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What do you expect from The Elder Scrolls VI?

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Alright, so Skyrim was a huge hit. Fallout 4 was a huge hit. Fallout 4 also got critically panned for dumbing down the formula, especially the conversation trees. Bethesda says that they've learned from Fallout 4, and are changing things up for their next game.

What would you like to see from ESVI? There's a few things to consider:

1) Where would you like it to take place? Tamriel is a very rich world, with lots of established lore and locations. The next game will surely take place in one of the regions we have yet to see in a modern Elder Scrolls game (Elder Scrolls Online excluded, of course).

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2) How would you like the game to be structured? FO4 introduced a voiced protagonist with a history, a story arc, and even somewhat of a pre-established personality. Would you like to see this continue into the Elder Scrolls series?

3) What do you want to see return from previous games? What do you want to see left behind?

4) What new mechanics do you want to see from the game? How can it be brought to a modern standard?
 
I want to see some Akavir involvement. I love the number of unique items and NPCs in Morrowind, so I'd like to see that come back. Hopefully they can take some quest pointers from Obsidian and CDPR.
 

Skii

Member
Combat system that isn't absolutely horrible.

That is a key element they have to modernise. They need to understand that a large portion of people weren't even happy with TW3's combat so they really need to step up in that area.

Combat resembling Skyrim will most likely ruin the experience for a lot of us.

Thanks Dark Souls :(
 
More Skyrim quests and less Fallout 4 quests.

Give Skyrim credit, there were memorable quests. Like getting too drunk and ending up in a temple somewhere way across the map, or going to a dinner party and trying to sneak your way into the rest of the building.

Fallout 4 had nothing close to that, really. All of them were so simple and unmemorable. Too many quests in that game were "Find Quest Item, Go to area, reach end of area, quest over." There was a quest that ended the moment I entered a building.

"You found that building that tape you found told you about! Congratulations, quest complete!"
 

DocSeuss

Member
Better take place in Elsweyr in a post-apoalyptic future where the elves took over the world and you lead a human/argonian resistance to murder everything in the universe.

And there are guns.

Most importantly of all, even less abstraction than Skyrim/FO4 and more simulation elements.
 

Ian

Member
I expect it to consume every second of free time I might have, much like its predecessor did :(
 

lazygecko

Member
Combat system that isn't absolutely horrible.

That is a key element they have to modernise. They need to understand that a large portion of people weren't even happy with TW3's combat so they really need to step up in that area.

Combat resembling Skyrim will most likely ruin the experience for a lot of us.

Thanks Dark Souls :(

It doesn't even have to be like Dark Souls. Dark (heh) Messiah uses pretty much the same melee/magic/stealth first person action RPG combat as TES, but executed infinitely better and is actually fun and satisfying.
 

oakenhild

Member
More Skyrim quests and less Fallout 4 quests.

Give Skyrim credit, there were memorable quests. Like getting too drunk and ending up in a temple somewhere way across the map, or going to a dinner party and trying to sneak your way into the rest of the building.

Fallout 4 had nothing close to that, really. All of them were so simple and unmemorable. Too many quests in that game were "Find Quest Item, Go to area, reach end of area, quest over." There was a quest that ended the moment I entered a building.

"You found that building that tape you found! Congratulations, quest complete!"

This would be good. I did like those Skyrim quests. I need story driven quests that go beyond what we've seen so much of lately (empty fetch/escort/kill quests).
 
What I expect is for them to follow the same trajectory they have been going since Oblivion, which means less RPing and more straight action.
 
Beside bugs + glitches?

I'm not sure what I want from ESVI. Most of all, I want melee combat to be more satisfying and inherently more difficult.
 

Creaking

He touched the black heart of a mod
2) How would you like the game to be structured? FO4 introduced a voiced protagonist with a history, a story arc, and even somewhat of a pre-established personality. Would you like to see this continue into the Elder Scrolls series?

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I tolerate it in Fallout 4, but I still don't like it. Would not tolerate it in The Elder Scrolls.
 

CHC

Member
Honestly? More of exactly the same with very little improvements.

Yep. What I want.... I could write a book about. But there is no fucking way in hell they're changing that rickety old engine at this point - not if they didn't do it for a generational leap.
 

RevenWolf

Member
Just remake morrowind with super graphics, and more voice acting.

The combat would still not be great but at least we get the options and variety we had like a decade ago...
 

danthefan

Member
What I would like and what I expect are different things. I expect an open world, loads of jank, and crappy combat.

I would love a more polished experience. Witcher 3 has shown you can do huge scale without the insane level of bugs and jank (though there was still some). I really want a great story I can invest in too.
 
If we follow the Bethesda arc, I fully expect it to lack any roleplaying whatsoever, and you'll have a voiced protag where every option is basically the same as far as the game is concerned.
 

Aces&Eights

Member
I don't expect more than what we will get. Fallout 4 really upped the graphics and world over Fallout 3 so we will get a much richer world than we saw in Skyrim but that is it. I just don't see Gamebyro being able to be reworked so much that it produces stellar combat, facial animations, etc. We are getting more of the same with sharper textures, sadly.
 
I don't know, but if they give the MC a background I won't even give the game a chance. Skyrim was already a step down with the class system being completely shit on, I couldn't take much more streamlining and FO4 design choices.
 
Like fallout 4 but in the elder scrolls universe but with EVEN LESS replay/roleplay value.

I would like them to take a look at Messiah: Might and magic's combat system atleast.
 

Caayn

Member
Shivering Isles part 2 is what I'd like to see. Anything as long as it's not a boring gray depressive world like in Skyrim.
 

Stevey

Member
New engine, better combat, more in depth levelling up and skills etc etc. Make it an actual RPG this time maybe?
 
Personally I don't need voice, don't feel it adds a lot. And I don't need superficial choice wheels.

I would perhaps like a deeper customization-bit. In Skyrim end-game, everyone was walking around with Daedric Armor. It's a bit boring to have ONE armor set that's better then all.

I really want to see Hammerfell in current gen graphics, but other than that, simply a new TES is all I need!


(Although, better combat is always welcomed)
 

kris.

Banned
i expect glitches.

i want a gameplay experience similar to Morrowind in a vastly bigger playing area with a large variety of environments to explore. i will get neither.
 

Adaren

Member
After two cut-and-dry fantasy settings, a return to the weirdness of Morrowind.

So either Elsweyr or Black Marsh.

Also better combat, but I don't really know how.

Also no voiced player character, please god.
 

Aces&Eights

Member
snip... It always felt out of place that you'd become a demigod in ES games but still live like a murder hobo.

See, that was fun, though for a bit. I feel the problem is they are just resting on their body of work saying, "See the world we have made! Here is another game in it!" without really going in with new tools and ideas and creating something fresh. Witcher 3 had some issues for sure but man, it got a lot of stuff right. Quests were engaging and unique, subplots deep and expansive. Souls games show us that combat can take time to master and that bosses really are engaging and take skill to defeat.

Elder Scrolls games just take the same paint by numbers book that they have used for years and give us new drawings. I wish that they really went in deep with a scalpel and created a brand new combat system, weapons that were not redundant, real bosses that are not just a guy standing there spamming a spell at you, etc.
 
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