New World sounds cool, but fuck I wish it was a cyberpunk/sci-fi setting instead. Would be pretty much what I've always wanted then.
Based on the little bit of art that's been released, there's kind of a Lovecraftian undercurrent (dig the Native Americans and colonists both fighting a tentacle horror on helmet), plus there's the Templar cross on the guy's shoulder-piece. I think if this were in a modern / near modern sci-fi setting, you'd basically be really close to The Secret World's setting.
I find the whole being uncomfortable with colonising NA thing odd.
By all means people are entitled to feel uncomfortable with whatever, not up to me to tell people they are wrong to feel that way.
To me personally it seems hypocritical as most games revolve around murdering hordes of people. Now and then they are based on history. BF1 for example, murdering Germans is cool but when it's native Americans it's not?
Just odd to draw the line anywhere. If one thing is okay, it all should be.
I can't imagine they'd be culturally insensitive enough to release a game where white people run around killing the natives and taking their land. That seems like a good way to generate bad press right out the door.
I think it's more likely that players will pick between colonists and native peoples (and maybe others, since it's alternative history there could even be established Viking settlements) as starting factions that aren't exactly friendly, but all players fight against a supernatural / horror enemy.
I hope New Worlds is an actual mmo, and not like Dayz/Ark/Rust, etc.
The description does say "massively multiplayer, open-ended sandbox game," but what you're really asking for here is that it uses a persistent world. Since it talks about building civilizations and surviving through changing seasons, that sounds like a persistent world to me. Not sure where Nirolak got the bullet points, but "build towns, forts, and camps as permanent world spaces" is definitely suggesting a persistent world rather than spinning up new worlds every time you play.