Exactly but you still see the same posters on gaf desperately claiming it's a handheld so they can deflect criticism.
It's not really about deflecting criticism, I think. I've wanted to write more on Gaf about the kinds of compromises that have clearly gone into making this product, but it's not worth it if I'm just going to be labeled a Nintendo fanboy or something just because I don't think that the decision to include 32GB of onboard storage makes all of Nintendo into anti-consumerist hobgoblins. The system isn't exactly a
handheld — in that it doesn't neatly fit within our preconceived notions of what a handheld gaming device is — but it's still a
mobile device, even if it's a "console for the home." Tablets and laptops are mobile devices and are, by and large, for the home too. They're a better analog.
Nintendo has been pushing the physicality of game cards as core to the Switch experience since the reveal. The system is designed to be used with them as its primary mode of play. If you want to go all-digital, you can, and there's a Micro SD slot that enables you to expand the memory further. Sure, it would be nicer if it had 64GB, or 128GB, or if it was $200 instead of $300, or if included a pro controller, or ... whatever. This isn't defense force bullshit, just a pragmatic view of what Nintendo is doing and why.
Talking about how this is going to limit AAA multi-platform titles doesn't matter that much since they are likely not going to come to this console in the first place. Nintendo building their product around megaton third-party support that is never going to manifest would be foolish.
It's easy to say that Nintendo could've just thrown in a few extra gigabytes, but this adds to the bill of materials. It's easy to say it's just a few extra bucks, but that's not how margins work. If Nintendo "threw in" every feature that's tossed out as some trivial cost or implementation detail, the system would be $400 USD.
Nintendo isn't Apple; the Switch is not an astronomically high-margin product like an iPhone, and it's just over-dramatic to accuse Nintendo of arrogance or
anti-consumerism because they made a reasonable compromise to reach their target MSRP, while still leaving options open for people who want more space.
There are annoyances in the way that the SKUs have been divided (that charging grip not being included — argh!) and I'm seriously worried about the lack of info on online and VC. The smart app nonsense sounds ridiculous. These are the areas where the Switch has glaring issues and also the areas where player feedback has the most opportunity to make an impact.
But there is a lot of intellectual dishonesty going on in this thread and others, a lot of ill-considered cynicism, and a lot of drive-by shit-posting. It makes it difficult to actually discuss the platform's rights-and-wrongs, and the true missteps made in the product's messaging.