find local fgc meet up
I'd love to know what I should be classed as. I own and have played dozens and dozens of fighters dating back to SF2 and played them for God knows how many hours. But I'm a casual player apparently because out of those games only with two of them did I spend much time with multiplayer.Having a lot of single player content =/= casual
Why are people in here equating the two.
Fighting games are super casual. We get so used to EVO and esports that we forget how fun it is to play winner stays on in front of the couch.
Street fighter 2's core gameplay was the perfect mix of fun to play for casuals but hard to master which is probably why it's the most popular fighting game of all time.
Street fighter 2's core gameplay was the perfect mix of fun to play for casuals but hard to master which is probably why it's the most popular fighting game of all time.
Yes Smash Bros
Fighting games are super casual. We get so used to EVO and esports that we forget how fun it is to play winner stays on in front of the couch.
I'd love to know what I should be classed as. I own and have played dozens and dozens of fighters dating back to SF2 and played them for God knows how many hours. But I'm a casual player apparently because out of those games only with two of them did I spend much time with multiplayer.
Anyone can play any game casually if they find other people to play with in the same way. Casual isn't a game feature, it's an attitude. The problem isn't that hardcore players push casuals out, it's that casuals want to play with hardcore players without putting the effort in, so they quit.
So I'm not much of a fighting game fan, I'm gonna buy MvC:I and ragequit when I lose all the time, butt with the stated focus on being an accessible game, I figured it was worth asking whether or not a genre based inherently on competition can be casual friendly.
No as long as fighting games have circle motions (stick motions) they will not be casual or accessible. Fighting games need to easily be played on a controller.
You'd think they'd learn their lesson after SFV.
Fighting games need to easily be played on a controller.
I forget the name for some reason, but that Seth Killian robot fighter that never went past alpha was a casual as it gets in mechanics.
Anyone could get into that.
I forget the name for some reason, but that Seth Killian robot fighter that never went past alpha was a casual as it gets in mechanics.
Anyone could get into that.
But, I mean, that's why you have ranking systems in place. And there's no real way to completely gate people from getting better. Eventually, people will learn the game, and for some casual players, it'll seem impossible to advance. That's kind of a state of mind and I don't think a game can fully solve it short of continuously reminding you that it's possible to get better and that what they are doing isn't exactly cheap.
As someone said before, lowering the skill ceiling only makes things worse. Again, even in Smash, people feel outclassed all the time at beginner levels. I know this because I'm absolute ass, and that's where I stay in that game. My friends aren't going to keep playing online because they aren't winning, and the only thing that can change that is them getting better.
Melee is proof fighting games can be fun for both casuals and the corest of the core.
1st post nails it.
I mean, that's true, but I think it implies that traditional fighting games can't fill that role as well.
The Soul Calibur series has always been very casual-friendly. The early games were especially popular amongst players of all levels.
Dead or Alive, too.
WTF the first fighting game that launched fighting game to be huge was the most casual fucking game in 1992. Street Fighter 2 was huge.
I don't think so. A more traditional fighting game that is successful and is super casual is Mortal Kombat. I don't know very many hardcore FGC players that take MK very seriously. Of course those players exist, but the communities just aren't as big as they are for Smash/Street Fighter.
Regardless I think MK's cheesy story mode and fatalities really draw the casuals.
Any competitive game can be casual. Even most MOBAs have casual modes these days.
I suppose the concept of "casual" fighting games are under the radar right now because of Marvel vs Capcom Infinite's polarizing reception, but really, any fighting game can be casual, you'll just have to seek out the like minded individuals who share your casual mindset and play with them as opposed to the tournament goers who really study these games in order to play competitively.
Street Fighter 2 and Mortal Kombat were some of the most popular games of all time.
They didn't get there by appealing to the hardcore.
That's pretty silly. There weren't really hardcore people to appeal to at the time.
Seriously, me and my sister played the shit out of that, and she was only 6-7MvC2 is like the most casual game ever made. It's the summation of all these crazy games Capcom made in the 90's thrown together with hardly any care.
Literally any of them?
If I mash buttons in Mortal Kombat or Tekken and have fun fighting my friends who also mash buttons, it's casual. Yeah, we'd get annihilated by pros, but that's the case with any game.