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Project Zero/Fatal Frame 2: Wii Edition |OT|

Dusk Golem

A 21st Century Rockefeller
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The fifth game in the Project Zero/Fatal Frame series, which is a remake of the Playstation 2 & Xbox cult classic, Fatal Frame 2: Crimson Butterfly. Fatal Frame 2 is commonly regarded as one of the best survival-horror games of all time, and is recognized for its fantastic art direction, deep roots into Japanese mythology and horror stories, interesting characters and location, and some real innovation in the game's combat system that is both fun and tense all at once. For this remake, everything from the graphics to the mechanics have been redone from scratch, and it includes new story chapters, new modes, redone cutscenes & voice work, new enemies, new locations, and new endings.

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Twin sisters, Mio and Mayu Amakura, are visiting the spot where they used to play as children, which is due to be cleared out for a dam soon. Mio reflects on this place and their history here as children, whilst Mayu's attention is diverted when a strange red butterfly appears, which Mayu follows deep into the woods. Concerned, Mio chases after her sister when, with a sudden's notice, the sky drapes itself in night and the two sisters find themselves in a strange village shrouded by fog. While it seems abandoned, the twins soon realize that the tortured souls of the dead roam this place, trapped here after something went wrong with a ritual that was performed here in the past.

It's up to Mio to solve the curse of the lost village and rescue her sister, who seems to become odder and odder with each passing moment, as if in a trance. Wielding the camera obscura found inside one of the many homes here, she must capture and seal away the spirits that haunt here as she makes way for her and her sister to escape this nightmarish place.

The narrative, while following the original game's, includes a reworked script that is closer to the original Japanese version, and includes new & redone cutscenes and additional story to unveil, new story chapters, along with new endings to unlock.



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The game uses the mechanics and engine of Fatal Frame IV: Mask of the Lunar Eclipse , as opposed to the static camera angles and tank-esque controls of the original game. The camera follows closely behind Mio as she explores the village, keeping her in the center of the action. During gameplay, you can interact with various objects in the environment, in which the camera will dramatically follows her actions (such as lifting a cloth covering a mirror, peeping through a grate, or picking up an item). These segments are a player-controlled action, as the player can either accelerate the action or back out of it at the sign of danger.



While exploring the village, the game takes on the familiar mechanics of a survival-horror game. Our heroine is very slow, even while running, with limited health, and there's only so many items laying around one can make use of. You can examine your surroundings, find items (both important for survival and for progression), solve a good number puzzles scattered around the game world, save at special oriental lanterns, and wander around atmospheric and terrifying locations full of dark secrets and under the threat of being attacked at any time. Throughout the game you pick up files, which fill you in on the back-story of the characters and the village itself. These are stored in your inventory so you can read them later, and often provide you with an array of valuable information. While exploring the lost village, you may stumble upon one of the game's several side-quests. These side-quests, while optional, often provide rewards or extra challenge, ranging from putting to rest the souls of restless spirits, partaking in hidden sub-objectives, or simply filling out your ghost log. You can also tinker with a special radio that you have, which can read the messages special spiritual stones hold that are linked to the ghosts that inhabit the village. But most importantly, in your possession you have the camera obscura.

The camera obscura is special, full of spiritual power that has a strange effect on other spiritual entities. With it, you can take photos of not only your surroundings, but the ghost themselves. By taking a photo of them, it 'damages' the ghost. When their health reaches zero, their soul is sealed away and they disappear from this realm. You have to be careful with your photo taking though, as you only have limited amount of film, and the more powerful types of film (indicated by the number on the film, for example, 40-type film is stronger than 14-type film) are harder to come by. Players are also scored on their performance against ghosts, which gives you points you can use to upgrade your camera and, after you've completed the game at least once, unlock goodies. To get a better score, you need to use less shots against ghost and take bigger risks. You'll need to get up close and personal with the ghosts as the closer you are to them, the more 'damage' you deal out to them. You also want to try and find the small frame of opportunity to take a 'Zero Shot." Zero shots are an extremely short period of time right before the enemy attacks you, and is different on an enemy-to-enemy basis. If you get perfect timing, you may even be able to score in some, 'Fatal Frames', which is the split second the enemy if the most vulnerable. Besides points, you also can upgrade your camera through gadgets and lens you find laying around the village, each with different perks such as seeing enemy health or the camera flashing red when a zero shot opportunity arises. You'll have to pick what may be most useful to you however, as you can only equip one special at a time, so choose wisely.



Besides vengeful ghosts, the game also features an array of 'friendly' ghosts, which often will point you in the direction you need to go (though be warned, not all ghosts should be trusted!). They also act as limited-time photo opportunities, so be sure to take a snap of them before they disappear for some extra points and to fill out your ghost log! You also must get rid of spiritual entities that block off doors. You do this by using the camera obscura to take a photo of the blocking entity and going to the location that reveals in the photo you take of it, and snapping a picture of whatever you find there. The camera obscura also has a few hidden functions you'll discover through the game.

Also be warned that while daddling and adventuring about, you may be attacked by randomized ghosts. You can be attacked at any time by these randomized ghosts, and staying in one location a bit too long especially attracts them.

Several other modes and goodies are also available in the game, most of which are unlocked by completing the game and purchasing them with points. These unlockables include:

-Mission Mode: An objective-based mission mode where you must complete stages and obtain a rank based on how well you do. Be warned, the game is very harsh on it's grading and you get the most points out of a mission based on your first run, rather than your runs after your first.

-Survival Mode: A race where you have to get from one location to another and survive! The number of ghosts are greatly increased, as well as a number of tougher enemies appearing. Rank is determined by time and points you get by killing ghosts.

-Haunted House Mode: A new mode to the remake with two-player functionality. You play a new side-story to the game as you and possibly a friend enter into several haunted locales with randomized scares and puzzles, trying to escape alive through a first-person perspective. This game also includes some series veteran fan service, including ghosts and characters from throughout the series mythos.

-Alternate Costumes: An array of alternate costumes you can unlock for the twin sisters.

-Accessories: Besides costumes, you also can put on accessories, such as glasses or pumpkins.

-Artwork, videos, & music: Several unlockable goodies from trailers, concept art, conceptual videos, and more!

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If you're ever inquired, 'What ghosts do you want to meet?,' the only appropriate answer would be to respond, 'I would like to meet no ghosts.' However, there are some ghosts you especially don't want to meet. And unfortunately, this game features two of these very deadly ghosts that cannot be killed, and them touching you results in instant death. The couple, known as Sae and Kusabi, are very tightly knitted to this village and are filled with extreme resentment in their afterlives due to the events prior to their deaths. While both are quite different, in how they move, appear, and give chase, they are essentially the same instant death trap. These ghosts are the ultimate obstacles, and must be avoided at all costs.

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Gamemaster- 89%
Nintendo Gamer- 89%
Famitsu- 34/40 (9, 9, 8, 8)
Official Nintendo Magazine UK- 72/100
Meristation- 7.5/10
3Djuegos- 8.1/10
Jeux Video- 15/20
Hobbynews- 90/100
IGN- 8.5/10
God is a Geek- 7/10

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EDIT: I accidentally posted this a bit too early. Was trying to click preview post again for an update I did, but unfortunately accidentally clicked 'post topic'. I was going to wait until tomorrow as that would be a week before release, but since we already got the launch trailer and TV commercials in Japan and Europe, I don't think we'll be getting much more new media anyway besides reviews.
 

cajunator

Banned
Im sure people will forgive you.

the question is, will this make it to the US or will we be deprived of yet another fatal Frame?
 

Dusk Golem

A 21st Century Rockefeller
I hope the track record of America eventually getting these games continues. Unfortunately we're nearing the end of the Wii's life-cycle, but it would be a great thing to end out on and it makes very little sense not to do it as the Fatal Frame games did relatively well in America back in the day and they already have a full English version that would only require some minor tweaks to bring over here.

Though I question why not even give word on the American version when the European version is releasing literally a day after the Japanese version.
 
Australian release on the 28th, too. Pre-ordered from the UK just last night. Pretty freakin' hyped for this, I loved Project Zero 2 on PS2!
 
I played the original Xbox version for a total of 15 minutes and returned it to the rental store. I hope this gets a release in the US so I can test my might... Again.
 

John Harker

Definitely doesn't make things up as he goes along.
Suda Goichi has no hand in this one? Despite having writing/design elements over the engine this game is based on?
 

IrishNinja

Member
one day ill finish a fatal frame game...one of the last really scary series out there too. i just hate the running speed man, you'd think the girl in 2 could maybe move with a purpose after all the freaky shit she sees.
 

Dusk Golem

A 21st Century Rockefeller
Suda Goichi has no hand in this one? Despite having writing/design elements over the engine this game is based on?

Don't believe so. At the very least it hasn't been mentioned anywhere yet to my knowledge. He did help big time on Fatal Frame 4, but it seems for this remake Nintendo had a much bigger role in this. On ask Iwata for the game (which you can read here), he mentions that some people over at Nintendo helped develop the game. Based on a developer diary on the game, it seems maybe even Miyamoto helped in this game's development.

http://youtu.be/YqQxE3RtDmk
 
So is Grasshopper developing this one too, or is it just the same engine? I hope not, because as good as Lunar Eclipse looked the gameplay was fucking slow, drab and overall just boring.
 

Dascu

Member
Busy with other games (including Pandora's Tower) at the moment, but will definitely pick this up soon.
 

Khalil

Neo Member
Remake for the best Game in the series ? Bring it
not going to get the UK ver the voice acting suck !

Good OT.
 

Peagles

Member
Hmm, to preorder or not... Is this the kind of game that will be available to buy for a long time, or do you guys think it'll dwindle away?
 
Will it have dual-audio like most of the recent NoE localizations?

Actually, the trend seems to be to not include it. Last Story and Pandora's Tower did not include the Japanese voice track either.

Which is a shame. Considering how Japanese the Project Zero games are...the English voice track just sounds a bit awkward.

Anyway...less than two weeks left now!
 

Shiggy

Member
Thanks for creating an OT for this game!

Dead creatures on a dead system - a natural fit! The game should be available for less than 30€ in two weeks - based on Pandora's Tower and Last Story.
 
Will many people here pick up this at launch? Im really curious on how the controllers work so if anyone in launch day can put some videos detailing the controls would be fantastic.
 

Dusk Golem

A 21st Century Rockefeller
Updating the OT in a bit, Shiggy reminded me that the game has a connectivity feature with Spirit Camera on the 3DS that allows you to unlock exclusive stuff in both games, sort of like that old Metroid Prime-Metroid Fusion connectivity unlockable stuff.

Got the UK version preordered, looking forward to playing this as I've been meaning to for years, but never ended up getting round to it.

I actually only got around to playing it last year (Xbox version), but it actually held up remarkable well and I can agree with others it definitely is one of the best survival-horror games ever made, even though I saw where the main story was going a mile away it was still interesting
depressing
to see it take place. I do wonder what new endings and story chapters they're adding, though.

Will it have dual-audio like most of the recent NoE localizations?

Unfortunately it doesn't look like it'll be so. If I could take a guess, this game is probably taking up a lot of the Wii disk memory already. It has several fully pre-rendered cutscenes, a new reworked soundtrack that includes some new songs from the old version, and it really does look like they're trying to pack in a lot of content on the disk. I can't say the full extents, and most of this type of stuff takes little memory alone, except the pre-rendered cutscenes, which most certainly are taking up a lot of space.

What's the deal with this series now? Does nintendo fund it or something? Can the games ever be on PS360?

Someone else answered, but it seems Nintendo now co-owns the IP. The 3DS spin-off, Spirit Camera, is a wholly owned Nintendo IP. And it seems they also have copyright rights to this remake, which means they likely own the IP to some extent now.

I wonder if this means we'll get Fatal Frame representation in the next Smash Bros.

Worth re-buying a Wii for this?

I love survival horror, but I've never played the series.

While I don't believe in buying a console for one game, assuming this remake sticks up with the original (which it looks like it's doing at least. Graphically it only looks a little better, but they seemed to have added a lot gameplay-wise) then it'll be a fantastic game. Fatal Frame IV was fantastic and had the best mechanics in the series, Fatal Frame 2 probably had the best story, ghosts, and setting of any of the games, so essentially bringing the two together holds high promise for a great horror game.

Will many people here pick up this at launch? Im really curious on how the controllers work so if anyone in launch day can put some videos detailing the controls would be fantastic.

I'm definitely picking this one up. I was hoping we would hear word on a US release soon, but if I have to I'll import this. However, I would imagine that the controls would be somewhat similar to Fatal Frame IV's. They were good, except I hope that they make the flashlight pointer-based this time. The flashlight in IV wasn't bad, just kind of weird as you didn't point it with the Wii Remote, but kind of pointed the Wii Remote up or down to make the flashlight go up or down.
 

Banjoman

Member
already pre-ordered and I don't know if l'll play it one day. but... whatever.
I'm glad to give my money to Shibata.
 

Mr.Fresh

Member

Someone else answered, but it seems Nintendo now co-owns the IP. The 3DS spin-off, Spirit Camera, is a wholly owned Nintendo IP. And it seems they also have copyright rights to this remake, which means they likely own the IP to some extent now.

Damn I was hoping for the PS2 versions to pop up in HD on XBLA or PSN.. o well.
 

Dusk Golem

A 21st Century Rockefeller
Still need to update the OT a bit, but first two reviews are in. Gamemaster gave the game an 89%, and Nintendo Gamer gave it the exact same score of 89%.

So two scores of 89% so far.

EDIT: Famitsu's review is in too. They gave it two 9/10s, and two 8/10s, making the total 34/40.
 

Dusk Golem

A 21st Century Rockefeller
I already have a copy of FFII:DC for the Xbox. Would this version be worth importing?

I've got the same thing, but I am getting this. It's up to you, but it is a straight-up remake as opposed to a port or something. I understand that the subtitle, 'Wii Edition', is a bit misleading, but it's essentially the equivilient to Resident Evil 1 REmake on Gamecube if you ever played that. It was remade from the ground up, and does include new story chapters, new locations, new enemies, new scares, new endings, redone graphics, redone cinematics and voice acting, new modes, redone music, and new mechanics. It was built using the Fatal Frame IV engine, and as such they seem to have adjusted some of the scares to work better with that game's mechanics and camera style.
 
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