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Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, PC/PS4/XB1, Realblast Engine, 2015)

This is my game of the show so far. That destruction is mind blowing and will make every single match unique if the retail game plays the same. What a surprise.
 

Xtars

Member
I feel that this game is somewhat of a downgrade to what R6: Patriots could have been, but i think ppl are a bit too "intimidated" by having Americans attack america and therefore they had to pull the plug on that and make this instead.
 

Begaria

Member
So 8th Gen Counter Strike. Gotcha. It had some cool destructability, but that gameplay is nowhere near fresh.
 

KorrZ

Member
I'm not really a fan of MP shooters but this demo was very intriguing. I loved the destructibility, picking the breach point...and then making your own entry points by blowing a FUCKING hole in the floor was way too cool.
 

Shoe786

Member
This is watchdogs 2012 all over again. People are hyped for the great looking graphics from ubi again less than a month after watchdogs just came out.
 

Phinor

Member
In reality it will never play that well. I was hoping for an old school Rainbow Six but that's never going to happen with Ubisoft budgets. Still, looking forward to seeing more of this, different maps and scenarios.
 
I'm not really a fan of MP shooters but this demo was very intriguing. I loved the destructibility, picking the breach point...and then making your own entry points by blowing a FUCKING hole in the floor was way too cool.
Indeedy.

Wow, so happy right now.
 
Loved it! I've been waiting years for this game, and even though it looked insanely staged, I loved that it seemed a little slower, and you can really appreciate the detail to this game and the destructible environments as well.
 

Maddocks

Member
That looked real good. Love teamwork based games. Now me and my friends can plan and execute as a team and I hope it plays just like that and only changed for the better and not changed for the worse.
 

OsirisBlack

Banned
I have missed strategic shooters for a long while...I play BF4 but I have missed actually being able to use cover sensibly and shooters that arent just run and gun.... absolutely amazing and all of that environmental destruction. Man if all of this holds up the only shooters I will buy in the next few years are Rainbow Six and Evolve just holy fucking shit ......
 

Pandemic

Member
Here's the games description, and released for PS4, Xbox One, PC, release date is 2015.
Today, Ubisoft announced the development of Tom Clancy’s Rainbow Six Siege, the latest in the best-selling Tom Clancy’s Rainbow Six franchise. Tom Clancy’s Rainbow Six Siege will be available in 2015 on PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Windows PC.

Development of Tom Clancy’s Rainbow Six Siege is being led by Ubisoft Montreal. Inspired by real world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarters confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position -- by reinforcing walls and floors, using barbed wire, deployable shields and mines, and more -- or breach the enemies’ using observation drones, sheet charges, rappelling, and more. The fast pace, lethality and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level.

“As fans of Tom Clancy’s Rainbow Six and tactical shooters in general, we set out to create the game we always wanted to play within the counter-terrorism universe. We asked ourselves ‘how could we capture the incredible tension and unique tactics of these confrontations?’ We found the answer in the Siege gameplay and procedural destruction.” said Xavier Marquis, creative director at Ubisoft. “Tom Clancy’s Rainbow Six Siege is the game that Tom Clancy’s Rainbow Six fans have been waiting for, and first-person shooter players will be drawn to its unique gameplay.“
 
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