Not a fan of ALTTP?Now I just need confirmation that there's minimal story and no tutorial.
I'd assume since they havent mentioned the story at all it will likely be as story centric as most 2D Zeldas are.Now I just need confirmation that there's minimal story and no tutorial.
I don't get why Nintendo doesn't put stuff like the Zelda demo on the eshop
The footage definetly showed infinite arrows and one previewer noted it in the demo. However SS also gave demoers infinite bombs and arrows so it could change although I'm not sure what the point of linking all the sub weapons to the stamina bar would be other than just not to spam them.Didn't watch much of the gameplay footage yet, but I read a few of the previews. Seems pretty positive. Still don't see any confirmation if they're making subweapons infinite yet. But I'm less worried about that if the game holds up in general. I want lots of dungeons, and lots of GOOD puzzles and bosses. At least Nintendo isn't going to make us wait too long for this.
Mm. Keep in mind the Zelda delay rule.Dope. Can't wait. Anybody want to help me pull a Cartman and hibernate till x-mas?
Didn't watch much of the gameplay footage yet, but I read a few of the previews. Seems pretty positive. Still don't see any confirmation if they're making subweapons infinite yet. But I'm less worried about that if the game holds up in general. I want lots of dungeons, and lots of GOOD puzzles and bosses. At least Nintendo isn't going to make us wait too long for this.
Hmm, so X and Y are for tools now, meaning Link gets access to 2 tools and his sword at all times. Hopefully this translates to less need to pause and switch tools too often.Link moves really fast. I approve.
http://www.youtube.com/watch?v=CZtU94oOfuc
This vid @ about :45. That's awesome! I can see some wicked cool implementations of mural Link.
And some gifs? It's also a lot of videos.Can we get some quotes up in here? That's a lot of articles.
The footage definetly showed infinite arrows and one previewer noted it in the demo. However SS also gave demoers infinite bombs and arrows so it could change although I'm not sure what the point of linking all the sub weapons to the stamina bar would be other than just not to spam them.
It seems strange that this game is being developed by the same team as the recent zeldas. Not too say that I haven't enjoyed them but they usually have things slower paced and more hand holdey. Meanwhile this game takes a lot of effort in speeding things up such as autoscrolling text, no awkward pauses like when Link morphs, no npc companion, and overall faster gameplay.
Hmmm... Yeah I definitely don't like such a change, but it's not a dealbreaker. Of course I say this now, and then when they unveil the next console Zelda it'll have regenerating health and a cover system I bet! >_<
Hmm, so X and Y are for tools now, meaning Link gets access to 2 tools and his sword at all times. Hopefully this translates to less need to pause and switch tools too often.
Mm. Keep in mind the Zelda delay rule.
Hmm, so X and Y are for tools now, meaning Link gets access to 2 tools and his sword at all times. Hopefully this translates to less need to pause and switch tools too often.
In one of the videos, Link's spin attack doesn't seem to take up any stamina/magic.
Obviously, with Zelda you can't please everyone. There are still some folks who don't like the Wind Waker style of visuals. I'm sure this new game's art style will grow on people, at least.
What I was talking about:
Hmmm... Yeah I definitely don't like such a change, but it's not a dealbreaker. Of course I say this now, and then when they unveil the next console Zelda it'll have regenerating health and a cover system I bet! >_<
Didn't watch much of the gameplay footage yet, but I read a few of the previews. Seems pretty positive. Still don't see any confirmation if they're making subweapons infinite yet. But I'm less worried about that if the game holds up in general. I want lots of dungeons, and lots of GOOD puzzles and bosses. At least Nintendo isn't going to make us wait too long for this.