Anything new?
Anything new?
Anything new?
I mean new info lolOf course not.
I mean new info lol
One of the biggest things to note is the Time of Day and Weather systems that Bend has implemented, as it turns out, these things make how you play out a particular scenario much different. During presentations this week we saw the same segments played a few times and it was clear that things were vastly different just due to the weather. For example, rain can dampen sound, Snow can make visibility issues, and Freakers are stronger in the snow and usually are in greater numbers. Time of day also drives the density of the horde and as everything in the High Desert of Oregon follows a realistic ecosystem, the various creatures also follow what would be considered normal patterns when it comes to looking for prey/food, etc.
http://www.hardcoregamer.com/2017/0...-apocalyptic-high-desert-in-days-gone/261671/These two systems help create dynamic events, where there is no way to predict what can happen, comparing experiences with friends will be different based on what's happened in your particular story versus theirs. Bend has likened Days Gone to as ”brutal test of survival", where only very few of the encounters are scripted and anything can happen. Let a Runner chase you too long? He might knock you off your motorcycle. Even sound can be dangerous: make the wrong kind of sound and you can have humans, creatures, or the horde after you, or make a strategically placed sound and you could have the horde take out enemies for you.
Play it how you want, and the game will respond to your play style, but remember, when in doubt: Run. Your chances of surviving a horde fight without a massive amount of stamina and weaponry is very, very slim.
They said in a few weeks.Why the devil aren't they putting up a direct feed of the alternate path?
Looks decent but a smarter AI would make this game a hundred times better. I think I might just be jaded with these open-world tropes now:
Enemy tagging
Junk crafting (although a system akin to Project Zomboid would be brilliant and appropriate for this game)
Detective/see-through vision
How are you supposed to build a survival sense of dread when the AI is bad and you can tag enemies to see where they are at all times? Hope higher difficulties make a big difference with item scarcity etc. as well.
Looking closely at the newest gameplay we can confirm a few game mechanics. The first is Deacon's bike as an expanded storage bank as well as a transportation system. You will only be able to carry limited weapons and supplies as you tackle obstacles but you can store equipment in your bike and outfit yourself in between encounters.
https://dvsgaming.org/e3-2017-days-gone/Between the two demos, we have seen axes, bats, pipes, glass bottles, Molotov cocktails, beartraps, explosives, makeshift silencers, and a range of guns. The game encourages sandbox combat where challenges and objectives can be approached multiple ways. Day's Gone will also feature a real-time crafting system. Players can create traps and weapons as they play without breaking the flow of the gameplay.
Yeah the inventory being on the bike is really cool.Oh my god just keep embracing that survival elements, this game is going to kill me with excitement.
The first 3 have slightly different gameplay.Which video shows the alternate path?
Depending on what region of the world youre in and whether its raining, snowing or sunny thats going to impact what goes on in the world around you, how the bike handles, and the creatures you encounter, Geoff explains, while scavenging the hapless attackers tripwire and weapons.
As you move through the world, things change all the time. With the clothesline ambush, that isnt scripted you wont always find those guys there waiting to ambush you. There might be nothing there, there might be a different event waiting to happen, or you might get jumped by them in a different way, in a different place.
Freakers will kill anything that moves, or at least will try to, so if you find them in the same area as humans, you can definitely use that to your advantage says Geoff. Theres a lot of variation in what you could find in different areas and its fun to play around with the combinations.
https://blog.eu.playstation.com/201...ythrough-of-the-days-gone-e3-demo/#sf89141779Deacon takes the brotherhood and loyalty of a motorcycle club very seriously. Its something hell risk his life for explains Geoff. And as a result, his bike is a major part of the Days Gone experience.
Deacons drifter bike is definitely not just for travel were treating it as a character in itself. Its special to Deacon, hes crafted it over the two years that the world has changed and youll get to customise it and add upgrades. Its his mobile inventory, so were fully integrating it into the game as much as possible.
tfw developers still refer to their players as 'he'
They said in a few weeks btwstill no direct clip of the alternate path? Just random bits during an interview?
https://blog.us.playstation.com/2017/06/12/how-and-why-youll-fight-to-survive-in-days-gone/For those of you who cant make it to E3, dont worry: in the next few weeks well be uploading that gameplay video as well. Be sure to compare the two demos to see how different the experience can be based on choices you make and the dynamic, open-world threats you might encounter in Days Gone.
still no direct clip of the alternate path? Just random bits during an interview?
Cant really here much sound over all the talkinglooks pretty good, I like that weather actually has an effect on the gameplay and how characters react in the game. I'm pretty interested in the game now.
I don't really like the sounds in the game though, the gunshots sound tinny and don't react to the enviroment at all. Would like to see them use Guerilla's sound techinique used in Killzone: SF or something.
http://nerdist.com/days-gone-looks-like-a-dynamic-open-world-the-last-of-us/The world itself is dark and devoid of hope, and according to the developers, everything is trying to kill you. What blew me away was that even though I saw the same demo twice, if I didn't know any better I would have sworn they were two different missions. It's this variety along with the post-apocalyptic world that makes this game so interesting. Depending on the time of day, weather, and route you choose to take, you will have completely different experiences.
There were some technical issues that reared their ugly head, but I have confidence they'll figure the small bugs out. It wasn't anything game breaking, of course; there were just a few animations that weren't as crisp. But the bottom line is that a game that everyone thought would just be another zombie horde killing simulator were completely wrong, including myself. This title has all the potential in the world. We have yet to even get a look at the RPG elements (probably allowing you to increase Deacon's survival skills) that the developers noted would eventually be discussed.
Days Gone was my biggest surprise of E3.
http://www.playstationlifestyle.net/2017/06/17/e3-2017-days-gone-preview-a-living-apocalypse-ps4/The developers wanted to make it very clear that these dynamic junctures could happen at any point. That rope trap could be slung across any part of the road at any point in time during the game. The day and night cycle, the weather cycle, and placement of enemies both humans and freakers will change as the active and living world moves around you. The interactions between the group of bandits that had to kill one of their own are unscripted. Don't expect that every enemy who gets caught in a bear trap will be shot by one of their buddies. A swarm of elements will factor into how each and every moment of Days Gone plays out. Bend has even hinted that the freakers are not undead. They are infected that need to eat, drink, and sleep, and those types of things may end up also impacting the living world.
tfw developers still refer to their players as 'he'
Please, tell me you're kidding... Because he stands for the character, you know, the male who's on screen...
Yeah sounds like pretty much everything world is dynamic.Man, the game really sounds fantastic. It's almost not nearly as exciting to watch it because you might expect those things to be scripted and straightforward, but it's all apparently dynamic and all these things can happen anywhere at any time. Really cool.