I made it up to level 25 last night on my Elemental Melee-focused Templar. Here is what I don't like about the game so far (note that some of this may be exclusive to my character and due to how I built him):
- Combat and movement is clunky. I don't know if it's the animation or input lag, but there's an annoying delay between when I click a button and when the attack goes off. Movement is also clunky. Know how in Diablo 3 you can run in perfect circles by holding down the mouse button and spinning about? That's not possible here. It seems like there are a specific number of directions in which your character can move, making it feel really clunky.
- Targeting enemies sucks. This is a continuation of the clunky combat, but targeting enemies feels really bad right now. In order to hit an enemy with an attack, you need to make sure you have them targeted. There's no such thing as hitting based on proximity. If you stand still by holding shift and just hold down your attack button without targeting individual mobs, you will hit nothing even if they are right next you. Your big club will just go right through them as if they aren't there. It's especially annoying with melee attacks that can be used even without targeting an enemy.
- Lack of numerical feedback. I want a combat log and floating damage/miss text. It's especially important in this game because a lot of the time I can't tell if I just missed because of a dice roll or if I didn't have the enemy properly targeted or it moved, etc.
- Loot and inventory. The inventory is ridiculously small (either that or items are ridiculously large), making it so you can carry only a few things. This, combined with the lack of a currency system, has made it so I don't even bother picking up over 95% of the items that drop anymore. This is due to a variety of factors:
1. The passive skill trees encourage you to specialize. In the early levels, you experiment with a wide variety of weapon types. However, once you start putting points into two-handed weapons, you're probably not going to want to use anything else. From there, you will probably specialize in a specific item type (staves, for example), further restricting what weapons you will use.
2. If you focus on two stats (INT and STR in my Templar's case), you will lock yourself out of any items that have that have a DEX requirement. A lot of items have DEX requirements.
3. It seems that all items of a specific type have the exact same base stats. For example, all Iron Staves will have a base damage of 19 - 43 (not sure if that's accurate), and all plate helms of a specific level range will have 80 Armour. This means that, once you find a decent item in that type, you really don't need to look at them anymore since it won't be an upgrade. You only have to pay attention to drops again maybe 5-10 levels later.
Anyway, this all results in me not picking anything up other than rares (yellow items) and consumables. They made it such a pain in the ass to carry stuff around, and made it simply not worth it to go back to town to sell junk, that by the mid 20s I've simply stopped picking things up. Kind of bad in a loot game, in my opinion.
- The environments are boring. I like the art style for the game, but the outdoor environments in particular are just boring. Endless samey looking terrain with no variety at all.
Anyway, with all that said, I'm still having a good bit of fun. I look forward to trying another class and focusing on a completely different style of play. There's a lot to like in this game, and it's still in closed beta, but I think it has a long way to go before it's a serious contender in the genre (at least for my attention). I really hope they at least work hard on making the combat feel more smooth and dynamic. It's just so stiff and clunky right now.