wesleyshark
Banned
Imagining Elite Dangerous on the Scorpio and oh my...
Good, it's ridiculous on Sony's part letting devs set the res of the games. I didn't buy a damn pro to play games at 1080p if a higher res is available.
Exactly.
Unless of course those graphical differences don't matter anymore.
We've had years of people telling us how important that differences between ps4 and xbox one versions of games are.
Let's see what those people have to say now that every 3rd party game will look and run better on the scorpio. Something gives me a feeling that it won't really be important anymore. Or whatever other reasons people will give to sleep better at night.
and forced 16x AF
THIS IS THE BIGGEST NEWS
Hugging my 1080P screen a little longer then.
The problem with downsampling is when you end up with worse performance than on standard 1080p.
I'd take smoother regular 1080p over downsampling any day.
What AF do xbox one, ps4 and ps 4 pro use ?
3. Improved texture filtering
Resolution is an important, defining aspect of image quality but it is not the only one. Texture filtering is hugely important - and it's actually an element where both PS4 and Xbox One have let us down a little compared to the same titles running on PC, where the full force of 16x anisotropic filtering can make a big difference.
"We built into the hardware the capability of overwriting all bilinear and all trilinear fetches to be anisotropic," Andrew Goossen reveals. "And then we've dialled up the anisotropic all the way up to max. All of our titles by default when you're running on Scorpio, they'll be full anisotropic."
Good quality texture filtering will make a big difference to a large number of Xbox One titles, where typically 4x anisotropic tends to be the balancing point chosen by developers. The leap to 16x, enforced at a system level by the back-compat engine, is a huge boon, especially in concert with the complete lack of screen-tear and smoother overall performance. More good news: this new feature extends to Xbox 360 games too.
and forced 16x AF
THIS IS THE BIGGEST NEWS
and forced 16x AF
THIS IS THE BIGGEST NEWS
Good quality texture filtering will make a big difference to a large number of Xbox One titles, where typically 4x anisotropic tends to be the balancing point chosen by developers. The leap to 16x, enforced at a system level by the back-compat engine, is a huge boon, especially in concert with the complete lack of screen-tear and smoother overall performance. More good news: this new feature extends to Xbox 360 games too.
It's system level.the way the op title is written is a little misleading. it makes it sound as though super sampling is built into the scorpio, but really this is more of a policy placed on devs than a feature. itd be interesting to know how much scorpio dev tools or hardware features ease implementation.
This is the bare minimum what I expected out of the Pro. Sony really has handled shit terribly. I'm not surprised Microsoft is making all the right moves, I'm sure they were looking the Pro's reception rather closely.
Hope Sony is listening because if they don't then I'm basically going third party strictly on Scorpio. I'm sure a lot of other people will too.
Sony really should get on the ball with this. Most of the stuff is easily done with the pro but they aren't doing it.
Yep. Pretty damn impressive.this is great news.
so devs don't even have to do anything
Microsoft simply out-designed the hell out of Sony here. It is what it is.
Microsoft simply out-designed the hell out of Sony here. It is what it is.
this is great news.
so devs don't even have to do anything
well then great!It's system level.
If you mean that they don't have to do anything to get older games running in 4K (or supersampled on 1080p screens) - they do have to patch them. This however means that devs could technically target just one high resolution for future games, and let the system downsample it for 1080p displays - instead of implementing bespoke handling of 1080p mode of their choosing, like some PS4Pro games are doing.this is great news.
so devs don't even have to do anything
That is absolutely not true. Most games that support Pro offer downsampling, both those patched and released recently.Now, it seems PS4 Pro games will run at 4K on 4K displays or 1080p without supersampling. Either Sony is idiotic, or they're paving way for a firmware update to allow system-level supersampling.