loganclaws
Plane Escape Torment
Just wondering, have anyone been banned from GFWL for unlocking the framerate using DSFix?
No.
Just wondering, have anyone been banned from GFWL for unlocking the framerate using DSFix?
That's great thanks, but I've heard it's glitchy. Something about the jump distance and ladders? How does that impact the gameplay?
Thanks, that's encouraging to hear!It was still helpful to some people like me who wanted to know the inner workings of a directx injector. I learned a lot from your code Durante, huge thanks to you for releasing it, although I never contributed to improving Dark Souls
The HUD modifications are still incomplete in many ways. The problem is that each "special" situation requires specific handling, and identifying and dealing with those situations is grueling work with little payoff. I hoped to distribute it to more contributors when I released the source code, but apparently no one cares enough.
Sorry, I never used the widescreen fix.Durante, do you happen to know exactly what settings are needed with widescreen fixer and dsfix to enable 5760x1080 with the hud centered? I had it working perfect for 2 hours.. kept messing with it for whatever reason. Had to reset to default and cannot get it to work after hours of trying.
To get VSync with unlocked framerate, you either need to run the game in fullscreen windowed mode, or use something like D3DOverrider to force triple buffering.So I installed the fix, thank you Durante.
I have a questions. I have it at 1080p with 60 frames. I tried to enable V-Sync but I still see screen tearing. Is this because I unlocked the frame rate limit to 60? If not, should I enable something else?
Thx.
Greetings:
Any idea f what's causing this. The game is letterboxed in a 1920*1200 monitor, like if it was on 1080p or maybe less, yet the horizontal resolution is entirely covered (1920). In the DSfix settings the resolution is set to 1920*1200. And when taking a screensot it says is at 1920*1200.
So any ideas?
Many thanks. SO there's no point in specifing over 1080p in a 1200p monitor i guess.I think the game defaults to a 16:9 aspect ratio no matter what resolution you feed it.
If you're on a 4:3 or 16:10 monitor, you will see some letterboxing.
Finally after 2 days of trying to get GFWL to work (shit just refused to connect, forget everything good I've ever said about it) and 1 extra day getting it to run nicely on my Radeon 7850 I was finally able to get Dark Souls to run decently fine, it looks damn beautiful at 60 fps btw
I can't get the backup save function to work, tried leaving the defaults AND changing the values but the files just don't appear on my save folder. I'm affraid to lose all my progress if gfwl or my pc crashes. Any help with this?
Thanks Durante for all the hard work
nice, so it makes the game look better? is it also smoother? it was way all over the place for me when moving the camers
any other recommended mods for the game?
Man, I really didn't need all of this frustration tonight. I don't know anything about hacking games, but I'd really like to play Dark Souls. Hopefully someone can tell me what to do in laymen's terms.
I downloaded DSFix. Extracted it to Programs (x86) --> Steam --> Steamapps --> Common --> Dark Souls --> DATA. I'm told there are .ini files I have to fiddle with for whatever reason to do something of some sort. I'm not sure what an .ini file is or how to modify it. I read the OP but I don't see any explanation toward this end.
So, uh, help? Little more complicated than most PC games where you can just move sliders and such in the Game options. :-\
It's a text file like a README......?inside the DATA folder where you extracted the files, you should see a file called DSFix.ini. Just open it with notepad and start setting up your settings.
Man, I really didn't need all of this frustration tonight. I don't know anything about hacking games, but I'd really like to play Dark Souls. Hopefully someone can tell me what to do in laymen's terms.
I downloaded DSFix. Extracted it to Programs (x86) --> Steam --> Steamapps --> Common --> Dark Souls --> DATA. I'm told there are .ini files I have to fiddle with for whatever reason to do something of some sort. I'm not sure what an .ini file is or how to modify it. I read the OP but I don't see any explanation toward this end.
So, uh, help? Little more complicated than most PC games where you can just move sliders and such in the Game options. :-\
It's a text file like a README......?
############# Framerate
# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1
is the instruction for the game and the setting it should use. In this case the setting 1 unlocks the fps. So, when you want to change something, you change the setting next to the instruction. As you can see there is a list of the possible settings included.unlockFPS 1
# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080
############# Anti Aliasing
# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 3
# AA type
# either "SMAA" or "FXAA"
aaType SMAA
############# Framerate
# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1
# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 30
I got the game up and running. I still couldn't make sense of the text file, but I got Morten242's UI for DSFix to work.
However, the HUD is rather large. I currently have the game running -- just started my file. Should I exit the game and adjust the HUD?
# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75
WOW! You are AWESOME! (Sincerely)Ok, Neiteio, I'll just stick to the basics and talk about the major things you need to change. Like Kajo said, the ini file is just a list of instructions for the game. Treat the ini like a normal text file, but when you alter it the changes show up in game. For example, here is the framerate section in my dsfix.ini:
Everything with a # before it is ignored by the game and is for the user. In this example, the is the instruction for the game and the setting it should use. In this case the setting 1 unlocks the fps. So, when you want to change something, you change the setting next to the instruction. As you can see there is a list of the possible settings included.
The major settings you will need to modify are the internal rendering resolution, AA, fps unlock and fps limit.
Here is my dsfix of those areas to get you started:
edit:
There is also a section to scale down the hud:
Sure you turned off the game's AA?Just bought Dark Souls, started using this, having 2 big graphical glitches, wondering if there are any known solutions.
Weird water glitch - basically the water is not a reflection of the character, but re-rendering the scene, but slightly offset. Basically I see my character standing next to me in the water.
Also I have a large black bar on the right side of the screen. Not present in menus (main screen, character creation, etc) and does not block hud elements. The game just is not being rendered in this location.
two pictures showing off the glitches. Any suggestions would be great!
(note: in the pictures, the character I am actually controlling is the one with the rendered legs. The glitch must be dealing with the shader)
Just bought Dark Souls, started using this, having 2 big graphical glitches, wondering if there are any known solutions.
Weird water glitch - basically the water is not a reflection of the character, but re-rendering the scene, but slightly offset. Basically I see my character standing next to me in the water.
Also I have a large black bar on the right side of the screen. Not present in menus (main screen, character creation, etc) and does not block hud elements. The game just is not being rendered in this location.
two pictures showing off the glitches. Any suggestions would be great!
(note: in the pictures, the character I am actually controlling is the one with the rendered legs. The glitch must be dealing with the shader)
Sure you turned off the game's AA?
Sure you turned off the game's AA?
Oh how I missed this.
Yeah, turn off the in game AA in the options.
WOW! You are AWESOME! (Sincerely)
Explaining that the # denotes instructions to the user and that only the parts without # are what the game reads clarified things A LOT. I went and changed the HUD value as you suggested, and saved it. Let's see how it goes now.
alright just bought the game on steam (double dipped like a boss love it on my xbox360 figured i'd show it some love on my PC see how much better it looks and stuff) but I understand I need to "fix" the game to play it properly? Can someone walk me through what needs doin?
Ensure Anti-Aliasing is turned off, DSFix doesn't work with it and will cause crashing.my game crashes right after the first/intro movie/cutscene
could dsfix be the cause of this?
Ensure Anti-Aliasing is turned off, DSFix doesn't work with it and will cause crashing.
my game crashes right after the first/intro movie/cutscene
could dsfix be the cause of this?
The PC port is atrociously buggy, I had to rename the folder the movies are in to stop them playing to get it to stop crashing (don't worry, its only the title, credits with no story and the opening cutscene).
I have downloaded the resolution fix (thank you Durante) but I have a strange problem with the game not showing full screen - there is a lot of black space to the right and bottom of the game screen. Here is a link to a screen shot
I have kept the DSFix ini as-is with the resolution in the file set at 1920 x 1080.
I have set the in-game menu settings to 1920 x 1080 (32 bit) with full screen.
I assume I am missing setting something else to make it stretch to full screen?
Thanks for any guidance.
WOW! You are AWESOME! (Sincerely)
Explaining that the # denotes instructions to the user and that only the parts without # are what the game reads clarified things A LOT. I went and changed the HUD value as you suggested, and saved it. Let's see how it goes now.
This is almost right. You can switch between unlocked 60 (or whatever you set in the ini) and unlocked 30. This is different from what the game does by default (where you can only get 30 or 15 FPS), since you can still get e.g. 28 FPS with unlocked 30.You can also change between locked to 30 and unlocked framerate in-game by pressing enter or backspace(don't remember which). There's some issues with collisions if the framerate is over 30, like character not being able to walk over a step.
the game itself was perfectly fine for me