I've never minded them either. A lot of the time the physics stuff allows for some crazy ass things to happen.I'm one of the few people who never disliked the "floaty" controls. It never felt wrong to me.
I've never minded them either. A lot of the time the physics stuff allows for some crazy ass things to happen.I'm one of the few people who never disliked the "floaty" controls. It never felt wrong to me.
I've never minded them either. A lot of the time the physics stuff allows for some crazy ass things to happen.
LBP has some very loose platforming based on momentum, but there is so much to it that it makes it difficult to hit the sweet spot like you can in say mario. Not that this is an awful thing, I Just think too many people expected that.
Also, i'm actually looking forward to replaying my favourite community levels from 1 and 2. I wonder if there will be a way to replay the story levels from LBP 1&2. Now that would be awesome but i assume this will not happen.
One thing is for sure, Super LBP Fighter II Turbo - Tournament Edition is going to be glorious to play on the PS4.
Guys guys.
I just played the Create Mode in LBP2 for 5 hours straight. :O
The hype is real. I have three levels I never published plus a ongoing little metroidvania spanning four levels that I need to finish. I need to get on that.
Love the LBP series and can't wait to try out all the new features.
LBP3 is being played as an ad on youtube.I wonder how indicative Youtube views are when trying to measure the hype of a game. I've been looking up several videos of E3 trailers uploaded by their official channels, and there are some interesting numbers. LittleBigPlanet 3 already has over 2.5 million views for its announce trailer, which strikes me as an awful lot, especially when Uncharted 4, an instalment in a much bigger franchise, is approaching 3 million.
I don't think anybody was really thinking about the series going in to E3, what with MediaMolecule moving on to new things and the Vita version not selling all that well, but the response to the logo suddenly appearing during Sony's conference was pretty big. I like to think that the thirst is definitely there for more Sackboy adventures.
Also, i'm actually looking forward to replaying my favourite community levels from 1 and 2. I wonder if there will be a way to replay the story levels from LBP 1&2. Now that would be awesome but i assume this will not happen.
This is the only reason I haven't sold my copy of LittleBigPlanet 1. Always liked the charm of LBP1's story over LBP2's. Voice acting removed some of the charm for me.
March 31st is the end of their fiscal year, so it's propably a placeholder date if you ask me.Did they stealthy delay this game after announcing that it will come out in November? The Playstation store pre order page have this game coming out on 3/31/2015 when the other pre order games shows their exact date.
March 31st is the end of their fiscal year, so it's propably a placeholder date if you ask me.
Which system?Did they stealthy delay this game after announcing that it will come out in November? The Playstation store pre order page have this game coming out on 3/31/2015 when the other pre order games shows their exact date.
I've never minded them either. A lot of the time the physics stuff allows for some crazy ass things to happen.
They specified November on stage, without ever talking about the PS3 version.Which system?
Maybe only the PS3 port is coming this holiday?
Wait, so this game is confirmed cross-gen? I only saw the E3 reveal and it only mentioned it was PS4 unless I missed something.
Really looking forward to this, but as much as I would love to see the story levels from the first version included in this game, I would be very surprised if they are...unless I have missed some confirmation.
One of the aspects that made the original story levels what they were was the music, and from a licensing stand-point, not sure if they would go to the expense of doing that. I would love to be wrong though.
They may be able to work something out by verifying the purchase of LBP 1&2 either with the disc being inserted or verifying its purchased digitally on the account. I think playing the old levels with the new PS4 engine (higher res and framerate) would be appreciated by many. It also helps that LBP 1&2 were part of IGC on PS+ over time, so people who have had PS+ for a while should have those already.
There is an interview somewhere in which the lead designer mentions that they tweaked the controls of Sackboy due to the feedback they got. It will not be Mario style responsive though (quoting the interview) but it might interest those who had problems with the floaty controls.
edit: it's at 1.42 in this interview.
Yup. Visually it harder to tell, but once you get your hands on it, you'll know. JC covers a fair share of info in that interview as well in regards to some new bits to the series.
But yeah, full disclosure, I am one of the designers at Sumo Digital working on LBP3 and have worked on LBP Vita and LBP2 Cross Controller, too. Jaeyden's already popped his head in here as well and he's on the project as well (I'm sure hodgy100 as well). We'll definitely be showing off loads more in the near future which will answer a lot of your questions, so stay tuned. ^^
Awesome. I wasn't sure how to feel at first, but now I'm really excited to get some LBP action on the PS4. Glad it's coming this year.
Yup. Visually it's harder to tell, but once you get your hands on it, you'll know. JC covers a fair share of info in that interview as well in regards to some new bits to the series.
But yeah, full disclosure, I am one of the designers at Sumo Digital working on LBP3 and have worked on LBP Vita and LBP2 Cross Controller, too. Jaeyden's already popped his head in here as well and he's on the project as well (I'm sure hodgy100 as well). We'll definitely be showing off loads more in the near future which will answer a lot of your questions, so stay tuned. ^^
Yay!
And again, a bunch of us did start from the community too, so we hear and understand the gripes and wants of players out there as well. Needless to say, it was very heartwarming hearing the applause it got during the E3 stage demo. ^^
Yay!
And again, a bunch of us did start from the community too, so we hear and understand the gripes and wants of players out there as well. Needless to say, it was very heartwarming hearing the applause it got during the E3 stage demo. ^^
Yup. Visually it's harder to tell, but once you get your hands on it, you'll know. JC covers a fair share of info in that interview as well in regards to some new bits to the series.
But yeah, full disclosure, I am one of the designers at Sumo Digital working on LBP3 and have worked on LBP Vita and LBP2 Cross Controller, too. Jaeyden's already popped his head in here as well and he's on the project as well (I'm sure hodgy100 as well). We'll definitely be showing off loads more in the near future which will answer a lot of your questions, so stay tuned. ^^
Yay!
And again, a bunch of us did start from the community too, so we hear and understand the gripes and wants of players out there as well. Needless to say, it was very heartwarming hearing the applause it got during the E3 stage demo. ^^
Yup. Visually it's harder to tell, but once you get your hands on it, you'll know. JC covers a fair share of info in that interview as well in regards to some new bits to the series.
But yeah, full disclosure, I am one of the designers at Sumo Digital working on LBP3 and have worked on LBP Vita and LBP2 Cross Controller, too. Jaeyden's already popped his head in here as well and he's on the project as well (I'm sure hodgy100 as well). We'll definitely be showing off loads more in the near future which will answer a lot of your questions, so stay tuned. ^^
Yup. Visually it's harder to tell, but once you get your hands on it, you'll know. JC covers a fair share of info in that interview as well in regards to some new bits to the series.
But yeah, full disclosure, I am one of the designers at Sumo Digital working on LBP3 and have worked on LBP Vita and LBP2 Cross Controller, too. Jaeyden's already popped his head in here as well and he's on the project as well (I'm sure hodgy100 as well). We'll definitely be showing off loads more in the near future which will answer a lot of your questions, so stay tuned. ^^
There is an interview somewhere in which the lead designer mentions that they tweaked the controls of Sackboy due to the feedback they got. It will not be Mario style responsive though (quoting the interview) but it might interest those who had problems with the floaty controls.
edit: it's at 1.42 in this interview.
This is the only reason I haven't sold my copy of LittleBigPlanet 1. Always liked the charm of LBP1's story over LBP2's. Voice acting removed some of the charm for me.
Any chance you can give a little detail on the differences we can expect between the PS3 and PS4 versions?
Is it to late to ask for you guys to somehow allow the community level creators to add prize bubbles that contain costumes (created by them)?, that would make the community levels more enjoyable IMHO, nothing beats the thrill of hearing a costume bubble pop!
Donkey, any word on Move support for the LBP3 ps4?
Also have you or anyone at Sumo gotten their hands on Morpheus kits yet?
Thanks for answering any questions you can.
Seeing that logo pop up on the big screen out of nowhere was one of my personal highlights of this E3. It was such an unceremonious reveal, but in the best way possible. I'm not surprised the crowd reacted similarly.
Yup. Visually it's harder to tell, but once you get your hands on it, you'll know. JC covers a fair share of info in that interview as well in regards to some new bits to the series.
But yeah, full disclosure, I am one of the designers at Sumo Digital working on LBP3 and have worked on LBP Vita and LBP2 Cross Controller, too. Jaeyden's already popped his head in here as well and he's on the project as well (I'm sure hodgy100 as well). We'll definitely be showing off loads more in the near future which will answer a lot of your questions, so stay tuned. ^^
That's nice to hear, but I always felt OK with the controls, even if I didn't love them.
My problem with LBP3 is the new characters. I don't find a single one of them as charming as Sackboy, and I'm just not that into the idea of switching characters to do things. It's always been an annoying gameplay mechanic IMO, and slows things down.
The new characters just come off to me as one of those things where I think "did anyone ask for this"? I think they could have accomplished the same goals by just augmenting Sackboy's abilities with devices or powerups.
More info about that stuff and then some in the near future. Pls understand. o.o
More info about that stuff and then some in the near future. Pls understand. o.o
really happy to see the LBP series continued. it's a fun series and really a nice alternative to all the generic shooter games out there.