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Oculus Rift - Dev Kit Discussion [Orders Arriving]

Gowans

Member
XHOKbb7.png


The Dev Kit

kgG94Iy.jpg


All in, the development kit includes:

1x Rift Development Kit + Control Box (6ft cable)
1x Hard-Shell Case
1x 3ft Mini USB Cable
1x 3ft DVI Cable
1x 3ft HDMI Cable
1x 6ft HDMI Cable
1x HDMI / DVI Adapter
3x Pairs of Lens Cups (Focal Adjustment)
1x Power Cord with Adapter
3x International Plug Adapters​

Dev kits should start shipping out to the earliest backers on March 29th (we may slip a day or two in either direction depending on customs). When your kit ships, you’ll receive confirmation info so you can track your Rift as it makes the journey from Oculus to your front door.

We expect to deliver roughly 1,000 – 1,500 units a week until we’ve fulfilled everyone’s orders, and weekly shipments will ramp up as we go. If you haven’t already, you should confirm your shipping address as soon as possible to avoid shipping mistakes/delays (www.oculusvr.com/sales). Once we begin processing your reward, your shipping information will be locked down!

Shipping 7,500+ development kits will take time, especially for the international backers out there. Just know that we’re moving as fast as we can to get great hardware out the door. No one wants the dev kits to arrive at your doorstep more than we do. Thanks for your patience!


Unboxing the Dev Kit

http://www.youtube.com/watch?v=xxlI6xDNdKg



The SDK

Oculus Developer Centre

http://developer.oculusvr.com


Other Benefits

- Code in the box for the Oculus SDK & Developer Community
- Developers are getting 4 months free access to Unity Pro [Pro Version Required for Oculus Development $1500]



Compatible Games

Available

- Team Fortress2

In Development / Rumoured

- Hawken
- Doom 3: BFG Edition
- Miner Wars 2081
- rFactor 2
- iRacing.com
- Sinful Robot
- Doom 4
- Dream
- FRACT OSC
- Kairo
- Monteague's Mount
- Outerra
- Rawbots
- Receiver
- Routine
- Wishful LIe
- ZED Absolution
- Positron
- 0x10c
- Project CARS
- Rouge System
- Star Citizen
- Strike Suit Zero








Oculus VR The Company

OculusVR.com

Youtube Channel:
http://www.youtube.com/user/oculusvr

Twitter:
@Oculus3D

Facebook:
Facebook Site

Reddit:
http://www.reddit.com/r/oculus


Order Yours

https://www.oculusvr.com/pre-order/
 

Gowans

Member
Yeah I got it as I need to experience it before the real release but I think I will take the opportunity to kick the tires on unity.

That games list is right yeah? Just grabbed MinerWars will it's on a steam sale.

This time next week they will be in the post, crazy!


We'll all have to share what we come up with.
 
K

kittens

Unconfirmed Member
Super jealous. Hope yall have a blast. Can't wait for the consumer version.
 
i'm still thinking about ordering this even though i know nothing about developing a game with Unity :D would be a great way to start learning!
 

n0n44m

Member
Crosspost:

I was around backer #3500, so I'll have to wait a couple of weeks... but that's fine honestly, as I expect there will be more cool stuff to try out once the first backers & partners get their hands on this :)

---

Really hoping for some cool new gameplay & immersion experiences!
 

Feep

Banned
I'm hoping I can sneak a peek next week at GDC. I'm not sure if that'll make the wait until late April better or worse, though.
 

Shmowzow!

Banned
I wish Rage was on there...

I'm not really interested in it on a normal monitor, since it's basically just another brown fps, but the high graphical fidelity combined with that Oculus make it super interesting for VR.
 

Vexxan

Member
Can't wait to see what crazy things people come up with for this. Expecting some really cool games once the consumer version is out.
 

All Hail C-Webb

Hailing from the Chill-Web
Random question: Is the technology available to use real pictures/footage to 'transport' someone to an exotic locale or will this only work using the supported engines?


I hope this makes sense. I've been reading everything I can about Oculus Rift, but I must know more!!
 

Orbis

Member
Can't wait to see what crazy things people come up with for this. Expecting some really cool games once the consumer version is out.
This is a pretty cool use I've seen already; a virtual cinema:
http://www.youtube.com/watch?v=85KtcZ4NNL4

And a nice idea for multiplayer:
http://www.youtube.com/watch?v=QaCYqMUHjiQ&feature=youtu.be

Obviously not perfect given the limitations of the device, but I think the sense of immersion and higher central pixel density should help counter the resolution issues this would present a little.

EDIT: Also, subscribing to this thread as I ordered my own dev kit back in January. I'm eager to see some more dev/curious consumer reactions as these start being received.
 

K.Sabot

Member
I hope they will be willing to speak about consumer ship projections after this releases.

I want this on my eyes.
 

Enk

makes good threads.
Supposed to be getting mine in late May. Will hope to try to somehow get my retro-style 2d pixel game working on it just out of curiousity. Looking forward to reading everyone's impressions and developments to help tide my wait over!
 

Gowans

Member
You can tell the company cares including the lenses and all the cables and adaptors for is.

Bigger companies would have cut all that out and charged or made you buy your own.


PS: Can someone check that supported games list, i'm sure I'm missing some.


Anything Else worth putting in the OP?
 
Random question: Is the technology available to use real pictures/footage to 'transport' someone to an exotic locale or will this only work using the supported engines?


I don't think so, at least not easily. If I understand your question right, you'd need a 360 degree 3D camera to capture all the angles and then do the programming. Theoretically it's possible.

What I'm interested in is how feasible it will be to make "sprites" out of 3D footage. Does anyone have any idea? Can you place "3d video sprites" around a 3d landscape? Let's say you change the trees in Super Mario 64 to 3D footage of trees... will it work, or will they all have to be at the same distance to the eyes for the 3D to make sense. I'm thinking there'll be some problems but I need someone with a stronger logical sense to give an opinion
 
I've debated the idea of getting a Rift development kit for myself many times, but I think I will hold off for the retail version. Still, this is one of those projects I am legitimately excited for, because it actually brings something that has been promised since the 90's but has always failed due to technical and price limitations. This is a $300.00 headset that has been getting praise by just about everyone who has tried it.
 

K.Sabot

Member
Can't guarantee my prescription will work with this, so I'm holding off until the consumer version.

It hurts to have patience and willpower, though.
 

Vexxan

Member
This is a pretty cool use I've seen already; a virtual cinema:
http://www.youtube.com/watch?v=85KtcZ4NNL4

And a nice idea for multiplayer:
http://www.youtube.com/watch?v=QaCYqMUHjiQ&feature=youtu.be

Obviously not perfect given the limitations of the device, but I think the sense of immersion and higher central pixel density should help counter the resolution issues this would present a little.


Haha, that's a really cool idea, being the only one at the cinema is the best! Joining a virtual cinema and watching a movie together with your friends could be nice too.
 
Random question: Is the technology available to use real pictures/footage to 'transport' someone to an exotic locale or will this only work using the supported engines?

My uneducated guess is that it would be possible with a 3d camera with a special kind of fisheye lens. If it is possible they should work on this after they get game support up and running, because video would be a great application for the rift
by video i mean porn
 

Durante

Member
I just saw that small 3-man team team is creating slow-paced exploration/adventure game in the style of Myst for Oculus Rift. It is called Gallery: Six Elements.
http://www.youtube.com/watch?v=0EFFp3DHK3Q

They are currently collecting funds on Kickstarter.
http://www.kickstarter.com/projects/494598080/the-gallery-six-elements
I was just about to post this in this thread. Looks interesting, but the developers don't seem to have much background. I'll probably back it at a low tier and see where it goes.
 

TxdoHawk

Member
I expect a flow of interesting content very soon, the indie devs beta-testing the dev kit are all likely going to crank out neat stuff, followed by everyone else as kits ship.

I also saw someone in a forum working on a port of an open-source branch of Quake 3, but I don't have the link handy. Would love to see someone tackle UT2k4.

In the end, it was tempting to wait for the consumer device, but I don't mind dealing with rough edges for an early taste. I don't really expect a consumer-focused Rift to materialize anytime soon, given that the team is still waiting for a source of small, high-res screens to materialize, never mind the fact that the dev kit is largely an experiment to see what devs do with the thing in the first place (and what they ultimately decide needs to be in the consumer model as a result.) Certainly, I think the calls for a consumer Rift "later this year" are crazy.

I think the shoo-ing away of the casual market for this version was a good idea though. One look at the TF2 Wiki Rift guide should make it obvious that we have a ways to go, when you are doing things like calibrating for IPD, figuring out ideal movement controls, and what have you.
 

LordCanti

Member
I expect a flow of interesting content very soon, the indie devs beta-testing the dev kit are all likely going to crank out neat stuff, followed by everyone else as kits ship.

I also saw someone in a forum working on a port of an open-source branch of Quake 3, but I don't have the link handy. Would love to see someone tackle UT2k4.

In the end, it was tempting to wait for the consumer device, but I don't mind dealing with rough edges for an early taste. I don't really expect a consumer-focused Rift to materialize anytime soon, given that the team is still waiting for a source of small, high-res screens to materialize, never mind the fact that the dev kit is largely an experiment to see what devs do with the thing in the first place (and what they ultimately decide needs to be in the consumer model as a result.) Certainly, I think the calls for a consumer Rift "later this year" are crazy.

I think the shoo-ing away of the casual market for this version was a good idea though. One look at the TF2 Wiki Rift guide should make it obvious that we have a ways to go, when you are doing things like calibrating for IPD, figuring out ideal movement controls, and what have you.

We'll find out how good of a job they did once the kits start shipping. There's either going to be a lot of "Wow, I like where this tech is going" or "OMG THE PIXELS ARE HUGE AND SCREEN DOOR WTF IS THIS SHIT?!" depending on how well they kept normal consumers away.
 

Acheteedo

Member
Super excited to hear hands on reports from GAFers, sadly that's as involved as I'll get until the retail release... so don't skimp on the details, guys.
 

1-D_FTW

Member
Where are you guys getting the rfactor 2 info? I know there have been numerous threads on the ISI forums wishing for it, but Tim Wheatley had said he asked for a dev kit, but was denied (obviously didn't care to pay for one at the time). Is there some updated story I'm not aware of? I LOVE rfactor 2.
 

1-D_FTW

Member
Just want to double check on this. This can *not* do 120hz, correct?

No. It's something they would love to do, since VR and motion tracking especially benefits from it, but even the consumer device is a long shot for 120hz. Dev kit is 60hz.
 

LordCanti

Member
Where are you guys getting the rfactor 2 info? I know there have been numerous threads on the ISI forums wishing for it, but Tim Wheatley had said he asked for a dev kit, but was denied (obviously didn't care to pay for one at the time). Is there some updated story I'm not aware of? I LOVE rfactor 2.

Calling any of the games but TF2 "available" is really stretching it. Hawken's dev has been silent on OR support for a long time now, and probably won't be ready on day one.
 

LordCanti

Member
That banner is not big enough.

Here's stealth mode:

4SqHIhQ.png


Bought mine in early Jan. Hope I get in on a earlier shipment.

You're probably 8-9k deep. There's a chart on Reddit's Oculus section (validity unknown) that you can check if you want to know for sure.

Damn. I'll be holding out for an eventual 120Hz model then.

You'll probably be waiting a long time. No one is making 120hz screens in the right size because there's no market for them in phones/tablets/etc. I don't see that changing any time soon.
 

Enk

makes good threads.
Gowans, any chance are you going to have a section in the OP for mod links? Will be a nice go to resource to have to let people know what games have had Rift support modded into them.
 

MrBig

Member
I just saw that small 3-man team team is creating slow-paced exploration/adventure game in the style of Myst for Oculus Rift. It is called Gallery: Six Elements.
http://www.youtube.com/watch?v=0EFFp3DHK3Q

They are currently collecting funds on Kickstarter.
http://www.kickstarter.com/projects/494598080/the-gallery-six-elements

Yeah, I backed this. Looks very intriguing

You'll probably be waiting a long time. No one is making 120hz screens in the right size because there's no market for them in phones/tablets/etc. I don't see that changing any time soon.

Hopefully they'll be able to sort out a contract with a panel manufacturer after shipping v1 and get some panels produced just for them to whatever specs would be best
 

Gowans

Member
Gowans, any chance are you going to have a section in the OP for mod links? Will be a nice go to resource to have to let people know what games have had Rift support modded into them.

Yeah I'll fill the OP out as a massive one stop shop once it all becomes available.
 

Blizzard

Banned
Damn. I'll be holding out for an eventual 120Hz model then.
It's still 60 Hz per eye though.

And I subscribed to this thread on the off chance that it's a semi-official thread for now. Basically whenever someone had a comment about the Rift previously, we just grabbed whatever thread was most recent. :p

This was briefly mentioned in a previous thread, but something I thought was interesting from the most recent update:
Kickstarter said:
Will DOOM 3 be Oculus-ready in the future?
A lot of people have been asking us whether DOOM 3 will support the Rift at a later date. We don't have any information on this, that's why we decided to provide replacement rewards and refunds. Remember that if you'd like to "wait" on DOOM 3, you can buy it anytime on Steam using the Steam Wallet credit replacement reward option.
I added the bold text for emphasis. It sounds like Carmack and/or whatever companies are involved may have changed their minds, thought that DOOM 3 wouldn't be high enough quality with the Rift, thought it wasn't feasible, or something else.
 

EviLore

Expansive Ellipses
Staff Member
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