Andrefpvs
Member
I created this separate thread to discuss system-wide supersampling (downsampling) in Project Scorpio, since this is an amazing feature for 1080p users (and is also one of the PS4 Pro's biggest issues). I hope it's okay to have this thread, since in the current megathread it's hard to have a focused discussion about this specific feature only.
http://www.eurogamer.net/articles/d...pio-is-console-hardware-pushed-to-a-new-level
If the game has performance/resolution modes (think Nioh's movie/action modes), then you have access to them regardless of the resolution of your display. This is a good thing, because now you have a choice (unlike with some PS4 Pro games):
http://www.eurogamer.net/articles/2017-04-06-project-scorpio-explained
This is great news, especially after the puzzling omission of supersampling in some PS4 Pro titles. If you're a 1080p display owner, does this feature make you interested in the Scorpio? Do you think Sony will finally implement the same feature in the PS4 Pro?
Digital Foundry said:With some PS4 Pro titles, we've been vocal in our criticisms of game modes locked to specific display types. If a title has a high resolution mode, 1080p display users should get super-sampling - something that doesn't always happen, even on Sony first party games. Part of Microsoft's commitment to the 1080p user is that super-sampling just happens out of the box - if a Scorpio title runs at a higher rendering resolution, it must downsample for full HD screens. Similarly, in-game frame-rates must be the same or faster than standard Xbox One titles. Hopefully we'll actually see smoother performance. [UPDATE: We've updated this paragraph to clarify that downsampling happens at a system level, it's not a requirement for the developer to implement it.]
At the hardware level, Microsoft is confident in the quality of the scaler built into Scorpio's display processor. It's enhanced over the Xbox One S equivalent to "handle the bandwidth and quality requirements of 4K", using a high quality six-tap vertical and horizontal Lanczos filter. Compared to a native 1080p output on Xbox One, super-sampling is a great feature to have: anti-aliasing quality is second to none, the same texture filtering quality improves with more resolution (for a given screen area, the texture is sampled more) and art is richer owing to the use of more highly detailed texture assets.
Microsoft's insistence on 1080p supersampling is actually more inclusive than it sounds, and it's good news for users of all screens. There have been instances of PS4 Pro games with higher performance 1080p modes only accessible if the front-end is set to a full HD output - No Man's Sky and The Last Guardian are two examples of this. If your Pro's set to 4K instead, you might never even know that an alternative, higher performing mode exists. With Scorpio, all game modes - resolution, performance or otherwise - must be available to all users regardless of the display the console is attached to. This philosophy reflects a long-held Digital Foundry view, and hopefully PS4 Pro titles will also follow suit.
http://www.eurogamer.net/articles/d...pio-is-console-hardware-pushed-to-a-new-level
If the game has performance/resolution modes (think Nioh's movie/action modes), then you have access to them regardless of the resolution of your display. This is a good thing, because now you have a choice (unlike with some PS4 Pro games):
Digital Foundry said:Regular Digital Foundry readers will know that we've been vocal about all PS4 Pro modes being available to all users, regardless of the display attached to the console. Performance modes should be accessible to 4K users, while ultra HD rendering should super-sample down for those 1080p displays. Microsoft has mandated this to all developers, along with the requirement that all titles should run at the same frame-rate or higher as the standard Xbox One.
http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealedDigital Foundry said:Microsoft has made a commitment that (unlike PS4 Pro) all improved Scorpio modes for games must be available regardless of the display that's connected. So even with a regular 1080p TV, you'll be able to choose between performance modes that make the game run better, or resolution modes that will then "supersample" the 4K image down to your 1080p display, which should give you superb image quality - basically, a fantastically smooth and pretty picture. It's like having the ultimate anti-aliasing solution.
http://www.eurogamer.net/articles/2017-04-06-project-scorpio-explained
This is great news, especially after the puzzling omission of supersampling in some PS4 Pro titles. If you're a 1080p display owner, does this feature make you interested in the Scorpio? Do you think Sony will finally implement the same feature in the PS4 Pro?