Last week NPD released its figures for the February 2008 videogame market and this morning Next-Gen put up the little article I cobbled together on them. I haven't had time to follow this month's official results thread, but I'll try to get through it later today. I hope there are at least a couple of new angles I can offer.
Full article is here at Next-Gen.biz.
The whole thing's six long pages, so I can't put everything here. Regardless, a few points of interest:
I think this was my favorite graph of the whole thing.
There's a lot more little bits of data I estimated in there (ASPs for Xbox 360 and PS3 software, as well as NDS; a graph that tries to quantify the change in PS3's fortunes; revenue by sector for current generation consoles; etc). Hopefully something that makes it worth the read...
As always, I look forward to reading y'all's comments. If you find an error, let me know and I'll have it corrected. Thanks. (Caveat: Today's a busy day at work, so there's a possibility I won't be able to respond until later today.)
Finally I wanted to point out that Jesse Divnich of The simExchange will be posting new stuff on Gamasutra throughout the week, as he did last month. Here's the first one for this month, which went up yesterday.
In case you'd like to review previous threads:
January 2008
December and all of 2007
November 2007
October 2007
Full article is here at Next-Gen.biz.
The whole thing's six long pages, so I can't put everything here. Regardless, a few points of interest:
We estimate that the average sale price (ASP) for the PlayStation 3 was $415 - $420 in February 2008. By a better than 5-to-1 ratio, consumers are buying the $400 model over the $500 model.
I think this was my favorite graph of the whole thing.
Using estimates from a previous article, along with data released in February 2008 and then again this month, we developed the following graph which shows how estimated software tie ratios have grown with respect to each system's installed base.
When the Xbox 360 had an installed base of 8 million systems consumers had purchased nearly seven Xbox 360 games per system. With the Nintendo Wii just now passing 8 million systems, consumers have purchased just 5 Wii games per system. To the extent that publishers can exploit this two-games-per-system advantage, Microsoft's platform is more attractive.
The Wii sold 2.9 million units of software in February 2008, for an estimated LTD software sales of 40 million units. In February 2008 Wii software had an ASP of $45.
There's a lot more little bits of data I estimated in there (ASPs for Xbox 360 and PS3 software, as well as NDS; a graph that tries to quantify the change in PS3's fortunes; revenue by sector for current generation consoles; etc). Hopefully something that makes it worth the read...
As always, I look forward to reading y'all's comments. If you find an error, let me know and I'll have it corrected. Thanks. (Caveat: Today's a busy day at work, so there's a possibility I won't be able to respond until later today.)
Finally I wanted to point out that Jesse Divnich of The simExchange will be posting new stuff on Gamasutra throughout the week, as he did last month. Here's the first one for this month, which went up yesterday.
In case you'd like to review previous threads:
January 2008
December and all of 2007
November 2007
October 2007