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Any Successful Returns of Franchises Made After IP Purchase?

I cannot think of a big IP that was moved that was not related to a bankruptcy. Maybe there was something.

Fallout was sold to pay off some of Interplay's bankruptcy creditors. I personally suspect Fallout Online was never really put into production. Interplay was just fishing for an investor willing to bet the farm on it.

EDIT - It was actually Titus Software who went bankrupt. They had bought Interplay.
 
Bungie wasn't bankrupt and it didn't sell anything to MS as it was MS who bought out the whole studio only after they agreed with this. No solid reasons were given but according to Marty O'Donnell, there were no pressing financial issues at the time.

I still wonder sometimes what would have become of Halo if MS didn't buy out Bungie back then.

Didn't they just lose a shitton of money from the Myth 2 recall and were having troubles due to being dropped by Take2 (due to Oni bombing) around the time they sold all their assets to Microsoft?
 

Kill3r7

Member
That's assuming they would even make it to 3 and not go with Destiny like GaaS in 2 ten years ago. Halo which we got was radically different from Halo which they've announced back in 1999.

Correct but I was talking about Halo as we know it under MS, not the one shown at Macworld in 1999. I love Destiny but I still don’t think Bungie has figured out the formula. It is very much a work in progress.
 

Freddo

Member
Hmm, Double Fine bought the rights for their own-developed Psychonauts from Majesco Entertainment a couple of years ago, hopefully the sequel will not disappoint. Other smaller developers done the same, like with Outcast. Soon the remake Outcast: Second Contact is coming, and I hope it's good too.

Ubisoft bought the Driver series (and it's developer studio) from Atari, although the latest Driver game 6 years ago wasn't a hit, and the studio been working on other stuff since then like the Grow Home games.

Not only fallout already had cult status before bethesda bought the IP but Van Buren would be a thing sooner or later
Van Buren had been dead and buried for quite some time in favour of FOBOS, before Bethesda bought the rights for 3 Fallout games. And Interplay was in no position to make anything new and in a ton of debt because of unpaid wages. Van Buren had literally zero chance of being revived.

One of the demands Bethesda made to even buy the whole Fallout IP in 2007 was that Interplay would use that money to pay the unpaid wages they owed. People don't seem to remember what shitty position Interplay was in, thanks to Herve Caan. It was Herve Caan who ruined Interplay and in turn also Fallout, not Bethesda. And Fallout 3 was an extremely massive hit after the FOBOS disaster, so I wouldn't really call it ruined either.
 

autoduelist

Member
Fallout is the big one.

Let's be blunt, without Fallout 3 - People would not be talking about the first two, beyond it being something that pops up in Ross's Game Dungeon or other shows covering obscure ancient games. They'd be in that bin next to games like Armed And Delirious or Baldies.

People like to forget that Fallout 2 was a what, 100k-seller by a publisher that had 2,000,000-sellers under their belt. There was never going to be a serious attempt at a Fallout 3 at Black Isle under those financial realities.

Interplay was still around for another few years or so after Fallout was sold to Bethesda, so yes, it counts.

I don't even...

Fallout 1/2 would be on the forever shortlist of best rpgs ever regardless of whether 3 came out. To say we wouldn't be talking about the first 2 without 3 is absurd. They were not 'obscure ancient games' they were 'extremely well known and respected ancient games'.

I mean, calling Fallout 1/2 'obscure' is just insane. You aren't being 'blunt', you're being 'wrong'.
 
Fallout is the big one.

Let's be blunt, without Fallout 3 - People would not be talking about the first two, beyond it being something that pops up in Ross's Game Dungeon or other shows covering obscure ancient games. They'd be in that bin next to games like Armed And Delirious or Baldies.

People like to forget that Fallout 2 was a what, 100k-seller by a publisher that had 2,000,000-sellers under their belt. There was never going to be a serious attempt at a Fallout 3 at Black Isle under those financial realities.



Interplay was still around for another few years or so after Fallout was sold to Bethesda, so yes, it counts.

While Fallout is probably second only to Red Dead in terms of success stories for this topic Fallout 3 was in active development several times under Interplay. The existing tech demo of Van Buren is more than enough proof that there was a "serious attempt" at Fallout 3 under Inteprlay.

If they had been even a little more financially stable then Fallout 3 would almost certainly have made it to market.


It was always IO Interactive even if the publisher changed over.
 

flashman92

Neo Member
that Wonder Boy 3 remake was done completely independent of Sega, wasn't it?

Wasn't really an IP purchase so much as Sega not caring
 
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Gunstar Ikari

Unconfirmed Member
Puyo Puyo...maybe.

The IP transfer was a weird case. Not only was Compile still alive when the rights were sold to Sega, Compile actually still used the IP like it was their own for a couple of years after. (AKA releasing games on PS1/N64/GBC with Sega copyrights.) But there was a fairly clean break between Compile's games and Sega's games, and the series still makes bank
milking whales via gacha shenanigans
, so it still kinda counts.
 

Boss Doggie

all my loli wolf companions are so moe
latest


they actually produced a couple of good titles after being purchased by EA before they were mismanaged
 

JDHarbs

Member
Spec Ops? I don't know for sure if the IP was sold, but it's certainly changed hands a number of times over the years.

Developers: Zombie Studios (1998–2001); Runecraft (2000–1); Big Grub (2002); Yager Development (2012)

Publishers: Ripcord Games (1998–1999), Take-Two Interactive (2000–2001), Gotham Games (2002), 2K Games (2012)
 
Surprised no one has said Battlefront. I know the originals are beloved, but you can't deny that Battlefront 2015 was wildly successful despite some of its shortcomings.

And while BF2 is getting a ton of shit right now (deservedly so), it's still going to sell gangbusters.
 
I feel like we would open some doors if an IP was published by the same company, but developed by a different team.

Then you can start looking at stuff like Gradius V, F-Zero GX, Nier etc
 

JDHarbs

Member
Surprised no one has said Battlefront. I know the originals are beloved, but you can't deny that Battlefront 2015 was wildly successful despite some of its shortcomings.

And while BF2 is getting a ton of shit right now (deservedly so), it's still going to sell gangbusters.
The IP never changed hands since it always belonged to Lucasfilm and still does. The Disney acquisition didn't affect it, and EA is just contracted to publish them / let their studios develop them.
 

Spoit

Member
There were other studios interested in making fo3, it was just that Bethesda was able to offer much bigger sacks of cash than the likes of troika and the other bis sucessors
 

NoKisum

Member
I feel like we would open some doors if an IP was published by the same company, but developed by a different team.

Then you can start looking at stuff like Gradius V, F-Zero GX, Nier etc

Nah, I'm talking a full change of hands, not just licensing the property to another studio under the original company's supervision.
 

KonradLaw

Member
Anno. Was pretty popular under Sunflowers, but became huge only after Ubisoft bought it and the development switched to Related Design.

Same thing happened to Silent Hunter. It's two biggest successes (III and IV) came after Ubisoft bought out the IP

Might & Magic is more of a mixed bag, but HoMMV was definitely an improvemnt over IVth, Might & Magic X was far better than last couple previous RPG entries in the series and Dark Messiah beat the hell out of any previous action game made from the IP

And the most obvious example - Far Cry. It's became gigantic IP under Ubisoft's ownership
 

border

Member
Dude, game companies almost NEVER sell their IPs unless they are going out of business. I would be hard pressed to think of a time when ANY healthy game publisher sold an IP to another game publisher.....let alone one that became a popular revival.

The answer to your question is that there have not been any successful returns of this nature. At best there are instances where an IP holder "loaned" a forgotten IP to another developer and they did a cool reboot (Sam & Max, Monkey Island from Telltale).

The closest example I could think of would be when Microsoft bought Gears of War from Epic. Gears of War 4 was pretty well received, but I wouldn't say it is a big revival.
 
I'm not incredibly familiar with the inner workings of how and why the IP transfer occurred, but would the Legacy of Kain series moving from Silicon Knights to Crystal Dynamics count? I know it wasn't exactly a happy, mutual transition of ownership, but I can't remember the specifics.
 

border

Member
There have been numerous examples named in this very thread :]

Almost none of the "examples" really adhere to the OP's stipulation that it can't just be an IP someone picked up as the result of a bankruptcy or liquidation. Almost every franchise that's been named has been the result of a liquidation or buyout of a defunct or nearly defunct company. It's rare that a healthy developer sells an IP to another healthy developer.
 

KonradLaw

Member
Almost none of the "examples" really adhere to the OP's stipulation that it can't just be an IP someone picked up as the result of a bankruptcy or liquidation. Almost every franchise that's been named has been the result of a liquidation or buyout of a defunct or nearly defunct company. It's rare that a healthy developer sells an IP to another healthy developer.

It's rare, but it does happen. Example - Far Cry. Successful game, Crytek sold IP to Ubi, where it became huge, while Crytek was doing really good back then. They just focused on Crysis.

So while it's not common, this does happen from time to time, so you were wrong.
 

Kumubou

Member
One example I can think of of an IP being purchased from an existing company by another and having some measure of success is with Guilty Gear. Although the circumstances of that are rather odd, since Arc System Works was always the developer of the series but the rights were owned by Sammy, which then ended up under SegaSammy after the merger. Sammy dropped interest after GGXXAC and GG2 (yeah, that weird X360 game) and nothing was really done with the series afterward until ArcSys got the rights back.

I guess the closest modern comparison would be what happened with Io Interactive and Hitman, where they've always been the developer of the series but they bought the IP out from Square-Enix after they lost interest.
 

Rad-

Member
I don't even...

Fallout 1/2 would be on the forever shortlist of best rpgs ever regardless of whether 3 came out. To say we wouldn't be talking about the first 2 without 3 is absurd. They were not 'obscure ancient games' they were 'extremely well known and respected ancient games'.

I mean, calling Fallout 1/2 'obscure' is just insane. You aren't being 'blunt', you're being 'wrong'.

Yep. F1 and F2 were just as talked about as the likes of PST, Baldur's Gate etc. even before F3.
 

Chobel

Member
The only IP I can think of which fits OP requirement is Gears. "Successful return" is arguable, but I wouldn't call it failure either.
 
Dude, game companies almost NEVER sell their IPs unless they are going out of business. I would be hard pressed to think of a time when ANY healthy game publisher sold an IP to another game publisher.....let alone one that became a popular revival.

The answer to your question is that there have not been any successful returns of this nature. At best there are instances where an IP holder "loaned" a forgotten IP to another developer and they did a cool reboot (Sam & Max, Monkey Island from Telltale).

The closest example I could think of would be when Microsoft bought Gears of War from Epic. Gears of War 4 was pretty well received, but I wouldn't say it is a big revival.

Errmm....
 
I think Max Pain and Prey are good examples.

Although Prey wasn't a commercial success, it was certainly well received critically (despite it being nothing resembling anything from the Prey franchise—essentially a re-branded new IP).

Max Pain on the other hand was a superb game, as well as being a reasonable commercial success.
 
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