I love the mechanic of turning yourslef into a painting.
As usual really clever puzzle design.
Is it confirmed that this mechanic will be the main gimmick of the game?
While true. Given the trend Nintendo set with WW, TP, SS, PH and ST it does set a precedent that I figured was a philosophy Miyamoto/Aonuma adopted to help new players.The game looks goddamn great in this footage, no reservations.
I think it's easy to read too much into the nature of a development team based on individual games. For example, if one game has an intrusive tutorial people will assume "these guys are obsessed with tutorials". But often such decisions are made on a game-by-game basis.
It's a reason why game players often go off about how X developer has "turned to shit" if the developer makes even a single game someone doesn't like. Might be true in some cases but the truth is probably more complex.
Its actually 8 direction according to previewers.Circle pad = Move Link in 360 degrees
B button = Swing sword
Hold B button = Charge up sword, starts to glow blue
Release B button = Spin attack
Y button = Swing hammer
X button = Shoot bow and arrow.
Press A button when approaching a wall = Become Paper Link or become normal
Press A button = Advance text or open a chest
Love these lack of stylus controls.
Yeah I thought that was strange.What I was talking about:
The animation in this game is so silky smooth. My hype levels are reaching critical mass.
Mm. Keep in mind the Zelda delay rule.
Is it me or Link can't roll anymore ?
Is it me or Link can't roll anymore ?
Why are we getting top down when the 3DS can pull more advanced graphics than OOT? The LTTP style can still be emulated in 3rd person. I see no other reason why they did this other than laziness. This shit could be done on a regular DS. I'm not liking the gimicky goofy wall mechanic, doesn't fit in well with the Zelda lore at all.
Why are we getting top down when the 3DS can pull more advanced graphics than OOT? The LTTP style can still be emulated in 3rd person. I see no other reason why they did this other than laziness. This shit could be done on a regular DS. I'm not liking the gimicky goofy wall mechanic, doesn't fit in well with the Zelda lore at all.
Because top-down Zelda is still a valid game design?
It didn't use magic in the SNES title either
DaBoss - Did you notice any dashing in the demo footages so far? Does it take up Stamina?
Pretty sure its a magic bar. When Link goes into the wall it starts to deplete.
Why are we getting top down when the 3DS can pull more advanced graphics than OOT? The LTTP style can still be emulated in 3rd person. I see no other reason why they did this other than laziness.
Why are we getting top down when the 3DS can pull more advanced graphics than OOT? The LTTP style can still be emulated in 3rd person. I see no other reason why they did this other than laziness. This shit could be done on a regular DS. I'm not liking the gimicky goofy wall mechanic, doesn't fit in well with the Zelda lore at all.
Why are we getting top down when the 3DS can pull more advanced graphics than OOT? The LTTP style can still be emulated in 3rd person. I see no other reason why they did this other than laziness. This shit could be done on a regular DS. I'm not liking the gimicky goofy wall mechanic, doesn't fit in well with the Zelda lore at all. Guess Nintendo has lost so much originality they need hop onto the LTTP franchise and ride of that, whilst stealing a goofy Mario mechanic.
Why are we getting top down when the 3DS can pull more advanced graphics than OOT? The LTTP style can still be emulated in 3rd person. I see no other reason why they did this other than laziness. This shit could be done on a regular DS. I'm not liking the gimicky goofy wall mechanic, doesn't fit in well with the Zelda lore at all. Guess Nintendo has lost so much originality they need hop onto the LTTP franchise and ride of that, whilst stealing a goofy Mario mechanic.
DaBoss - Did you notice any dashing in the demo footages so far? Does it take up Stamina?
Taking the series back to LTTP era seems like a great idea since it releases Zelda team from the Ocarina of Time complex they've had for the past 15 years.
Finally a Zelda game not stuck in 1998!
I'm not liking the gimicky goofy wall mechanic, doesn't fit in well with the Zelda lore at all. Guess Nintendo has lost so much originality they need hop onto the LTTP franchise and ride of that, whilst stealing a goofy Mario mechanic.
But OOT was just ALTTP in 3D, the structure was pretty much the same. Unless you mean gameplay wise.Bingo.
Yes, this one is stuck in 1992?
But OOT was just ALTTP in 3D, the structure was pretty much the same. Unless you mean gameplay wise.
Taking the series back to LTTP era seems like a great idea since it seemingly releases Zelda team from the Ocarina of Time complex they've had for the past 15 years.
http://www.zeldainformer.com/news/all-new-zelda-3ds-gameplay-and-detailsI'd love some direct feed stuff so we could hear the music.
Looks boring, like all zeldas. Will skip.
http://www.zeldainformer.com/news/all-new-zelda-3ds-gameplay-and-details
The second video features the music. You hear the classic ALttP dungeon and boss theme, and they both sound better than ever. They even added a little bit to both songs.
But OOT was just ALTTP in 3D, the structure was pretty much the same. Unless you mean gameplay wise.