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Forza Motorsport 5: no night, no weather, no storefront, no auction house

ShamePain

Banned
No, thats what trolls say.

Well, let them troll. I hear this far too often - "Forza is an artificial game, just MC's answer to GT". I'm so sick of it, so now I just don't care. FM is a whole different game for god's sake. Both of them have their weaknesses, just play both.
 

ShamePain

Banned
Hell, if Polyphony can get 7 years or whatever to work on something, you'd think MS would sling T10 an extra 12 months here or there.

Well, not really. You're forgetting that GT is a lot more popular franchise, hell, GT5: Prologue alone has covered the development cost of both GT5 and GT6. It's the ultimate killer app for PS, especially now when FF and MGS are multi-platform. So is FM for me, but not for the general public.
Anyways, I'll buy Xbone for FM5 alone, not a single doubt.
 
Played both Forza 5 and DriveClub earlier at the show floor. It's really unfortunate that there won't be any night, weather, storefront and auction house.

That said, I was much more impressed by Forza 5. DriveClub seemed to have jaggies, which surprised me. It's the first thing I noticed when I played the demo at their PS3 booth. To see jaggies with the upcoming gen is just inexcusable.

Anyway, I don't know. I hope that it's because their code is just pre-alpha. The level they picked for their live demo wasn't very beautiful either. There wasn't much scenery so it didn't highlight any of the PS4's capabilities. As a launch game I think they should at least try to show off.

With Forza 5, they had all the nines running - antialiasing, incredible shadows/lights, and their car modeling was bordering on ridiculously amazing at this point. Made me forget about DRM for a short minute there. I asked them about night levels, and the guy there said (at the time) that they can't say much more about game features at this time (which surprises me that now Dan G. is saying it won't be there. So i guess it's official---they won't be there)

I do hope they change their stance on that issue. It would be a real shame to make their games suffer for such a draconian policy.
 
I would laugh my ass off if Dan said no weather, no night just to kill everyone's dreams for fun and to show it in full glory at later point lol

Ain't gonna happen, but would love to see that ;)

Anyway, X1 and Forza 5 pre-ordered so I'm good to go!
 

adelante

Member
WHAT?!? Nevermind that there's no night/weather (hargh), if a defining feature has been taken out (storefront, auction), why bother calling it Forza 5 then?!? Call it Forza: Prague Edition....or something!

Anyway, can't stop drooling from looking at these pics:

738171_58399078495716vnk6r.jpg
964280_58418849160406t5kpd.jpg
ed198102-ef32-4c13-bdfejo7.jpg
92c81cc7-568b-417e-a1h8kik.jpg
4e265b9d-6273-4217-8bthk04.jpg
46dbdc9d-4bd8-42d1-a5d6ksv.jpg
3368ab29-46a0-4623-8ef1j1j.jpg
e71f5338-af9e-4ebf-adgsjar.jpg
 

SatansReverence

Hipster Princess
Indy cars are so fuck ugly :|

Hopefully FM5 gets modern McLaren and Ferrari F1 cars thanks to the partnerships MS and T10 have with both companies.
 

Shaneus

Member
Played both Forza 5 and DriveClub earlier at the show floor. It's really unfortunate that there won't be any night, weather, storefront and auction house.

That said, I was much more impressed by Forza 5. DriveClub seemed to have jaggies, which surprised me. It's the first thing I noticed when I played the demo at their PS3 booth. To see jaggies with the upcoming gen is just inexcusable.
Side question: DriveClub 60fps or 30?
PS. It's a fairly early build though, isn't it? I guess jaggies are the kind of thing that can be written off at this stage as something that will be eliminated later on in the dev cycle.


I would laugh my ass off if Dan said no weather, no night just to kill everyone's dreams for fun and to show it in full glory at later point lol

Ain't gonna happen, but would love to see that ;)
Well, the same thing happened with in-car views for FM3 ;)
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Side question: DriveClub 60fps or 30?
PS. It's a fairly early build though, isn't it? I guess jaggies are the kind of thing that can be written off at this stage as something that will be eliminated later on in the dev cycle.
)

30 at e3, devs "aiming for" 60.
 

GamerSciz

Member
Well this just sounds bad as a whole. It's one thing to increase graphics, physics, and gameplay but to take away gameplay features that were very well liked by the community is just wrong.
 
Forza Motorsport 5: no night, no weather, no storefront, no auction house, NO SALE!
I noticed there still wasn't any good motion blue implemented.
All that nearly a decade after Bizarre Creations achieved ALL of that on the Xbox 360.

How many cars on screen has been confirmed? I'm guessing it's still not 16 like in GT5.
 

foogles

Member
That Fanatec question asked in the livestream was some SHIIIIIIT. He didn't confirm "no" specifically but he used about 10 seconds of entirely negative language that danced around "no" without actually saying it. And now they're partners with Thrustmaster - those are the wheels at the show - and all of a sudden Fanatec's nowhere to be seen. I'm at about 95% sure Fanatec's out, because they would have confirmed that by now.

I'm just speculating here, but I think it's possible that Microsoft might have gone back to Fanatec in anticipation of Forza 5 on XB1 and said, "how about we make some more wheels together?" Maybe Fanatec said, "how about the very expensive ones we already made for Turn 10's VERY LAST GAME that have a goddamn Forza logo emblazoned on the jewel right in the center? What about those wheels that people spent a bunch of money for already? Why won't they work? They're fucking badass!"

And Microsoft said, "No. Because we're moving to new peripherals, a reason we made up arbitrarily. And because money. Since you pay us for the Xbox input device license, we mean mostly our money. Sucks for your margins."

And you know what, if that actually happened and I was running Fanatec, I'd tell Microsoft to go eat a fucking dick, because this all makes Fanatec look bad, to put hardware that costs hundreds up to a thousand dollars into forced obsolescence after two years and ONE FUCKING TURN 10 game. (Yes, Horizon too, of course.) And now MS are suddenly in bed with Thrustmaster? How'd that happen? I'm sure Thrustmaster makes good stuff, but Fanatec was working out well enough, yeah?

So yep, I'm mad and bitter. Thing is, I was willing to deal with Xbox One's shit just for Forza 5, because I was pretty goddamn hyped for this game. Could've dealt with no night racing. No weather, too. But at this point, Gran Turismo 6 has a substantially better chance of supporting my $360, Forza-fucking-branded CSR (with shifter and pedals) than the next major game in the Forza series - after all, it's fully supported in GT5. So yep, I'm out. So fucking out. I'll try to find joy in GT6, Project CARS, rFactor 2, whatever.

I don't know if the wheel thing is entirely Microsoft's fault or not, but if Turn 10 tried to insist on supporting old wheels with their branding on them, well, they failed. And it lost me.
 

maeh2k

Member
Thread title seems overly negative and implies that things like the store front have just been taken out. Actually it sounds like the way to trade liveries has just evolved. I'm guessing that new system took more work than simply using the one they had already implemented. So I wouldn't jump to any conclusions about that yet.

Would have been nice to have weather and night, but I'd settle for a game that doesn't do much more than its predecessors, but does everything they did better. So far it's looking quite promising (graphics, physics, AI, laser-scanned tracks). The big questions are how many cars they have (maybe less than previously, but supposedly still in the hundreds) and what tracks they have.
 

Mascot

Member
Thread title seems overly negative and implies that things like the store front have just been taken out. Actually it sounds like the way to trade liveries has just evolved. I'm guessing that new system took more work than simply using the one they had already implemented. So I wouldn't jump to any conclusions about that yet.

Would have been nice to have weather and night, but I'd settle for a game that doesn't do much more than its predecessors, but does everything they did better. So far it's looking quite promising (graphics, physics, AI, laser-scanned tracks). The big questions are how many cars they have (maybe less than previously, but supposedly still in the hundreds) and what tracks they have.

There's only so much you can say in a thread title, but there's no spin applied. Those were facts stated by the game's director in an official MS interview. The first post fleshes out the details.
 

user_nat

THE WORDS! They'll drift away without the _!
Auction House didn't seem very needed once they brought in Storefronts, so I'm not going to miss that. That is assuming whatever it is that replaces Storefronts for content distribution works well.

Does make me wonder how many cars and tracks have been cut though..


Weather and night don't come as a surprise, they'd be in the reveal trailer if they were there.
 

Mascot

Member
Auction House didn't seem very needed once they brought in Storefronts, so I'm not going to miss that. That is assuming whatever it is that replaces Storefronts for content distribution works well.

Does make me wonder how many cars and tracks have been cut though..


Weather and night don't come as a surprise, they'd be in the reveal trailer if they were there.

FM5 still contains 'hundreds' of cars, but with all of them now being Autovista (Forzavista?) I'm guessing they are now mostly exotics, supercars, hypercars and race cars. I wouldn't be surprised if the standard production hatchbacks and saloons from previous Forzas have been culled.
 

amar212

Member
To the people complaining, 1080p @ 60fps with no day/night/weather cycle or 720p @ 30fps with day/night/weather cycle?

Absolutely broken logic and broken by the very same Turn10.

This is the full contextualized quote from Dan Greenawalt prior to very Forza 4 release on X360 regarding possibility to have day/night and rain in FM4 on X360 hardware in 2011:

Very own Forzamotorsport.net interview:
What can you tell us about night racing and weather effects in Forza 4?

Forza Motorsport includes alternate times of day for a small number of environments, but those alternates do not include dark night or weather effects. For Forza 4, the majority of our graphical investment went into our new image-based lighting (IBL) model, as well as new material shaders, which give our cars and tracks such a realistic, detailed look. With IBL, supporting the general look of night is not particularly hard. However, we take frame rate pretty seriously—we believe that having a solid 60 frames per second (FPS) experience with no tearing is very important for a simulation racing game. Delivering night is about more than just getting the general look right. As we found on the original Forza Motorsport, having multiple headlight projections with multiple cast shadows is computationally heavy—even using clever tricks like we did on the less powerful original Xbox platform. This makes delivering a strong night racing experience very difficult at 60 FPS without significant compromise.

Regarding weather conditions, we do simulate different track temperatures. However, we did not get tire data for wet conditions from our tire partners at Pirelli. We do have SAE data about wet conditions, but it’s nowhere near as comprehensive as our Pirelli data. In order to simulate wet correctly, we’d like to get custom real-world test data to input into our system. Of course, physics isn’t the only difficult aspect of delivering wet conditions. Creating believable weather effects also depends upon gobs of particles and lots of shiny, reflective surfaces. There are several tricks for doing this, but it would still have made delivering the new graphical fidelity of FM4 at a solid 60 FPS nearly impossible in our development timeframe.

If we cut down on the number of cars on track, used original Xbox-generation car models, dropped to 30 FPS, or (and this would be the most effective solution) built specific tracks from the ground-up to have less detail and thus extra performance headroom, then night racing and/or weather conditions may have been possible. Some of those trade-offs, we just were not willing to do. Others would require time that we used to develop other features in the game—specifically, the new graphical look of the game in general. Night and weather are features we will continue to evaluate as the franchise continues. We’re waiting for the right time to deliver these features to our fans.


Eurogamer interview:
Every version we explore night and weather. We whittle down thousands of ideas, and we have these autonomous teams. We hire specialists. We build the game like an onion. At its core is a drop-dead amazing simulation engine. But we always assume we're wrong, and then find the best way to make it better. It's that commitment that makes me confident we have the strongest simulation, because we build partnerships other companies just can't, and we have a commitment to getting it right at our core.

We then build assists and fun gameplay and things on top of it without ever sacrificing that. Well, part of that is a solid 60 frames per second. And I mean solid. When you start doing multiple projected shadows off of the front of the car... we have 16 players, so 16 cars times two, so 32 projected shadows. That is a very graphically intense thing.

Now, that's totally possible on the Xbox 360, but it means the specialists we have in graphics would need to work on that problem, and it would be a hard problem. The hard problem we chose to take on with our graphics this version was Image Based Lighting, and working with Hollywood. Every version, we look at this long list of features we would do, and they are divided into these different autonomous groups that have the specialists that could actually do it. We just can't take a network developer and say, hey, why don't you do a new particle system. It's not that they're smart guys, but we hired them because they are so good at delivering network code.

Graphically, doing huge particle effects, we would have to have that group that was developing IBL, and that took a long time for us to get it right. We had to implement a whole new way of thinking through the partnership with Hollywood. We'd have to have them working on that from the ground up. So that's the type of thing where we could do it. We could do it on this hardware. But it didn't prioritise higher than IBL, because the IBL and the way the game looks now is stunning, and it's universal. It helps everybody, no matter what type of player you are, having a beautiful looking game that runs at 60 frames per second is awesome.

The things I've read on forums, people saying, well, I wish they didn't do this feature - first, that shows a lack of respect for the people who are going to love that feature, which is fine. I don't expect gamers to respect people the way I do. But, the assumption in that statement is, we have 350 people, why don't you just move them all on to this other thing I want?

It's like, I can't move artists onto it. That's not going to help. I can't move networking devs. I can't move my physics developers. I can't move my AI developers. To hire the best in the industry takes years. Years. To hire the type of guys we get, you have to take people from Hollywood and other game companies. It's the only way you get senior talent. So you can't just decide, we want to do more, let's just staff up.

Those were last-gen excuses. On the 512MB RAM hardware. And today we have 8GB RAM hardware. Talk about 12X raw performance increase.

It just boils down to priorities and what you actually want to deliver from your game. What do you actually want your game to be. To achieve.

I am aware how vast majority of FM players do not take wether or time of day as important. Same as for wheel support and problems with linearity, buffers and such that Forza series has been plagued with on X360. But there are people that care. And that would really love to get as much as *simulation* possible for the game that calls itself simulation and love to praise itself as "becoming best in the world".

I don't know. I will not even take GT for an example, I will go to small independent developer Slightly Mad Studios and ask myself how can them: with less then 50 people working on the project coded for multiplatofrm release achieve stunning daytime changes, night racing, 24 cars on track and stunning rain effects, open wheel classes with animated suspenisons and such on the budget not greater then 2 million euros annualy.

I am fully dissapointed. Things just have to be contexualized. Forza have to be contextualized. If you thrive to be perceived as simulation and you have 10 years of consecutive AAA budget on your disposal and you have all resources imaginable and 400 people working on your game and you have access to everything thaks to Microsoft and you love to think about yourself as best in the bussiness and promote yourself like that as well, you have to bite the challenge.

Saying that you have "best simulation of tyres and physics" and then highlighting that same physics engine as reason for not actually having rain races is not logical. It is just not logical.

Same goes for variable daytime. First you say you have "best graphics, 1080p native@60fps.." and then you say that graphics is the reason why there is no nightime racing. It does not compute. It really does not. Same reasons as in 2011. It is just not right. Really it is not.

But hey, it is only my subjective opinion.
 

eso76

Member
Thread title seems overly negative and implies that things like the store front have just been taken out.

Yep, but this is the problem with people jumping into threads and spamming replies without reading.

- Liveries are in and they're doing great things with shaders and materials and different kind of paint, Dan said.

- Liveries will still be seachable.
- They're free for everyone
- The artist will get money depending on how much his livery is used.
- Game learns your preferences and automatically shows you the liveries you might be interested in when you buy a new car
- AI cars will have user created liveries, grabbed from the 'cloud'

auction house had become useless anyway, this sounds like a much better system
 
All confirmed tonight on Twitch by Dan.

Paints and tunes can still be created, traded and used, but painters and tuners are now paid according to usage, not on an initial selling price (which is now effectively at no cost to the purchaser).
There will still be a way to search for community-created tunes and liveries, but not by using the current Storefront system.
It seems like the Auction House has been completely removed because community tunes and liveries are now free to buy, with the game 'paying' the creators based on how much their creations are used by other players.
The game will 'learn' what kind of paints you like and will direct them to you, make suggestions etc.
It was suggested that Drivatar cars (ie AI) will use community paints/liveries.

Oh, and Dan was unsure about existing wheel support, said he wasn't the best man to ask.

Disappointing news about weather and night, but kudos to Turn 10 for being up front about it now.

Edit: not sure how true this is, but it was hinted by Dan that all material shaders used in the game can be used to paint the car, eg full brushed aluminium finish, full carbon finish. Maybe leather cars? Sounds daft.

Edit 2: ALL cars are Autovista now. This possibly/probably means a vastly reduced car roster from FM4.



DLC?
 

eso76

Member
FM5 still contains 'hundreds' of cars, but with all of them now being Autovista (Forzavista?) I'm guessing they are now mostly exotics, supercars, hypercars and race cars. I wouldn't be surprised if the standard production hatchbacks and saloons from previous Forzas have been culled.

WAT
No, i expect ALL FM4 cars + FH unique cars to be there !

yeah, this "all cars are forzavista cars" had me worried too in a way but of course we're not talking the level of detail of real autovista cars, with perfectly modeled engines etc. That would be absolutely nuts.

I'm only expecting to be able to open doors and look inside the car, so those nicely modeled interiors don't go wasted.
 

benzy

Member
Dan said:
The things I've read on forums, people saying, well, I wish they didn't do this feature - first, that shows a lack of respect for the people who are going to love that feature, which is fine. I don't expect gamers to respect people the way I do. But, the assumption in that statement is, we have 350 people, why don't you just move them all on to this other thing I want?

I remember Dan saying there was no weather in Forza 1 because he didn't particularly like driving in the rain. Where was the respect back then Dan?
 

saladine1

Junior Member
What the hell? I thought they were going for realism.... no realism in perfect conditions...

lol, are you serious?

Anyway, lack of weather and night is fine with me. I'm happy about it. Respect to Turn 10 for this decision. I'm bloody excited about this. Wooohooo!
 
I imagine the game supports headtracking via kinect? Not related to the first bit in the thread, but wasn't sure where else to ask.
 

LeBoef

Member
Yep, but this is the problem with people jumping into threads and spamming replies without reading.

- Liveries are in and they're doing great things with shaders and materials and different kind of paint, Dan said.

- Liveries will still be seachable.
- They're free for everyone
- The artist will get money depending on how much his livery is used.
- Game learns your preferences and automatically shows you the liveries you might be interested in when you buy a new car
- AI cars will have user created liveries, grabbed from the 'cloud'

auction house had become useless anyway, this sounds like a much better system

just quoting it. maybe some people will see this and learn to read before replying hyperbolish in this thread.
auction house and storefront was a mess. never got used to the UI.


i mentioned before that i dont care about weather and day/night transissions. of course they are nice, but if they are not accurate, they re shit. i dont want a game that has every feature but doesnt do one correctly.

same with cars... i am ok when there are not 500+ in the game, as long as the ones that are ingame, are implemented right.

fuck those "its all about quantity and bulletin lists" people...
i want a quality game and i except that turn10 did a great job regarding the online part and other things again. (hope they didnt cut custom races)
a forza without damage or pit stops would be a disaster! or no more real tracks...

I imagine the game supports headtracking via kinect? Not related to the first bit in the thread, but wasn't sure where else to ask.

i guess so. fm4 did it.
but in an interview i ve seen, dan didnt say that after being asked about kinect features
 

Mascot

Member
WAT
No, i expect ALL FM4 cars + FH unique cars to be there !

yeah, this "all cars are forzavista cars" had me worried too in a way but of course we're not talking the level of detail of real autovista cars, with perfectly modeled engines etc. That would be absolutely nuts.

I'm only expecting to be able to open doors and look inside the car, so those nicely modeled interiors don't go wasted.

I'd need to watch the Twitch interview again as I can't remember exactly what was said but the impression I got from it (and from some other interviews) is of a reduced number of cars. It might have just been from the phrase 'hundreds of cars' instead of 'all previous cars' but that was the feeling I came away with. I really can't imagine they would have Autovista, even Autovista Lite, for over 800 cars. That's one hell of a lot of interiors to remodel and working doors, engine bays etc to create.

Got a nasty feeling the number of cars on track has also had to take a hit....
 

Dash Kappei

Not actually that important
No weather and no night/day cycle? well, this makes it even easier to swallow the fact I won't get the Xbox. Too bad for people who were/are going too tho :(
 

Shaneus

Member
Absolutely broken logic and broken by the very same Turn10.

This is the full contextualized quote from Dan Greenawalt prior to very Forza 4 release on X360 regarding possibility to have day/night and rain in FM4 on X360 hardware in 2011:

Very own Forzamotorsport.net interview:



Eurogamer interview:


Those were last-gen excuses. On the 512MB RAM hardware. And today we have 8GB RAM hardware. Talk about 12X raw performance increase.

It just boils down to priorities and what you actually want to deliver from your game. What do you actually want your game to be. To achieve.

I am aware how vast majority of FM players do not take wether or time of day as important. Same as for wheel support and problems with linearity, buffers and such that Forza series has been plagued with on X360. But there are people that care. And that would really love to get as much as *simulation* possible for the game that calls itself simulation and love to praise itself as "becoming best in the world".

I don't know. I will not even take GT for an example, I will go to small independent developer Slightly Mad Studios and ask myself how can them: with less then 50 people working on the project coded for multiplatofrm release achieve stunning daytime changes, night racing, 24 cars on track and stunning rain effects, open wheel classes with animated suspenisons and such on the budget not greater then 2 million euros annualy.

I am fully dissapointed. Things just have to be contexualized. Forza have to be contextualized. If you thrive to be perceived as simulation and you have 10 years of consecutive AAA budget on your disposal and you have all resources imaginable and 400 people working on your game and you have access to everything thaks to Microsoft and you love to think about yourself as best in the bussiness and promote yourself like that as well, you have to bite the challenge.

Saying that you have "best simulation of tyres and physics" and then highlighting that same physics engine as reason for not actually having rain races is not logical. It is just not logical.

Same goes for variable daytime. First you say you have "best graphics, 1080p native@60fps.." and then you say that graphics is the reason why there is no nightime racing. It does not compute. It really does not. Same reasons as in 2011. It is just not right. Really it is not.

But hey, it is only my subjective opinion.
Fuck me, did he just drop "Image Based Lighting" again? You have to be kidding me.

PS. Great post BTW amar, said everything better than I could've hoped to do.

If we cut down on the number of cars on track, used original Xbox-generation car models, dropped to 30 FPS, or (and this would be the most effective solution) built specific tracks from the ground-up to have less detail and thus extra performance headroom, then night racing and/or weather conditions may have been possible. Some of those trade-offs, we just were not willing to do. Others would require time that we used to develop other features in the game—specifically, the new graphical look of the game in general. Night and weather are features we will continue to evaluate as the franchise continues. We’re waiting for the right time to deliver these features to our fans.
Um, another team with THE VERY SAME ENGINE dropped to 30FPS, kept the same models (not OG Xbox ones), still managed a decent number of cars on track to have night mode. It's been done. DONE. Bring some people in from Playground, I bet they're not doing anything at the moment.

And when is the "right time to deliver those features to our fans" if it's not at the start of a new generation when you have ~10x (or whatever) more resources to play with to get out of the game? Ugh, frustrating as hell.
 

Mascot

Member
Anyway, lack of weather and night is fine with me. I'm happy about it. Respect to Turn 10 for this decision. I'm bloody excited about this. Wooohooo!

Nice try, Sal. You're fooling nobody.

For the record I'd take a bigger track roster rather than night & weather every time if it was simply a case of allocating resources to make that happen. But the fact remains, it was reasonable to expect night and weather once hardware limitations were lifted, but perhaps maybe not on a launch title. Having said that (and it's apples and oranges here, I agree) NFS: Rivals is showing some pretty awesome rain and night effects and that's on new hardware by a brand new team.

Maybe some wet-look tracks with nice volumetric spray and reflective puddles could have been a nice filler until FM6 does full weather effects?

I also wonder just how much time and effort has been put into every car being Autovista? One hell of a lot, I'll wager. OK, the AV guys aren't the same people who would be working on night and weather, but they get paid from the same pool of money and have the same deadlines to meet. I guess Autovista is central to the experience this time around, as FM5 is pitched as being a "cinematic, automotive journey, starring the world's greatest cars and tracks". That phrase is open to all sorts of interpretations as to the direction and focus of the series.
 

test_account

XP-39C²
Wheel support has nothing to do with Forza and everything to do with Microsoft policies.
When it comes to the hardware supporting wheels or not, that is a Microsoft decision indeed, but the developers do incorporate such feature into their games if they have wheel support (at least i remember from the GT5 menu, all the different wheel options). If he doesnt know if wheel support is in Forza 5, then it is not present at the current time.


To be honest, five minutes earlier he was not sure about how many difficulty levels FM4 has. He said he "thinks" there were 5.

They are still deciding or trying to do something. GTPlanet has a quote from German Xbox forum how Fanatec compatibility situation will be announced/revealed just after the E3. Search for quote in Hardware/Fanatec section, I am on the phone so I can't c/p.
I think it is easier to forget how many difficulty levels a game has, but wheel support is a pretty big thing in a racing game/simulator. I just found it curious why he didnt know at this stage if wheels are supported or not, concidering that the game is released in maybe 5 months.
 

Mascot

Member
When it comes to the hardware supporting wheels or not, that is a Microsoft decision indeed, but the developers do incorporate such feature into their games if they have wheel support (at least i remember from the GT5 menu, all the different wheel options). If he doesnt know if wheel support is in Forza 5, then it is not present at the current time.



I think it is easier to forget how many difficulty levels a game has, but wheel support is a pretty big thing in a racing game/simulator. I just found it curious why he didnt know at this stage if wheels are supported or not, concidering that the game is released in maybe 5 months.

Wheels ARE supported. Xbone versions by Mad Catz and Thrustmaster, at this stage. The big question is whether our existing Fanatec hardware will be supported.
 

Pungza

Member
As a simulator you expect it to simulate a lot of things that happen in racing, night/weather included. Disappointing really, especially as its next gen
 
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