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Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, PC/PS4/XB1, Realblast Engine, 2015)

Announced on the Ubisoft E3 press conference. Looks to be a cooperative, tactical, team based shooter, with a team playing as the cops and a team playing the outlaws. Environments seem to be fully destructible.

Today, Ubisoft announced the development of Tom Clancy’s Rainbow Six Siege, the latest in the best-selling Tom Clancy’s Rainbow Six franchise. Tom Clancy’s Rainbow Six Siege will be available in 2015 on PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Windows PC.

Development of Tom Clancy’s Rainbow Six Siege is being led by Ubisoft Montreal. Inspired by real world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarters confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position -- by reinforcing walls and floors, using barbed wire, deployable shields and mines, and more -- or breach the enemies’ using observation drones, sheet charges, rappelling, and more. The fast pace, lethality and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level.

“As fans of Tom Clancy’s Rainbow Six and tactical shooters in general, we set out to create the game we always wanted to play within the counter-terrorism universe. We asked ourselves ‘how could we capture the incredible tension and unique tactics of these confrontations?’ We found the answer in the Siege gameplay and procedural destruction.” said Xavier Marquis, creative director at Ubisoft. “Tom Clancy’s Rainbow Six Siege is the game that Tom Clancy’s Rainbow Six fans have been waiting for, and first-person shooter players will be drawn to its unique gameplay.“

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World Premier Trailer
 

Data West

coaches in the WNBA
Who is this hostage lady worth losing 2(?) swat officers and having explosives in a suburban home over is my question.
 

Jb

Member
Some work to be done on that gun feedback, but the tactical stuff seems pretty ambitious.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
THAT LOOKED SO FUCKING AMAZING!!!!!!

RS IS BACK BABY!!!!!!!!
 

Xeroblade

Member
I loved me some Rainbow Six Vegas 1 and 2. Here's hoping this turns out to be just as fun! Been waiting for this for a long while.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
Patriots am cry.
 
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