Days Gone - PS4 Gameplay | E3 2017
https://www.youtube.com/watch?v=SjnyqAXiV0o
Days Gone: Developer Walkthrough - IGN Live: E3 2017
https://www.youtube.com/watch?v=Vk9CDZ6RdV0
Gamespot/Kinda Funny
https://www.youtube.com/watch?v=TwHeh8TYVks&feature=youtu.be
Kinda Funny Close door impressions
https://www.youtube.com/watch?v=fXKUjppaSOw&feature=youtu.be
Easy Allies impressions
https://www.youtube.com/watch?v=hZTrg30ItDg&feature=youtu.be&t=43m34s
https://www.youtube.com/watch?v=SjnyqAXiV0o
Days Gone: Developer Walkthrough - IGN Live: E3 2017
https://www.youtube.com/watch?v=Vk9CDZ6RdV0
Gamespot/Kinda Funny
https://www.youtube.com/watch?v=TwHeh8TYVks&feature=youtu.be
Kinda Funny Close door impressions
https://www.youtube.com/watch?v=fXKUjppaSOw&feature=youtu.be
Easy Allies impressions
https://www.youtube.com/watch?v=hZTrg30ItDg&feature=youtu.be&t=43m34s
One of the biggest things to note is the Time of Day and Weather systems that Bend has implemented, as it turns out, these things make how you play out a particular scenario much different. During presentations this week we saw the same segments played a few times and it was clear that things were vastly different just due to the weather. For example, rain can dampen sound, Snow can make visibility issues, and Freakers are stronger in the snow and usually are in greater numbers. Time of day also drives the density of the horde and as everything in the High Desert of Oregon follows a realistic ecosystem, the various creatures also follow what would be considered normal patterns when it comes to looking for prey/food, etc.
http://www.hardcoregamer.com/2017/0...-apocalyptic-high-desert-in-days-gone/261671/These two systems help create dynamic events, where there is no way to predict what can happen, comparing experiences with friends will be different based on what's happened in your particular story versus theirs. Bend has likened Days Gone to as ”brutal test of survival", where only very few of the encounters are scripted and anything can happen. Let a Runner chase you too long? He might knock you off your motorcycle. Even sound can be dangerous: make the wrong kind of sound and you can have humans, creatures, or the horde after you, or make a strategically placed sound and you could have the horde take out enemies for you.
Play it how you want, and the game will respond to your play style, but remember, when in doubt: Run. Your chances of surviving a horde fight without a massive amount of stamina and weaponry is very, very slim.
Looking closely at the newest gameplay we can confirm a few game mechanics. The first is Deacon's bike as an expanded storage bank as well as a transportation system. You will only be able to carry limited weapons and supplies as you tackle obstacles but you can store equipment in your bike and outfit yourself in between encounters.
https://dvsgaming.org/e3-2017-days-gone/Between the two demos, we have seen axes, bats, pipes, glass bottles, Molotov cocktails, beartraps, explosives, makeshift silencers, and a range of guns. The game encourages sandbox combat where challenges and objectives can be approached multiple ways. Day's Gone will also feature a real-time crafting system. Players can create traps and weapons as they play without breaking the flow of the gameplay.