going 30-0, it's because he and his pilot sit at the edge of a map picking off any infantry that are convenient for them, not the ones that are actually relevant to the team's goals. I'm not going to applaud that, especially when the attack chopper has situated themselves so far from the map that nobody on the ground may touch them.But chopper sniping is an effective way to help the team, that's what the chopper is for, killing people. Sitting back clearing off a control point of enemies as your team moves in to take it is very helpful. It doesn't need to be near a point to help and frankly becomes less effective the closer it is. The chopper isn't for capping points or flying 10 feet away from a target like you see in the ridiculous BF4 video.
I'll agree that limiting the the range is contradictory of the rest of the design, so perhaps a better idea is to simply increase the spread at a distance. I just don't like the idea of making so many invisible walls in the game. It negates the ability for escape in many BF3 maps because several of them don't have much in the way of cover for an air vehicle. It's obvious there's a very fine line between making the chopper into an unstoppable killing machine and turning it into a flying coffin.
New lvlcap video on al bf4 light machine guns: http://youtu.be/vFdjsWO0zl0
Firestorm, Metro, Oman, and Caspian are returning.
Yes, Oman lol. Good thing it's a great map.
It's hard to say if it's the grip or if the LMGs generally have less recoil. Also magazine sizes seem to be different, the M249 had a lot more without needing a larger magazine. Also at 8:50 or so you can see a mortar strike. I wish he had shown the bipod.
This is incredible news. Insta revives of entire squads in seconds was BF3's biggest problem. Certain deaths should be un-reviveable too, like dying from C4 or a tank shell. It was like that in BF2.They tested it affecting weapons. It wasnt fun what so ever for obvious reasons.
One of the most interesting details and one that heavily affects the pace of game is the new revive mechanics:
Quick Revive = 20-30% health
Charge Revive (1 or 2 seconds depending on spec) = 100% health
Killed <= 5 seconds after revive results in permanent death
Going to change up the pace of the game quite a bit.
This is incredible news. Insta revives of entire squads in seconds was BF3's biggest problem. Certain deaths should be un-reviveable too, like dying from C4 or a tank shell. It was like that in BF2.
Still no next gen version updates?
I hate metro map feels like an map you use to bump up your k/d ratio so friends wont laugh if it drops below 1.0
Or use it to unlock weapon attachment fast.
Since Caspian is coming back, does that mean they fixed the bullshit dealing with the tower at A? As in the one way railings for gun fire? Maybe just flat out shoot the tower down?
Hmmm is it bad that I want more weapons in bf4 :/
BF4 on PS4 looks like mid graphics settings.
Battlefield 4 First Impressions - PC, PS4, Suppression, Gameplay + More!
The audio is fucking nuts.
BC2 had too much bass at times and BF3 went far too realistic where everything was clicky and clacky and lacked that overall THUMP!
it seems BF4 is mixing the two and making it realistic but adding a little extra bass to everything to bring back more of that sort of Hollywood sound. It sounds incredible
war tapes
War Tapes was shit in BF3. Overall the audio in BF4 is superb, so much improved over BF3.
New lvlcap video on al bf4 light machine guns: http://youtu.be/vFdjsWO0zl0
This video once again worries me about a lack of recoil. MG's are looking like SMG's and he didn't even need to use bursts for longer-range kills due to how little the gun moved anyway...
If they tone down the thing that made BF gunplay feel 100000x better than COD, I'm going to be one sad gamer. Games SHOULD require some level of skill instead of making everything easy for any encounter. If the recoil stays the same, there's no reason not to use the fastest firing guns in the game since there's really no drawback.
This video once again worries me about a lack of recoil. MG's are looking like SMG's and he didn't even need to use bursts for longer-range kills due to how little the gun moved anyway...
If they tone down the thing that made BF gunplay feel 100000x better than COD, I'm going to be one sad gamer. Games SHOULD require some level of skill instead of making everything easy for any encounter. If the recoil stays the same, there's no reason not to use the fastest firing guns in the game since there's really no drawback.