nkarafo
Member
Not just PC. This game was annoying on the 360 as well.Gta IV on pc?
Not just PC. This game was annoying on the 360 as well.Gta IV on pc?
No, because Nintendo never stated that the clock speeds were absolute. I'm pretty sure we just hearmd another report that you can set the portable clockspeed to docked levels.Except the GPU clock increase in docked mode theoretically means it should be able to up the resolution while keeping the same level of performance. For some godforsaken reason that's not happening. Memory bandwidth seems the most likely culprit, which means this console (handheld) is gonna be shit for resolutions over 720p.
It does (or more specifically can) run at different clocks.I blame digital foundry for making people think the docked mode would run better when it was stating that there is no power in the dock.
Resolution increase means worse framerate everytime. And yes, I'm well aware about the clock speed and scaling rumors that were proven to be not entirely true.
That is what has me confused. If anything, shouldn't it be the other way around with undocked having issues? I don't get it.Docked should match or improve performance, not be worse. Ugh.
But have we seen 98 rated games with performance this bad?
Eurogamer said:Beyond performance, there is very, very little to separate the visual experience. Yes, the game runs at a higher resolution when hooked up to your HDTV, but the presentation on the 720p 6.2-inch display looks beautiful, and while the pixels-per-inch metrics may not impress by smartphone standards, it's still enough to ensure that the complete lack of anti-aliasing isn't that much of an issue, especially as the game renders at the screen's native resolution. Zelda looks crisp and precise in handheld form, while the blown-up image on your flatscreen serves to emphasise the less impressive aspects of the game's image quality.
However, playing while docked highlights one visual improvement: texture filtering still isn't great, but it's clearly improved over the handheld version, resolving more ground detail in particular further away from the player. Will you actually notice outside of eyeballing screenshots? It's highly unlikely. Miniaturising the action onto the 6.2-inch screen makes the difference virtually indistinguishable, and the improvement - such as it is - manifests as a 'band' of additional texture detail just ahead of the Link character.
Otherwise, the experience is identical. Nintendo could have made minor tweaks to engine settings in order to accommodate the handheld mode's slower GPU clocks, but as it turns out, that's not required. The lighting is unchanged, level of detail transitions and pop-in (such as it is) are like-for-like and shadow quality is a match. Overall, expectations of Switch performance here are reversed when looking at final code - going in, we'd expect downgrades in the mobile execution of the game owing to reduced GPU power, but it's actually in handheld form where we find the smoothest experience.
http://www.eurogamer.net/articles/d...e-legend-of-zelda-breath-of-the-wild-face-off
I blame digital foundry for making people think the docked mode would run better when it was stating that there is no power in the dock.
Resolution increase means worse framerate everytime. And yes, I'm well aware about the clock speed and scaling rumors that were proven to be not entirely true.
If this was not Zelda it would have been hammered.
Ideally they'd use adaptive vsync, but even triple buffering would be pretty easy to enable and wouldn't likely add enough lag you be a problem.
Common sense is all one requires to see it. Other games have the screws put to them over such issues, but Zelda is a darling and you cannot convince me otherwise.
It did affect the scores though, many reviews mentioned the performance issues and highlighted them as the major significant issue the game has.
I don't really get why folks are so hung up on the review score anyway. It's a throwaway number. Read the text, it's where the game is actually reviewed and quantified.
OoT?
Why can't fhey just output at 720p in docked mode if it isn't powerful enough for 900p? Or at least give the option.
This is what they should do if they are unable to patch it.Why can't fhey just output at 720p in docked mode if it isn't powerful enough for 900p? Or at least give the option.
Unless you want to change the narrative to "if this wasn't -popular franchise- it would have been hammered".
Double-buffered vsync.
Means if the game drops a single frame, it will actually drop all the way to 20fps no matter what.
And I have no idea why only docked mode gets the framedrops. It doesn't seem to be GPU related since the framedrops are almost random in their occurrence.
Have you gotten to a village? How's the framerate?I have been playing for about 10 hours and only seen 5 dips or so. Obviously it would be better if it maintained a solid framerate, but it honestly hasn't affected my enjoyment of the game.
Common sense is all one requires to see it. Other games have the screws put to them over such issues, but Zelda is a darling and you cannot convince me otherwise.
Is it really a throwaway number when Nintendo has started to list all those "10/10?" It's not a throwaway number. That number matters otherwise you wouldn't see Nintendo pimping it out on their Twitter and such.
20 fps in 2017 is a bummer.
Except the GPU clock increase in docked mode theoretically means it should be able to up the resolution while keeping the same level of performance. For some godforsaken reason that's not happening. Memory bandwidth seems the most likely culprit, which means this console (handheld) is gonna be shit for resolutions over 720p.
Lol. I stand corrected, but it certainly doesn't help the case of "it's ok, because Zelda".
Looks like a quick port job, this certainly won't be the norm going forward.
That is essentially what I am saying. And I am sure the game itself is fantastic, but issues like this were obviously overlooked, else it would not be sitting at 98. The proof is in the pudding.
They should just have a 720p docked mode and let the TV do the scaling.
OoT?
Handheld sounds like the way to go:
No, because Nintendo never stated that the clock speeds were absolute. I'm pretty sure we just hearmd another report that you can set the portable clockspeed to docked levels.
Handheld sounds like the way to go:
Alternative Facts. #FakeHyruleNews