So I'm not much of a fighting game fan, I'm gonna buy MvC:I and ragequit when I lose all the time, butt with the stated focus on being an accessible game, I figured it was worth asking whether or not a genre based inherently on competition can be casual friendly.
I think of games like Super Smash Bros. Melee, Soul Calibur 2, and Mortal Kombat Deception. Those games had entire modes dedicated to single player content with buttloads of unlockables, and I feel that spending so much time having to play the game was an organic way to teach players the fundamentals as opposed to just dumping them into Practice Mode.
I remember spending hours in Soul Calibur 2's modes like Survival, Team Attack and Weapon Master. I liked just dicking around in Mortal Kombat Deception's Konquest mode, and I played Melee's single player modes over and over to get all the trophies.
Heck, Netherrealm has gotten massive success over the years and they devote a lot to single player content in MKX and Injustice. Those games have dedicated, hours long story modes.
In theory, online should provide an infinite amount of content and I think it's why modern fighters have been skimping on the single player content for the last decade, but in practice I wonder if having the only avenue for extended gameplay be in getting chewed up and spat out by hardcore fans is what is ultimately keeping casual fans away, and why MvC:I slimming down and advertising its single player content as a selling point could be a good thing. I want to play the game without getting bodied by SwagBlazer420.
I think of games like Super Smash Bros. Melee, Soul Calibur 2, and Mortal Kombat Deception. Those games had entire modes dedicated to single player content with buttloads of unlockables, and I feel that spending so much time having to play the game was an organic way to teach players the fundamentals as opposed to just dumping them into Practice Mode.
I remember spending hours in Soul Calibur 2's modes like Survival, Team Attack and Weapon Master. I liked just dicking around in Mortal Kombat Deception's Konquest mode, and I played Melee's single player modes over and over to get all the trophies.
Heck, Netherrealm has gotten massive success over the years and they devote a lot to single player content in MKX and Injustice. Those games have dedicated, hours long story modes.
In theory, online should provide an infinite amount of content and I think it's why modern fighters have been skimping on the single player content for the last decade, but in practice I wonder if having the only avenue for extended gameplay be in getting chewed up and spat out by hardcore fans is what is ultimately keeping casual fans away, and why MvC:I slimming down and advertising its single player content as a selling point could be a good thing. I want to play the game without getting bodied by SwagBlazer420.