A link between worlds came out exactly 4 years ago. That game was an appetiser to some of the design concepts that was vastly expanded upon in BOTW like a less linear structure and shorter tutorial.
One of the big reasons Nintendo came out with a hybrid system, is to consolidate their former handheld and home console teams. Eiji Aonuma has said there is a definite possibility of a top down Zelda from switch and that he wants the team to take a "evolved 2d style approach" to the development. If you look at earlier pre announcement teases from Aonuma, this is as close as you can get to a confirmation that the game does indeed exist, and an announcement probably isn't all that far away.
http://www.gameinformer.com/b/featu...n-the-switch-is-definitely-a-possibility.aspx
Do you think this will be a completely rethinking of the conventions of 2d Zelda? What should they keep? What should they change? How should they incorporate the lessons from BOTW?
I think it is likely this game will try to address the "playing by yourself" point from this slide and incorporate some kind of multiplayer.
One of the big reasons Nintendo came out with a hybrid system, is to consolidate their former handheld and home console teams. Eiji Aonuma has said there is a definite possibility of a top down Zelda from switch and that he wants the team to take a "evolved 2d style approach" to the development. If you look at earlier pre announcement teases from Aonuma, this is as close as you can get to a confirmation that the game does indeed exist, and an announcement probably isn't all that far away.
http://www.gameinformer.com/b/featu...n-the-switch-is-definitely-a-possibility.aspx
Do you think this will be a completely rethinking of the conventions of 2d Zelda? What should they keep? What should they change? How should they incorporate the lessons from BOTW?
I think it is likely this game will try to address the "playing by yourself" point from this slide and incorporate some kind of multiplayer.