Thanks Gematsu http://gematsu.com/2017/07/six-minutes-dynasty-warriors-9-gameplay
https://youtu.be/YzXoYqomyo0
So good.
https://youtu.be/YzXoYqomyo0
So good.
Holy Shit, this looks awesome!
Is this a PS4 exclusive or is it also coming to PC?
That's great, thanks.PS4 in Japan, not platforms confirmed for west but you can safe bet it will come to PC here.
Wow, people still shitpost.Wow, they still make these.
THE TROOPS. THEY DO NOTHING.
Like we're in the 9th (mainline) entry, does Omegaforce not care to program at least some aggression in the peons? Even towards each other? Everything else looked amazing but as soon as Guan Yu entered that battle I was turned off immediately by the blankness of it all.
@3:11 of the vid you see a bunch of allied and enemy troops running toward each other before just... randomly stopping and facing each other blankly with swords out like they're having some sort of telepathic battle.
THE TROOPS. THEY DO NOTHING.
Like we're in the 9th (mainline) entry, does Omegaforce not care to program at least some aggression in the peons? Even towards each other? Everything else looked amazing but as soon as Guan Yu entered that battle I was turned off immediately by the blankness of it all.
@3:11 of the vid you see a bunch of allied and enemy troops running toward each other before just... randomly stopping and facing each other blankly with swords out like they're having some sort of telepathic battle.
The camp that the player goes through before entering the battlefield being completely deserted is also kinda iffy, but I guess everyone marched into battle leaving absolutely no one to defend.
Whatever my excitement for this has plummeted lemme go play DW3.
Edit: It also would have been nice if the officer/ruler/vagrant playstyle feature from the Empires expansions was adapted into this. Say if you were an officer under Cao Cao you'd be given a squadron of troops (and maybe even some subordinate officers depending on your rank) to command in battle.
I realise that I've set my expectations way to high for a KT game but I can't help it.
Screw 1 vs 1000, DW needs to evolve into a legit battle simulator with some wuxia influence.
THE TROOPS. THEY DO NOTHING.
Like we're in the 9th (mainline) entry, does Omegaforce not care to program at least some aggression in the peons? Even towards each other? Everything else looked amazing but as soon as Guan Yu entered that battle I was turned off immediately by the blankness of it all.
@3:11 of the vid you see a bunch of allied and enemy troops running toward each other before just... randomly stopping and facing each other blankly with swords out like they're having some sort of telepathic battle.
The camp that the player goes through before entering the battlefield being completely deserted is also kinda iffy, but I guess everyone marched into battle leaving absolutely no one to defend.
Whatever my excitement for this has plummeted lemme go play DW3.
Edit: It also would have been nice if the officer/ruler/vagrant playstyle feature from the Empires expansions was adapted into this. Say if you were an officer under Cao Cao you'd be given a squadron of troops (and maybe even some subordinate officers depending on your rank) to command in battle.
I realise that I've set my expectations way to high for a KT game but I can't help it.
Screw 1 vs 1000, DW needs to evolve into a legit battle simulator with some wuxia influence.
They need to do something about this, this is bad.
I feel like I should go play Samurai Warriors 4 again. Played it on normal and got bored from the lack of challenge.Fodder troops are always pointless but in demos it worse as they as shove it on easy because it all about showing movesets n musou attacks. On hard and above fodder groups mess you up fast and stagger you out of combos. It not super amazing but just how it is
I feel like I should go play Samurai Warriors 4 again. Played it on normal and got bored from the lack of challenge.
PS4 in Japan, not platforms confirmed for west but you can safe bet it will come to PC here.
Samurai Warriors 4 probably has it the worst, with people recommending you start off playing on 'hard' from the getgo because the a.i. is that bad. This may be to accommodate choosing officers you've unlocked in later stages of particular clan stories that start off at level 1 instead of automatically leveling ala Dynasty Warriors 8.I feel like I should go play Samurai Warriors 4 again. Played it on normal and got bored from the lack of challenge.
Fodder troops are always pointless but in demos it worse as they as shove it on easy because it all about showing movesets n musou attacks. On hard and above fodder groups mess you up fast and stagger you out of combos. It not super amazing but just how it is
THE TROOPS. THEY DO NOTHING.
Yeah this was the main thing I noticed, it just looked awkward as hell, these peons just standing around about as active as wheat before a scythe.
Oh wow, never heard of this. The flying mechanic looks amazing.Musou games always remind me of: https://www.youtube.com/watch?v=HwOEwVb7eKc, wish they'd release it on consoles.
The new designs look nice, hopefully with the open world thing they got going there's enough variety, need a higher quality vid.
Yeah I don't know.
I love how they're trying something new, but that open world better have shit to do.
Like following blood trails with detective vision?
Lol, what's your point? There shouldn't be things to do because you didn't like the Witcher?
That was oddly defensive lol.
Like following blood trails with detective vision?
Lol, what's your point? There shouldn't be things to do because you didn't like the Witcher?
That was oddly defensive lol.