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Wario64
works for Gamestop (lol)
(11-02-2011, 08:20 PM)
Too many goddamn Uncharted threads.
pje122
Member
(11-02-2011, 08:21 PM)
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I wonder why they didn't catch this before the game shipped...
Tuck
Member
(11-02-2011, 08:21 PM)
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Been playing the game. 2.5 hours in. I certainly have noticed that aiming is a bit clunky, but it hasn't really impacted my enjoyment of the game. Shooting may be a bit off, but overall I'm still landing head shots.

I do hope they fix it however.
RedRedSuit
Member
(11-02-2011, 08:21 PM)
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Originally Posted by Wario64

Too many goddamn Uncharted threads.

Just trying to help.
MoeB
so vintage
such math
power levl=1080
(11-02-2011, 08:21 PM)
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Originally Posted by Wario64

Too many goddamn Uncharted threads.

uncharted 3 is better than gears of war 3.
dwebo
Member
(11-02-2011, 08:21 PM)
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I totally noticed this last night, but I chalked it up to me just being bad at dual analog shooters. Glad to hear it's an actual issue.
grendelrt
Member
(11-02-2011, 08:22 PM)
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Originally Posted by RedRedSuit

I made this thread for a few reasons:

- It's a real problem, as pointed out by many many people.

- The thread might provide a convenient place for any updates on this problem, for those who want to wait until it's patched (IF it's patched) and don't want to run into game-ruining spoilers in the OT.

- It will keep the problem talk away from OT, where other people can just talk about the other aspects of the game, which I'm sure they'll appreciate.

To summarize the problem as I understand (and have experienced) it:

The aiming (with L1) in the single-player campaign is... off. This should be immediately apparent as one receives the first weapon in the game, a silenced pistol. I have no scientific explanation of what EXACTLY is off, but the following seem to be true:

- The dead zone seems big, or maybe the initial acceleration is low. Starting an aiming motion seems oddly sluggish.

- The game tends to force perfectly-horizontal and perfectly-vertical aiming (getting it to aim diagonally seems difficult). Supposedly Uncharted 2 SP does the same, but it seems much less pronounced; perhaps due to the dead-zone situation above.

- The reticule tends to slow down when over an enemy, like some kind of auto-aim. This seems confusing and difficult to compensate for when lining up head shots.

- These problems, reportedly, do not occur in MP or coop.

- Uncharted 2 SP does not really have these issues, and it plays very smoothly.

So far, Naughty Dog's response has been on their official forum, by arne:

"We're looking into some other things that you've mentioned, but we just pulled up Unchated 2 here - it goes in a square too as described."

In other words, the bias towards horizontal and vertical aiming is present in Uncharted 2, though I feel it's not as pronounced, but they are looking into the general aiming situation.

It would be very nice if ND could update us here or elsewhere.

I have this issue and my other friend playing this morning asked me if I was having issues aiming. So +2 hehe
ShikaTheReaper
Member
(11-02-2011, 08:22 PM)
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Originally Posted by Wario64

Too many goddamn Uncharted threads.

I was thinking the same thing but yeah i dont know what it is exactly but the aiming does feel funny.
Metalmurphy
Banned
(11-02-2011, 08:23 PM)
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Is this something that wasn't in the beta?
sTeLioSco
Banned
(11-02-2011, 08:23 PM)
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i increased the sensitivity alot and its way better than default but agree that something doesn't feel right.in u2 you felt more agile and aimed easily....
DarknessTear
Member
(11-02-2011, 08:23 PM)
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As a fan of the series who has gotten platinum on 1 and 2, I am 100% sure there is something off about the aiming. I never had trouble like this with the first two games in the series.
RedRedSuit
Member
(11-02-2011, 08:23 PM)
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Originally Posted by Metalmurphy

Is this something that wasn't in the beta?

Nope, because no SP in the beta, and this is an SP-only problem.
LiK
Member
(11-02-2011, 08:23 PM)
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Wow, I thought I was the only one who thought this way. I didn't check OT for fear of accidental spoilers.

Yea, aiming felt floaty or sluggish compared to UC2.
Carl
Member
(11-02-2011, 08:24 PM)
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Really? I didn't have any problems at all with aiming.
Smellycat
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(11-02-2011, 08:24 PM)
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Originally Posted by Wario64

Too many goddamn Uncharted threads.

Well, to his credit, he probably couldn't find the the other threads because they are Uncharted. Loooool
JWong
Banned
(11-02-2011, 08:24 PM)
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I just dialed down the sensitivity and it was fine for me.
ced
Member
(11-02-2011, 08:25 PM)

Originally Posted by pje122

I wonder why they didn't catch this before the game shipped...

Or why was it not mentioned by reviewers? What I experienced last night up till Chap 6 was not something you can adjust to, the aiming is broken.

I'm still thinking this a glitch that not everyone is experiencing, I mean there is no way someone could not have issues with it, and in the OT most folks don't have any issue with aiming.
Lion Heart
Member
(11-02-2011, 08:25 PM)
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Yep I noticed it, its not as smooth but I'm playing on normal and there is way more autoaim than Im used to as well, don't remember the original or the second having that much autoaim. Anyway hopefully its patched, shouldn't be too hard to fix. Its not a big enough issue for me to hold off on SP though, no way thats happening.
Guevara
Member
(11-02-2011, 08:25 PM)
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Yes it's real and yes it's annoying.

I'm not saying it's a deal breaker, I finished the game got dozens of headshots, etc. Still, it's surprising and should be patched.
Represent.
Member
(11-02-2011, 08:25 PM)
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I honestly dont know wtf you guys are complaining about. The aiming is just fine for me. The enemies are sponges though.
NinjaFridge
Member
(11-02-2011, 08:25 PM)
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I noticed this too, really annoying.
la flama blanca
Member
(11-02-2011, 08:25 PM)
NEEDS AUTOAIM TOGGLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEE
StuBurns
just talking loud
and saying nothing
(11-02-2011, 08:26 PM)
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The aiming sucks balls, someone buy ND a copy Vanquish so we don't all have to suffer.
BeautifulMemory
Member
(11-02-2011, 08:26 PM)
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Count me in...the aiming in the game is sluggish, off, really kind of tricking the player so we don't know what we are aiming at.
backflip10019
Member
(11-02-2011, 08:26 PM)
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I had the same problem as the OP when I started the game last night. It felt impossible trying to take guys out using the silenced pistol in the beginning.
KeioSquad2
Member
(11-02-2011, 08:26 PM)
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How long do you think it would take for ND to patch the bugs in this game, along with the wonky aiming?
revolverjgw
(11-02-2011, 08:27 PM)
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Originally Posted by StuBurns

The aiming sucks balls, someone buy ND a copy Vanquish so we don't all have to suffer.

Or just tell them to load up their own game from a couple years ago. They had it perfect, and now it's not. How does that even happen?
Pai Pai Master
Member
(11-02-2011, 08:27 PM)
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I just...have no idea how this got past them. If it was different but still as functional as Uncharted 1 and 2, then fine, we can quit whining and get used to it. But as it stands, it's nowhere near close.

If it was intentional: perhaps they wanted to emphasize the new melee mechanics and make the player less reliant on shooting?

If it was unintentional: how the hell did it get past everyone who made the first two games and should be extremely used to how they felt when aiming...not to mention it feels like an entirely different game from multiplayer?

Naughty Dog needs to comment, and I think, get a patch ready. It's not game-breaking but I'm sure as shit not playing Crushing like this. It doesn't feel good and it's going to make me regret another go-around, when I've played through Drake's Fortune and Among Thieves at least a dozen times.
CrunchyFrog
Member
(11-02-2011, 08:27 PM)
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The only thing I noticed significantly is the slowing down of the reticule over enemies, but it sure as hell is annoying. Should definitely be an option to turn it off
Metalmurphy
Banned
(11-02-2011, 08:27 PM)
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Originally Posted by RedRedSuit

Nope, because no SP in the beta, and this is an SP-only problem.


Damn :/



I hope they fix this by the time I buy the game :P
Biggest-Geek-Ever
Member
(11-02-2011, 08:27 PM)
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Originally Posted by backflip10019

I had the same problem as the OP when I started the game last night. It felt impossible trying to take guys out using the silenced pistol in the beginning.

Haha, so true. And then I got Sully yelling at me, "What? Did you forget how to use a gun?!" Apparently Naughty Dog did. =/
Rolf NB
Member
(11-02-2011, 08:28 PM)
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Auto-aim and magnetic aim are generally aggravating. I like having the option to turn that shit off, if it really has to exist.
sTeLioSco
Banned
(11-02-2011, 08:28 PM)
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Originally Posted by Biggest-Geek-Ever

Haha, so true. And then I got Sully yelling at me, "What? Did you forget how to use a gun?!" Apparently Naughty Dog did. =/

LOL

Originally Posted by revolverjgw

Or just tell them to load up their own game from a couple years ago. They had it perfect, and now it's not. How does that even happen?

qft
Dr. Malik
FlatAss_
(11-02-2011, 08:28 PM)
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Had no problems with it, but I quickly adjust to any type of gameplay anyway
we.are.the.armada
Member
(11-02-2011, 08:28 PM)
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Aiming in Uncharted 3 is pretty awful - two times I had to adjust the damn sensitivity because it's all over the place. It feels like Killzone 2 pre-patch aiming. I beat UC1 and UC2 just before playing 3 and I've got to say that they went two steps forward with the traversal/geometrical detection and two steps back on aiming/scoping. I just run around and blindfire guys with the micro or shotgun in the single player campaign and it's working pretty well on Hard.
StuBurns
just talking loud
and saying nothing
(11-02-2011, 08:28 PM)
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Originally Posted by revolverjgw

Or just tell them to load up their own game from a couple years ago. They had it perfect, and now it's not. How does that even happen?

UC2 was much nicer than this, but Vanquish is better still, if they're going to rework it, might as well go the extra mile.
Mama Robotnik
(11-02-2011, 08:29 PM)
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I've not played the game yet.

But if this problem is so noticeable by a reasonable number of players, why the heck wasn't it mentioned in the reviews?

Could this have been fixed in the prerelease version and broken in the final build? Or is it just a case of reviewers being shit?
The_Darkest_Red
Member
(11-02-2011, 08:29 PM)
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It was weird for me as well, especially compared to BF3 which I played directly after U3 last night. It just seems really difficult to aim precisely.

Originally Posted by Mama Robotnik

I've not played the game yet.

But if this problem is so noticeable by a reasonable number of players, why the heck wasn't it mentioned in the reviews?

Could this have been fixed in the prerelease version and broken in the final build? Or is it just a case of reviewers being shit?

Well the IGN review claimed that the gunplay was "refined." Yeah...
BeeDog
Member
(11-02-2011, 08:29 PM)
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I also found the aim really off at first, but maybe it's a leftover effect from playing the MP beta too much? Either way, I feel I quickly adjusted to it.

Would be swell with some more proper comparisons between UC2 SP and UC3 SP.
Xevren
Member
(11-02-2011, 08:29 PM)
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I had some issues as well, once I upped my sensitivity it felt pretty good. Still kind of weird though.
NotTheGuyYouKill
Member
(11-02-2011, 08:30 PM)
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Max sensitivity definitely helped me. I'm fine with it now, but it is different from UC2 for sure.
BeautifulMemory
Member
(11-02-2011, 08:30 PM)
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Btw I only played a bit last night but I had a much better time running and hip-aiming than trying to aim over the shoulder. Where have I heard this before...
DMeisterJ
D is for Dear, M is for Memorable, J is for JUST HUG ME YOU BIG GALOOT
(11-02-2011, 08:31 PM)
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Yes, the aiming problem is real, and yes, I hate it.

I didn't have that issue in the beta or U2 or U:DF (that I recall).

Still playing U3 though.
S1kkZ
Member
(11-02-2011, 08:32 PM)
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i also noticed this. my tv has almost no input lag (compared to other lcd tvs) and i had no issues with uc2.
butter_stick
Banned
(11-02-2011, 08:32 PM)
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Can't say I've noticed this. Just been enjoying the game.
Gooster
Member
(11-02-2011, 08:32 PM)
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There is an actual problem? I didn't play that much (until Chapter 6 maybe), but I was having a bit of an issue aiming and hitting guys during the opening chapters and I thought I was just sucking and mishandling the analog stick. I'm not oblivious to shooting mechanisms and I'm not new to the Uncharted series itself. Interesting.
ced
Member
(11-02-2011, 08:32 PM)

Originally Posted by CrunchyFrog

The only thing I noticed significantly is the slowing down of the reticule over enemies, but it sure as hell is annoying. Should definitely be an option to turn it off

I couldn't hardly get the damn reticule on an enemy last night, so that's not my issue. If they were moving forget it, I just charged and melee'd.

Anyways as polarizing as the opinions on aiming has been tells me this is a bug that some of us are getting. What were describing is not a design decision, it's a broken mechanic.
Toki767
Member
(11-02-2011, 08:34 PM)
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Aiming might be off but you learn to adapt. Beat the game on Crushing without any real problems so while I liked 2's aiming better, I can't complain too much about the aiming on this.

Also, sensitivity to the max helps most people.
hatchx
Member
(11-02-2011, 08:34 PM)
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Originally Posted by RedRedSuit

I made this thread for a few reasons:

- It's a real problem, as pointed out by many many people.

- The thread might provide a convenient place for any updates on this problem, for those who want to wait until it's patched (IF it's patched) and don't want to run into game-ruining spoilers in the OT.

- It will keep the problem talk away from OT, where other people can just talk about the other aspects of the game, which I'm sure they'll appreciate.

To summarize the problem as I understand (and have experienced) it:

The aiming (with L1) in the single-player campaign is... off. This should be immediately apparent as one receives the first weapon in the game, a silenced pistol. I have no scientific explanation of what EXACTLY is off, but the following seem to be true:

- The dead zone seems big, or maybe the initial acceleration is low. Starting an aiming motion seems oddly sluggish.

- The game tends to force perfectly-horizontal and perfectly-vertical aiming (getting it to aim diagonally seems difficult). Supposedly Uncharted 2 SP does the same, but it seems much less pronounced; perhaps due to the dead-zone situation above.

- The reticule tends to slow down when over an enemy, like some kind of auto-aim. This seems confusing and difficult to compensate for when lining up head shots.


- These problems, reportedly, do not occur in MP or coop.

- Uncharted 2 SP does not really have these issues, and it plays very smoothly.

So far, Naughty Dog's response has been on their official forum, by arne:

"We're looking into some other things that you've mentioned, but we just pulled up Unchated 2 here - it goes in a square too as described."

In other words, the bias towards horizontal and vertical aiming is present in Uncharted 2, though I feel it's not as pronounced, but they are looking into the general aiming situation.

It would be very nice if ND could update us here or elsewhere.

EDIT: Many people have reported that setting the aim sensitivity to max makes it more bearable.

EDIT 2: Reportedly auto-aim is less pronounced in Hard, however it is still strongly there.




I can say these are all true. It did feel a bit off to me, but I didn't immediately NOTICE it. Then again I'm not a bigger shooter guy, but the aiming did feel different than UC1 or UC2.


Patch please.
Anteater
Member
(11-02-2011, 08:34 PM)
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It definitely felt slower, if I'm to put on fast motion like I did on UC2, I'll probably get killed really quick because I can't seem to aim where I want to instantly anymore.

It feels stiff and I have problem adjusting it precisely really quick.

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